コード例 #1
0
        private void SetupMask_SelectDir(TacticsUnitController controller, FlowNode_TutorialMask flownode_mask)
        {
            if (flownode_mask.ComponentId != FlowNode_TutorialMask.eComponentId.SELECT_DIR)
            {
                return;
            }
            Vector3 vector3;

            // ISSUE: explicit reference operation
            ((Vector3)@vector3).\u002Ector((float)controller.CenterPosition.x + (float)this.iVal1, (float)(controller.CenterPosition.y - (double)controller.Height / 2.0), (float)controller.CenterPosition.z);
            Vector3[] vector3Array = new Vector3[4]
            {
                new Vector3((float)(vector3.x - 0.5), (float)vector3.y, (float)(vector3.z - 0.5)),
                new Vector3((float)(vector3.x - 0.5), (float)vector3.y, (float)(vector3.z + 0.5)),
                new Vector3((float)(vector3.x + 0.5), (float)vector3.y, (float)(vector3.z + 0.5)),
                new Vector3((float)(vector3.x + 0.5), (float)vector3.y, (float)(vector3.z - 0.5))
            };
            float num1 = 99999f;
            float num2 = 99999f;
            float num3 = -99999f;
            float num4 = -99999f;

            for (int index = 0; index < vector3Array.Length; ++index)
            {
                Vector2 screenPoint = RectTransformUtility.WorldToScreenPoint(Camera.get_main(), vector3Array[index]);
                if ((double)num1 >= screenPoint.x)
                {
                    num1 = (float)screenPoint.x;
                }
                if ((double)num2 >= screenPoint.y)
                {
                    num2 = (float)screenPoint.y;
                }
                if ((double)num3 <= screenPoint.x)
                {
                    num3 = (float)screenPoint.x;
                }
                if ((double)num4 <= screenPoint.y)
                {
                    num4 = (float)screenPoint.y;
                }
            }
            float width  = num3 - num1;
            float height = num4 - num2;

            DirectionArrow[] objectsOfType = (DirectionArrow[])UnityEngine.Object.FindObjectsOfType <DirectionArrow>();
            for (int index = 0; index < objectsOfType.Length; ++index)
            {
                if (objectsOfType[index].Direction == EUnitDirection.PositiveX)
                {
                    Vector3 position = ((Component)objectsOfType[index]).get_transform().get_position();
                    flownode_mask.Setup(TutorialMask.eActionType.SELECT_DIR, position, true, (string)null);
                    flownode_mask.SetupMaskSize(width, height);
                    break;
                }
            }
        }
コード例 #2
0
        private void SetupMask_AttackTargetDesc(TacticsUnitController controller, FlowNode_TutorialMask flownode_mask)
        {
            if (flownode_mask.ComponentId != FlowNode_TutorialMask.eComponentId.ATTACK_TARGET_DESC || !UnityEngine.Object.op_Inequality((UnityEngine.Object)controller, (UnityEngine.Object)null) || !UnityEngine.Object.op_Inequality((UnityEngine.Object)flownode_mask, (UnityEngine.Object)null))
            {
                return;
            }
            Vector3 world_pos;

            // ISSUE: explicit reference operation
            ((Vector3)@world_pos).\u002Ector((float)controller.CenterPosition.x + (float)this.iVal1, (float)controller.CenterPosition.y, (float)controller.CenterPosition.z);
            flownode_mask.Setup(TutorialMask.eActionType.ATTACK_TARGET_DESC, world_pos, true, (string)null);
            Vector3 vector3;

            // ISSUE: explicit reference operation
            ((Vector3)@vector3).\u002Ector((float)controller.CenterPosition.x + (float)this.iVal1, (float)(controller.CenterPosition.y - (double)controller.Height / 2.0), (float)controller.CenterPosition.z);
            Vector3[] vector3Array = new Vector3[5]
            {
                new Vector3((float)(vector3.x - 0.5), (float)vector3.y, (float)(vector3.z - 0.5)),
                new Vector3((float)(vector3.x - 0.5), (float)vector3.y, (float)(vector3.z + 0.5)),
                new Vector3((float)(vector3.x + 0.5), (float)vector3.y, (float)(vector3.z + 0.5)),
                new Vector3((float)(vector3.x + 0.5), (float)vector3.y, (float)(vector3.z - 0.5)),
                new Vector3((float)vector3.x, (float)vector3.y + controller.Height, (float)vector3.z)
            };
            float num1 = 99999f;
            float num2 = 99999f;
            float num3 = -99999f;
            float num4 = -99999f;

            for (int index = 0; index < vector3Array.Length; ++index)
            {
                Vector2 screenPoint = RectTransformUtility.WorldToScreenPoint(Camera.get_main(), vector3Array[index]);
                if ((double)num1 >= screenPoint.x)
                {
                    num1 = (float)screenPoint.x;
                }
                if ((double)num2 >= screenPoint.y)
                {
                    num2 = (float)screenPoint.y;
                }
                if ((double)num3 <= screenPoint.x)
                {
                    num3 = (float)screenPoint.x;
                }
                if ((double)num4 <= screenPoint.y)
                {
                    num4 = (float)screenPoint.y;
                }
            }
            float width = num3 - num1;
            float num5  = num4 - num2;

            flownode_mask.SetupMaskSize(width, num5 * 1.5f);
        }
コード例 #3
0
 private void SetupMask_MoveUnit(TacticsUnitController controller, FlowNode_TutorialMask flownode_mask)
 {
     FlowNode_TutorialMask[] components = (FlowNode_TutorialMask[])((Component)this).GetComponents <FlowNode_TutorialMask>();
     for (int index1 = 0; index1 < components.Length; ++index1)
     {
         if (components[index1].ComponentId == FlowNode_TutorialMask.eComponentId.MOVE_UNIT && UnityEngine.Object.op_Inequality((UnityEngine.Object)controller, (UnityEngine.Object)null) && UnityEngine.Object.op_Inequality((UnityEngine.Object)components[index1], (UnityEngine.Object)null))
         {
             Vector3 world_pos;
             // ISSUE: explicit reference operation
             ((Vector3)@world_pos).\u002Ector((float)controller.CenterPosition.x + (float)this.iVal1, (float)(controller.CenterPosition.y - (double)controller.Height / 2.0), (float)controller.CenterPosition.z);
             components[index1].Setup(TutorialMask.eActionType.MOVE_UNIT, world_pos, true, (string)null);
             Vector3[] vector3Array = new Vector3[4]
             {
                 new Vector3((float)(world_pos.x - 0.5), (float)world_pos.y, (float)(world_pos.z - 0.5)),
                 new Vector3((float)(world_pos.x - 0.5), (float)world_pos.y, (float)(world_pos.z + 0.5)),
                 new Vector3((float)(world_pos.x + 0.5), (float)world_pos.y, (float)(world_pos.z + 0.5)),
                 new Vector3((float)(world_pos.x + 0.5), (float)world_pos.y, (float)(world_pos.z - 0.5))
             };
             float num1 = 99999f;
             float num2 = 99999f;
             float num3 = -99999f;
             float num4 = -99999f;
             for (int index2 = 0; index2 < vector3Array.Length; ++index2)
             {
                 Vector2 screenPoint = RectTransformUtility.WorldToScreenPoint(Camera.get_main(), vector3Array[index2]);
                 if ((double)num1 >= screenPoint.x)
                 {
                     num1 = (float)screenPoint.x;
                 }
                 if ((double)num2 >= screenPoint.y)
                 {
                     num2 = (float)screenPoint.y;
                 }
                 if ((double)num3 <= screenPoint.x)
                 {
                     num3 = (float)screenPoint.x;
                 }
                 if ((double)num4 <= screenPoint.y)
                 {
                     num4 = (float)screenPoint.y;
                 }
             }
             float width  = num3 - num1;
             float height = num4 - num2;
             components[index1].SetupMaskSize(width, height);
         }
     }
 }
コード例 #4
0
        private void SetupMask_ExecNormalAttack(FlowNode_TutorialMask flownode_mask)
        {
            if (flownode_mask.ComponentId != FlowNode_TutorialMask.eComponentId.EXEC_NORMAL_ATTACK || !UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null) || (!UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance.BattleUI, (UnityEngine.Object)null) || !UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance.BattleUI.CommandWindow, (UnityEngine.Object)null)) || !UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance.BattleUI.CommandWindow.OKButton, (UnityEngine.Object)null))
            {
                return;
            }
            RectTransform transform = SceneBattle.Instance.BattleUI.CommandWindow.OKButton.get_transform() as RectTransform;
            Vector2       vector2;
            // ISSUE: explicit reference operation
            // ISSUE: variable of a reference type
            Vector2& local = @vector2;
            Rect     rect1 = transform.get_rect();
            // ISSUE: explicit reference operation
            double num1  = (double)((Rect)@rect1).get_width() * ((Transform)transform).get_lossyScale().x;
            Rect   rect2 = transform.get_rect();
            // ISSUE: explicit reference operation
            double num2 = (double)((Rect)@rect2).get_height() * ((Transform)transform).get_lossyScale().y;

            ((Vector2)local).\u002Ector((float)num1, (float)num2);
            flownode_mask.Setup(TutorialMask.eActionType.EXEC_NORMAL_ATTACK, ((Transform)transform).get_position(), false, (string)null);
            flownode_mask.SetupMaskSize((float)vector2.x, (float)vector2.y);
        }
コード例 #5
0
        private void SetupMask_AbilityDesc(FlowNode_TutorialMask flownode_mask)
        {
            if (flownode_mask.ComponentId != FlowNode_TutorialMask.eComponentId.ABILITY_DESC || !UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null) || (!UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance.BattleUI, (UnityEngine.Object)null) || !UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance.BattleUI.CommandWindow, (UnityEngine.Object)null)) || SceneBattle.Instance.BattleUI.CommandWindow.AbilityButtons == null)
            {
                return;
            }
            List <GameObject> abilityButtons = SceneBattle.Instance.BattleUI.CommandWindow.AbilityButtons;
            float             num1           = 99999f;
            float             num2           = 99999f;
            float             num3           = -99999f;
            float             num4           = -99999f;

            for (int index = 0; index < abilityButtons.Count; ++index)
            {
                RectTransform transform = abilityButtons[index].get_transform() as RectTransform;
                // ISSUE: variable of the null type
                __Null x1    = ((Transform)transform).get_position().x;
                Rect   rect1 = transform.get_rect();
                // ISSUE: explicit reference operation
                double num5 = (double)((Rect)@rect1).get_width() / 2.0 * ((Transform)transform).get_lossyScale().x;
                float  num6 = (float)(x1 - num5);
                // ISSUE: variable of the null type
                __Null y1    = ((Transform)transform).get_position().y;
                Rect   rect2 = transform.get_rect();
                // ISSUE: explicit reference operation
                double num7 = (double)((Rect)@rect2).get_height() / 2.0 * ((Transform)transform).get_lossyScale().y;
                float  num8 = (float)(y1 - num7);
                // ISSUE: variable of the null type
                __Null x2    = ((Transform)transform).get_position().x;
                Rect   rect3 = transform.get_rect();
                // ISSUE: explicit reference operation
                double num9  = (double)((Rect)@rect3).get_width() / 2.0 * ((Transform)transform).get_lossyScale().x;
                float  num10 = (float)(x2 + num9);
                // ISSUE: variable of the null type
                __Null y2    = ((Transform)transform).get_position().y;
                Rect   rect4 = transform.get_rect();
                // ISSUE: explicit reference operation
                double num11 = (double)((Rect)@rect4).get_height() / 2.0 * ((Transform)transform).get_lossyScale().y;
                float  num12 = (float)(y2 + num11);
                if ((double)num1 >= (double)num6)
                {
                    num1 = num6;
                }
                if ((double)num2 >= (double)num8)
                {
                    num2 = num8;
                }
                if ((double)num3 <= (double)num10)
                {
                    num3 = num10;
                }
                if ((double)num4 <= (double)num12)
                {
                    num4 = num12;
                }
            }
            float   width  = num3 - num1;
            float   height = num4 - num2;
            Vector3 world_pos;

            // ISSUE: explicit reference operation
            ((Vector3)@world_pos).\u002Ector(num1 + width / 2f, num2 + height / 2f, 0.0f);
            string text = LocalizedText.Get("sys.TUTORIAL_ABILITY");

            flownode_mask.Setup(TutorialMask.eActionType.ABILITY_DESC, world_pos, false, text);
            flownode_mask.SetupMaskSize(width, height);
        }