コード例 #1
0
 private void Success()
 {
     NewsUtility.setNewsState(Network.Pub, Network.PubU, MonoSingleton <GameManager> .Instance.Player.IsFirstLogin);
     MonoSingleton <GameManager> .Instance.InitAlterHash(Network.Digest);
 }
コード例 #2
0
 private void Success()
 {
     FlowNode_GsccInit.SettingAssets(Network.GetEnvironment.Assets, Network.GetEnvironment.AssetsEx);
     NewsUtility.setNewsState(Network.Pub, Network.PubU, MonoSingleton <GameManager> .Instance.Player.IsFirstLogin);
     MonoSingleton <GameManager> .Instance.InitAlterHash(Network.Digest);
 }
コード例 #3
0
 private void checkNewsDisplay(WebAPI.JSON_BodyResponse <FlowNode_CheckVersion.Json_VersionInfo> res)
 {
     NewsUtility.setNewsState(res.body.pub, res.body.pub_u, MonoSingleton <GameManager> .Instance.Player.IsFirstLogin);
 }