コード例 #1
0
 public void Reset()
 {
     _mainConsole.Clear();
     _mainConsole.Cursor.Position = new Point(0, 0);
     _scrollingCounter            = 0;
     _scrollBar.Value             = _scrollingCounter;
 }
コード例 #2
0
        public SubConsoleCursor()
        {
            mainView = new Console(80, 23);
            subView  = new Console(new SurfaceView(mainView.TextSurface, new Rectangle(4, 4, 25, 10)));

            UseKeyboard = true;

            // Setup main view
            mainView.FillWithRandomGarbage();
            mainView.MouseMove += (s, e) => { if (e.MouseState.Mouse.LeftButtonDown)
                                              {
                                                  e.MouseState.Cell.Background = Color.Blue;
                                              }
            };

            // Setup sub view
            subView.Position   = new Point(4, 4);
            subView.MouseMove += (s, e) => { if (e.MouseState.Mouse.LeftButtonDown)
                                             {
                                                 e.MouseState.Cell.Background = Color.Red;
                                             }
            };
            subView.Clear();
            subView.VirtualCursor.IsVisible = true;

            // Ad the consoles to the list.
            Children.Add(mainView);
            Children.Add(subView);
        }
コード例 #3
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ファイル: CustomShop.cs プロジェクト: mogwaicoin/WoMNetCore
        private void _listBox_SelectedItemChanged(object sender, ListBox.SelectedItemEventArgs e)
        {
            var baseItem = e.Item as BaseItem;

            _itemConsole.Clear();

            _itemConsole.Print(1, 1, $"{Coloring.Orange(baseItem.Name)} [{Coloring.DarkGrey(baseItem.GetType().Name)}]");
            _itemConsole.Print(1, 2, $"Weigth: {Coloring.Gainsboro(baseItem.Weight.ToString("######0.00").PadLeft(10))} lbs.", Color.Gainsboro);
            _itemConsole.Print(1, 3, $"Cost:   {Coloring.Gold(baseItem.Cost.ToString("######0.00").PadLeft(10))} Gold", Color.Gainsboro);
            if (baseItem is Weapon weapon)
            {
                _itemConsole.Print(1, 5, $"{Coloring.DarkGrey("Damage:")}   {Coloring.Green(weapon.MinDmg.ToString())} - {Coloring.Green(weapon.MaxDmg.ToString())}", Color.Gainsboro);
                _itemConsole.Print(1, 6, $"{Coloring.DarkGrey("Critical:")} {Coloring.Yellow(weapon.CriticalMinRoll)} / {Coloring.Yellow(weapon.CriticalMultiplier)}x ", Color.Gainsboro);
                _itemConsole.Print(1, 7, $"{Coloring.DarkGrey("Range:")}    {weapon.Range}", Color.Gainsboro);
                _itemConsole.Print(1, 8, $"{Coloring.DarkGrey("Damage:")}   {string.Join(",",weapon.WeaponDamageTypes)}", Color.Gainsboro);
                _itemConsole.Print(1, 9, $"{Coloring.DarkGrey("Effort:")}   {weapon.WeaponEffortType}", Color.Gainsboro);
            }
            else if (baseItem is Armor armor)
            {
                _itemConsole.Print(1, 5, $"{Coloring.DarkGrey("Armor:")}    {Coloring.Green(armor.ArmorBonus.ToString())}", Color.Gainsboro);
                _itemConsole.Print(1, 6, $"{Coloring.DarkGrey("Penaltiy:")} {Coloring.Red(armor.ArmorCheckPenalty.ToString())}", Color.Gainsboro);
                _itemConsole.Print(1, 7, $"{Coloring.DarkGrey("Max Dex:")}  {armor.MaxDexterityBonus}", Color.Gainsboro);
                _itemConsole.Print(1, 8, $"{Coloring.DarkGrey("Spellf.:")}  {armor.ArcaneSpellFailureChance}", Color.Gainsboro);
                _itemConsole.Print(1, 9, $"{Coloring.DarkGrey("Effort:")}   {armor.ArmorEffortType}", Color.Gainsboro);
            }
            //_itemConsole.Print(1, 15, $"{baseItem.Description}", Color.Gainsboro);
        }
コード例 #4
0
 public void RemoveItemFromConsole(Item item)
 {
     if (item != null)
     {
         inventoryConsole.Clear(new Rectangle(0, 0, Width, Height));
     }
 }
コード例 #5
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        public void Stop()
        {
            _mapConsole.IsVisible = false;

            _mapConsole.Children.Clear();
            _entities.Clear();
            _statsConsole.Clear();
        }
コード例 #6
0
ファイル: MainScreen.cs プロジェクト: Thraka/SadConsoleEditor
        private void RefreshBackingPanel()
        {
            topBarPane.Clear();

            var text = new SadConsole.ColoredString("   X: ", Settings.Appearance_Text) + new SadConsole.ColoredString(topBarMousePosition.X.ToString(), Settings.Appearance_TextValue) +
                       new SadConsole.ColoredString(" Y: ", Settings.Appearance_Text) + new SadConsole.ColoredString(topBarMousePosition.Y.ToString(), Settings.Appearance_TextValue) +
                       new SadConsole.ColoredString("   Layer: ", Settings.Appearance_Text) + new SadConsole.ColoredString(topBarLayerName, Settings.Appearance_TextValue) +
                       new SadConsole.ColoredString("   Tool: ", Settings.Appearance_Text) + new SadConsole.ColoredString(topBarToolName, Settings.Appearance_TextValue);

            topBarPane.Print(0, 0, text);
        }
コード例 #7
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        private void SetMessage(string text)
        {
            messageData.TextSurface = new BasicSurface(text.Length, 1)
            {
                DefaultBackground = new Color(0, 0, 0, 128)
            };
            messageData.Clear();
            messageData.Print(0, 0, text);

            // Center the message console
            messageData.Position = new Point(40 - text.Length / 2, 0);
        }
コード例 #8
0
ファイル: MainScreen.cs プロジェクト: Thraka/SadConsoleEditor
        public MainScreen()
        {
            MainScreen.Instance = this;

            // Create the basic consoles
            QuickSelectPane = new SadConsoleEditor.Consoles.QuickSelectPane();
            QuickSelectPane.Redraw();
            QuickSelectPane.IsVisible = false;

            topBarPane = new SadConsole.Console(Settings.Config.WindowWidth, 1);
            topBarPane.TextSurface.DefaultBackground = Settings.Color_MenuBack;
            topBarPane.Clear();
            topBarPane.FocusOnMouseClick = false;
            topBarPane.IsVisible         = false;

            borderConsole           = new SadConsoleEditor.Consoles.BorderConsole(10, 10);
            borderConsole.IsVisible = false;
            //borderConsole.UseMouse = false;
            borderConsole.MouseHandler = ProcessMouseForBrush;

            ToolsPane           = new Consoles.ToolPane();
            ToolsPane.Position  = new Point(Settings.Config.WindowWidth - ToolsPane.Width - 1, 1);
            ToolsPane.IsVisible = false;

            brushScreen = new Consoles.BrushConsoleContainer();


            var boundsLocation = new Point(0, topBarPane.TextSurface.Height).TranslateFont(topBarPane.TextSurface.Font, Settings.Config.ScreenFont) + new Point(1);

            InnerEmptyBounds       = new Rectangle(boundsLocation, new Point(1, QuickSelectPane.Position.Y).PixelLocationToConsole(QuickSelectPane.TextSurface.Font.Size.X, QuickSelectPane.TextSurface.Font.Size.Y) - boundsLocation);
            InnerEmptyBounds.Width = new Point(ToolsPane.Position.X - 1, 0).TranslateFont(SadConsole.Global.FontDefault, Settings.Config.ScreenFont).X - 1;
            InnerEmptyBoundsPixels = new Rectangle(InnerEmptyBounds.Location.ConsoleLocationToPixel(Settings.Config.ScreenFont), InnerEmptyBounds.Size.ConsoleLocationToPixel(Settings.Config.ScreenFont));

            // Add the consoles to the main console list
            Children.Add(borderConsole);
            Children.Add(brushScreen);
            Children.Add(QuickSelectPane);
            Children.Add(topBarPane);
            Children.Add(ToolsPane);

            // Setup the file types for base editors.
            EditorFileTypes = new Dictionary <Type, FileLoaders.IFileLoader[]>(3);
            OpenEditors     = new List <SadConsoleEditor.Editors.IEditor>();
            //EditorFileTypes.Add(typeof(Editors.DrawingEditor), new FileLoaders.IFileLoader[] { new FileLoaders.BasicSurface() });

            // Add valid editors
            Editors = new Dictionary <string, SadConsoleEditor.Editors.Editors>();
            Editors.Add("Console Draw", SadConsoleEditor.Editors.Editors.Console);
            Editors.Add("Animated Game Object", SadConsoleEditor.Editors.Editors.GameObject);
            Editors.Add("Game Scene", SadConsoleEditor.Editors.Editors.Scene);
            //Editors.Add("User Interface Console", SadConsoleEditor.Editors.Editors.GUI);
        }
コード例 #9
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        private void ProcessTurn(GameTime time)
        {
            GameTime++;

            //MovementSystem.ProcessTurn(Entities);

            // Print game time and FPS
            String elapsedTime = $"Time: {GameTime}";

            //String fps = $"FPS: {Math.Round(1f / time.ElapsedGameTime.TotalSeconds)}";
            MainConsole.Clear(new Rectangle(1, 1, elapsedTime.Length, 1));
            //MainConsole.Clear(new Rectangle(1, 2, fps.Length, 1));
            MainConsole.Print(1, 1, elapsedTime);
            //MainConsole.Print(1, 2, fps);
        }
コード例 #10
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        public void Update()
        {
            _statsConsole.Clear();
            _rewardConsole.Clear();
            //_statsConsole.Fill(DefaultForeground, new Color(20, 20, 20, 50), null);
            switch (_mogwai.Adventure.AdventureState)
            {
            case AdventureState.Extended:
                ChangeImage("travel.png");
                break;

            case AdventureState.Completed:
                ChangeImage("victory.png");
                _statsConsole.Print(1, 1, $"Gratulations {Coloring.Name(_mogwai.Name)}, you're a true hero!", Color.Brown);
                _statsConsole.Print(1, 2, $" Promise me you'll always remember that you're", Color.Brown);
                _statsConsole.Print(1, 3, $"braver than you believe, stronger than you seem,", Color.Brown);
                _statsConsole.Print(1, 4, $"and smarter than you think.", Color.Brown);
                _statsConsole.Print(1, 6, $" You're history, {Coloring.Name(_mogwai.Name)}, HURRAY!", Color.Gold);
                _statsConsole.Print(1, 8, $"                         Book of Mogwai, Ch.1337", Color.DarkGray);
                _statsConsole.Print(1, 9, $"'they will stand up as one and fight as legions!'", Color.OrangeRed);

                AddStatistic(true);
                break;

            case AdventureState.Failed:
                ChangeImage("fail.png");
                //_statsConsole.Print(1, 1, $"         1         2         3         4         5         6");
                //_statsConsole.Print(1, 2, $"123456789012345678901234567890123456789012345678901234567890");
                _statsConsole.Print(1, 1, $"You died trying to free the world of this");
                _statsConsole.Print(1, 2, $"terrible injustice, {Coloring.Name(_mogwai.Name)}!");
                _statsConsole.Print(1, 3, $" The brave do not live forever but the cautious");
                _statsConsole.Print(1, 4, $"do not live at all.");
                _statsConsole.Print(1, 6, $" May your soul be free now, {Coloring.Name(_mogwai.Name)}!", Color.Gold);
                _statsConsole.Print(11, 8, $"             Book of Mogwai, Ch.7487", Color.DarkGray);
                _statsConsole.Print(11, 9, $"'A hero died and the world lost hope.'", Color.OrangeRed);
                AddStatistic(false);
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }
        }
コード例 #11
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        private void UpdateInventoryText()
        {
            _textConsole.Clear();
            _textConsole.Cursor.Position = new Point(0, 0);

            if (_inventoryDict.Count > _maxLineRows)
            {
                foreach (var item in _inventoryDict.OrderBy(x => x.Key).Take(_maxLineRows - 1))
                {
                    _textConsole.Cursor.Print(string.Format("{0} : {1}\r\n", item.Value, item.Key));
                }
                _textConsole.Cursor.Print("<More Items..>");
            }
            else
            {
                foreach (var item in _inventoryDict.OrderBy(x => x.Key))
                {
                    _textConsole.Cursor.Print(string.Format("{0} : {1}\r\n", item.Value, item.Key));
                }
            }
        }
コード例 #12
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        public static void ClearSelectionBox()
        {
            // Clear visual box display
            SelectionBox.Clear();

            // Add all entities in selection to SelectedEntities list
            for (int x = SelectionBox.Position.X + 1; x < SelectionBox.Position.X + SelectionBox.Width - 1; x++)
            {
                for (int y = SelectionBox.Position.Y + 1; y < SelectionBox.Position.Y + SelectionBox.Height - 1; y++)
                {
                    Entities.GameEntity entity = GameLogic.GameMapScreen.CurrentMap.GetActor(new Coord(x, y));
                    if (entity != null)
                    {
                        System.Console.WriteLine($"{entity.Name} selected");
                        SelectedEntities.Add(entity);
                        //entity.AddGoRogueComponent(new Entities.SelectedActorComponent());
                    }
                }
            }

            ActiveSelecting = false;
        }
コード例 #13
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        public SubConsoleCursor()
        {
            mainView = new Console(80, 23);
            subView  = new Console(mainView.GetSubSurface(new Rectangle(mainView.Width - 26, mainView.Height - 11, 25, 10)), mainView.Font);
            subView.Cursor.IsEnabled = true;

            UseKeyboard = true;

            // Setup main view
            mainView.FillWithRandomGarbage(mainView.Font);
            mainView.MouseMove += (s, e) => { if (e.Mouse.LeftButtonDown)
                                              {
                                                  e.Cell.Background = Color.Blue;
                                              }
            };

            // Setup sub view
            subView.Position          = new Point(4, 4);
            subView.DefaultBackground = Color.Black;
            subView.MouseMove        += (s, e) => { if (e.Mouse.LeftButtonDown)
                                                    {
                                                        e.Cell.Background = Color.Red;
                                                    }
            };
            subView.IsDirtyChanged += (s, e) => mainView.IsDirty = subView.IsDirty;
            subView.Clear();
            subView.Cursor.IsVisible = true;
            subView.Cursor
            .Print("The left-side box is a small console that uses a small area of the bottom-right of this whole console.")
            .CarriageReturn()
            .LineFeed();


            // Ad the consoles to the list.
            Children.Add(mainView);
            Children.Add(subView);

            IsVisible = false;
        }
コード例 #14
0
        public SubConsoleCursor()
        {
            mainView = new Console(80, 23);
            subView  = Console.FromSurface(mainView.GetViewSurface(new Rectangle(30, 4, 25, 10)));

            UseKeyboard = true;

            // Setup main view
            mainView.FillWithRandomGarbage();
            mainView.MouseMove += (s, e) => { if (e.MouseState.Mouse.LeftButtonDown)
                                              {
                                                  e.MouseState.Cell.Background = Color.Blue;
                                              }
            };

            // Setup sub view
            subView.Position          = new Point(4, 4);
            subView.DefaultBackground = Color.Black;
            subView.MouseMove        += (s, e) => { if (e.MouseState.Mouse.LeftButtonDown)
                                                    {
                                                        e.MouseState.Cell.Background = Color.Red;
                                                    }
            };
            subView.DirtyChanged += (s, e) => mainView.IsDirty = subView.IsDirty;
            subView.Clear();
            subView.Cursor.IsVisible = true;
            subView.Cursor
            .Print("The left box is a whole console which is a view into the box on the right.")
            .CarriageReturn()
            .LineFeed();


            // Ad the consoles to the list.
            Children.Add(mainView);
            Children.Add(subView);

            IsVisible = false;
        }
コード例 #15
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 public static void Transparent(this SadConsole.Console c)
 {
     c.DefaultBackground = Color.Transparent;
     c.DefaultForeground = Color.Transparent;
     c.Clear();
 }