private void Success() { NewsUtility.setNewsState(Network.Pub, Network.PubU, MonoSingleton <GameManager> .Instance.Player.IsFirstLogin); MonoSingleton <GameManager> .Instance.InitAlterHash(Network.Digest); }
private void Success() { FlowNode_GsccInit.SettingAssets(Network.GetEnvironment.Assets, Network.GetEnvironment.AssetsEx); NewsUtility.setNewsState(Network.Pub, Network.PubU, MonoSingleton <GameManager> .Instance.Player.IsFirstLogin); MonoSingleton <GameManager> .Instance.InitAlterHash(Network.Digest); }
private void checkNewsDisplay(WebAPI.JSON_BodyResponse <FlowNode_CheckVersion.Json_VersionInfo> res) { NewsUtility.setNewsState(res.body.pub, res.body.pub_u, MonoSingleton <GameManager> .Instance.Player.IsFirstLogin); }