Ejemplo n.º 1
0
        internal bool OnPlayerDisconnect(int playerid, int reason)
        {
            var args = new DisconnectEventArgs((DisconnectReason) reason);

            OnPlayerDisconnected(BasePlayer.FindOrCreate(playerid), args);
            OnPlayerCleanup(BasePlayer.FindOrCreate(playerid), args);

            return true;
        }
Ejemplo n.º 2
0
 /// <summary>
 ///     Raises the <see cref="PlayerDisconnected" /> event.
 /// </summary>
 /// <param name="player">The player triggering the event.</param>
 /// <param name="e">An <see cref="DisconnectEventArgs" /> that contains the event data. </param>
 protected virtual void OnPlayerDisconnected(GtaPlayer player, DisconnectEventArgs e)
 {
     if (PlayerDisconnected != null)
         PlayerDisconnected(player, e);
 }
Ejemplo n.º 3
0
 /// <summary>
 ///     Raises the <see cref="PlayerCleanup" /> event.
 /// </summary>
 /// <param name="player">The player triggering the event.</param>
 /// <param name="e">An <see cref="DisconnectEventArgs" /> that contains the event data. </param>
 protected virtual void OnPlayerCleanup(GtaPlayer player, DisconnectEventArgs e)
 {
     if (PlayerCleanup != null)
         PlayerCleanup(player, e);
 }
Ejemplo n.º 4
0
 /// <summary>
 ///     Raises the <see cref="PlayerCleanup" /> event.
 /// </summary>
 /// <param name="player">The player triggering the event.</param>
 /// <param name="e">An <see cref="DisconnectEventArgs" /> that contains the event data. </param>
 protected virtual void OnPlayerCleanup(BasePlayer player, DisconnectEventArgs e)
 {
     PlayerCleanup?.Invoke(player, e);
 }