public Bird(Vector2 loc, Vector2 scroll, Bonus bonus, MovePattern pattern, SpriteEffects flip, String[] flags) : base(loc, scroll, bonus, pattern, flags, flip, new Rectangle(0, 0, 256, 128), //Source sprite new Vector2(350, 350.0f), //Speed new Vector2(0.3f, 0.3f), null) { //Stats hp = 3; points = 1000; Difficulty = 5; targetFound = false; this.UseSpriteOrigin(); UseRotationWhenDrawing = flip == SpriteEffects.None; Hitbox = new CircleHitbox(this, true, 3f); }
public MegabombShot(Vector2 loc, Megabomb wpn, double angle, SpriteEffects _flip) : base(loc, new Rectangle(830, 0, 180, 236), //Sprite new Vector2(450, 350), //Speed Vector2.One, //Scale _flip, wpn, angle, false) { ttl = InfiniteTimeToLive; saveRotation = angle; UseRotationWhenDrawing = true; hitbox = new CircleHitbox(this,true,0.5f); }
public void Initialize() { wpn = new MachineGun(); bomb = new Megabomb(); this.speed = new Vector2(400.0f, 400.0f); //In case of a flip before frame = 0; Score = 0; Lives = 0; invincibleTime = 3.0f; DeathTime = 0.0f; trajectory = new Vector2(); Hitbox = new CircleHitbox(this, false, 3.5f); this.Flip = SpriteEffects.None; enableCommands = true; }
public BouleEpine(Vector2 loc, Vector2 scroll, Bonus bonus, MovePattern pattern, SpriteEffects flip, String[] flags) : base(loc, scroll, bonus, pattern, flags, flip, new Rectangle(20, 137, 200, 110), //Source sprite Vector2.Zero, //Speed Vector2.One, new BEWeapon()) { //Stats hp = 30; Background = true; points = 3000; Difficulty = 10; Hitbox = new CircleHitbox(this, false, 2f); }