private void SetupMask_SelectDir(TacticsUnitController controller, FlowNode_TutorialMask flownode_mask) { if (flownode_mask.ComponentId != FlowNode_TutorialMask.eComponentId.SELECT_DIR) { return; } Vector3 vector3; // ISSUE: explicit reference operation ((Vector3)@vector3).\u002Ector((float)controller.CenterPosition.x + (float)this.iVal1, (float)(controller.CenterPosition.y - (double)controller.Height / 2.0), (float)controller.CenterPosition.z); Vector3[] vector3Array = new Vector3[4] { new Vector3((float)(vector3.x - 0.5), (float)vector3.y, (float)(vector3.z - 0.5)), new Vector3((float)(vector3.x - 0.5), (float)vector3.y, (float)(vector3.z + 0.5)), new Vector3((float)(vector3.x + 0.5), (float)vector3.y, (float)(vector3.z + 0.5)), new Vector3((float)(vector3.x + 0.5), (float)vector3.y, (float)(vector3.z - 0.5)) }; float num1 = 99999f; float num2 = 99999f; float num3 = -99999f; float num4 = -99999f; for (int index = 0; index < vector3Array.Length; ++index) { Vector2 screenPoint = RectTransformUtility.WorldToScreenPoint(Camera.get_main(), vector3Array[index]); if ((double)num1 >= screenPoint.x) { num1 = (float)screenPoint.x; } if ((double)num2 >= screenPoint.y) { num2 = (float)screenPoint.y; } if ((double)num3 <= screenPoint.x) { num3 = (float)screenPoint.x; } if ((double)num4 <= screenPoint.y) { num4 = (float)screenPoint.y; } } float width = num3 - num1; float height = num4 - num2; DirectionArrow[] objectsOfType = (DirectionArrow[])UnityEngine.Object.FindObjectsOfType <DirectionArrow>(); for (int index = 0; index < objectsOfType.Length; ++index) { if (objectsOfType[index].Direction == EUnitDirection.PositiveX) { Vector3 position = ((Component)objectsOfType[index]).get_transform().get_position(); flownode_mask.Setup(TutorialMask.eActionType.SELECT_DIR, position, true, (string)null); flownode_mask.SetupMaskSize(width, height); break; } } }
private void SetupMask_AttackTargetDesc(TacticsUnitController controller, FlowNode_TutorialMask flownode_mask) { if (flownode_mask.ComponentId != FlowNode_TutorialMask.eComponentId.ATTACK_TARGET_DESC || !UnityEngine.Object.op_Inequality((UnityEngine.Object)controller, (UnityEngine.Object)null) || !UnityEngine.Object.op_Inequality((UnityEngine.Object)flownode_mask, (UnityEngine.Object)null)) { return; } Vector3 world_pos; // ISSUE: explicit reference operation ((Vector3)@world_pos).\u002Ector((float)controller.CenterPosition.x + (float)this.iVal1, (float)controller.CenterPosition.y, (float)controller.CenterPosition.z); flownode_mask.Setup(TutorialMask.eActionType.ATTACK_TARGET_DESC, world_pos, true, (string)null); Vector3 vector3; // ISSUE: explicit reference operation ((Vector3)@vector3).\u002Ector((float)controller.CenterPosition.x + (float)this.iVal1, (float)(controller.CenterPosition.y - (double)controller.Height / 2.0), (float)controller.CenterPosition.z); Vector3[] vector3Array = new Vector3[5] { new Vector3((float)(vector3.x - 0.5), (float)vector3.y, (float)(vector3.z - 0.5)), new Vector3((float)(vector3.x - 0.5), (float)vector3.y, (float)(vector3.z + 0.5)), new Vector3((float)(vector3.x + 0.5), (float)vector3.y, (float)(vector3.z + 0.5)), new Vector3((float)(vector3.x + 0.5), (float)vector3.y, (float)(vector3.z - 0.5)), new Vector3((float)vector3.x, (float)vector3.y + controller.Height, (float)vector3.z) }; float num1 = 99999f; float num2 = 99999f; float num3 = -99999f; float num4 = -99999f; for (int index = 0; index < vector3Array.Length; ++index) { Vector2 screenPoint = RectTransformUtility.WorldToScreenPoint(Camera.get_main(), vector3Array[index]); if ((double)num1 >= screenPoint.x) { num1 = (float)screenPoint.x; } if ((double)num2 >= screenPoint.y) { num2 = (float)screenPoint.y; } if ((double)num3 <= screenPoint.x) { num3 = (float)screenPoint.x; } if ((double)num4 <= screenPoint.y) { num4 = (float)screenPoint.y; } } float width = num3 - num1; float num5 = num4 - num2; flownode_mask.SetupMaskSize(width, num5 * 1.5f); }
private void SetupMask_MoveUnit(TacticsUnitController controller, FlowNode_TutorialMask flownode_mask) { FlowNode_TutorialMask[] components = (FlowNode_TutorialMask[])((Component)this).GetComponents <FlowNode_TutorialMask>(); for (int index1 = 0; index1 < components.Length; ++index1) { if (components[index1].ComponentId == FlowNode_TutorialMask.eComponentId.MOVE_UNIT && UnityEngine.Object.op_Inequality((UnityEngine.Object)controller, (UnityEngine.Object)null) && UnityEngine.Object.op_Inequality((UnityEngine.Object)components[index1], (UnityEngine.Object)null)) { Vector3 world_pos; // ISSUE: explicit reference operation ((Vector3)@world_pos).\u002Ector((float)controller.CenterPosition.x + (float)this.iVal1, (float)(controller.CenterPosition.y - (double)controller.Height / 2.0), (float)controller.CenterPosition.z); components[index1].Setup(TutorialMask.eActionType.MOVE_UNIT, world_pos, true, (string)null); Vector3[] vector3Array = new Vector3[4] { new Vector3((float)(world_pos.x - 0.5), (float)world_pos.y, (float)(world_pos.z - 0.5)), new Vector3((float)(world_pos.x - 0.5), (float)world_pos.y, (float)(world_pos.z + 0.5)), new Vector3((float)(world_pos.x + 0.5), (float)world_pos.y, (float)(world_pos.z + 0.5)), new Vector3((float)(world_pos.x + 0.5), (float)world_pos.y, (float)(world_pos.z - 0.5)) }; float num1 = 99999f; float num2 = 99999f; float num3 = -99999f; float num4 = -99999f; for (int index2 = 0; index2 < vector3Array.Length; ++index2) { Vector2 screenPoint = RectTransformUtility.WorldToScreenPoint(Camera.get_main(), vector3Array[index2]); if ((double)num1 >= screenPoint.x) { num1 = (float)screenPoint.x; } if ((double)num2 >= screenPoint.y) { num2 = (float)screenPoint.y; } if ((double)num3 <= screenPoint.x) { num3 = (float)screenPoint.x; } if ((double)num4 <= screenPoint.y) { num4 = (float)screenPoint.y; } } float width = num3 - num1; float height = num4 - num2; components[index1].SetupMaskSize(width, height); } } }
private void SetupMask_ExecNormalAttack(FlowNode_TutorialMask flownode_mask) { if (flownode_mask.ComponentId != FlowNode_TutorialMask.eComponentId.EXEC_NORMAL_ATTACK || !UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null) || (!UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance.BattleUI, (UnityEngine.Object)null) || !UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance.BattleUI.CommandWindow, (UnityEngine.Object)null)) || !UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance.BattleUI.CommandWindow.OKButton, (UnityEngine.Object)null)) { return; } RectTransform transform = SceneBattle.Instance.BattleUI.CommandWindow.OKButton.get_transform() as RectTransform; Vector2 vector2; // ISSUE: explicit reference operation // ISSUE: variable of a reference type Vector2& local = @vector2; Rect rect1 = transform.get_rect(); // ISSUE: explicit reference operation double num1 = (double)((Rect)@rect1).get_width() * ((Transform)transform).get_lossyScale().x; Rect rect2 = transform.get_rect(); // ISSUE: explicit reference operation double num2 = (double)((Rect)@rect2).get_height() * ((Transform)transform).get_lossyScale().y; ((Vector2)local).\u002Ector((float)num1, (float)num2); flownode_mask.Setup(TutorialMask.eActionType.EXEC_NORMAL_ATTACK, ((Transform)transform).get_position(), false, (string)null); flownode_mask.SetupMaskSize((float)vector2.x, (float)vector2.y); }
private void SetupMask_AbilityDesc(FlowNode_TutorialMask flownode_mask) { if (flownode_mask.ComponentId != FlowNode_TutorialMask.eComponentId.ABILITY_DESC || !UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null) || (!UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance.BattleUI, (UnityEngine.Object)null) || !UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance.BattleUI.CommandWindow, (UnityEngine.Object)null)) || SceneBattle.Instance.BattleUI.CommandWindow.AbilityButtons == null) { return; } List <GameObject> abilityButtons = SceneBattle.Instance.BattleUI.CommandWindow.AbilityButtons; float num1 = 99999f; float num2 = 99999f; float num3 = -99999f; float num4 = -99999f; for (int index = 0; index < abilityButtons.Count; ++index) { RectTransform transform = abilityButtons[index].get_transform() as RectTransform; // ISSUE: variable of the null type __Null x1 = ((Transform)transform).get_position().x; Rect rect1 = transform.get_rect(); // ISSUE: explicit reference operation double num5 = (double)((Rect)@rect1).get_width() / 2.0 * ((Transform)transform).get_lossyScale().x; float num6 = (float)(x1 - num5); // ISSUE: variable of the null type __Null y1 = ((Transform)transform).get_position().y; Rect rect2 = transform.get_rect(); // ISSUE: explicit reference operation double num7 = (double)((Rect)@rect2).get_height() / 2.0 * ((Transform)transform).get_lossyScale().y; float num8 = (float)(y1 - num7); // ISSUE: variable of the null type __Null x2 = ((Transform)transform).get_position().x; Rect rect3 = transform.get_rect(); // ISSUE: explicit reference operation double num9 = (double)((Rect)@rect3).get_width() / 2.0 * ((Transform)transform).get_lossyScale().x; float num10 = (float)(x2 + num9); // ISSUE: variable of the null type __Null y2 = ((Transform)transform).get_position().y; Rect rect4 = transform.get_rect(); // ISSUE: explicit reference operation double num11 = (double)((Rect)@rect4).get_height() / 2.0 * ((Transform)transform).get_lossyScale().y; float num12 = (float)(y2 + num11); if ((double)num1 >= (double)num6) { num1 = num6; } if ((double)num2 >= (double)num8) { num2 = num8; } if ((double)num3 <= (double)num10) { num3 = num10; } if ((double)num4 <= (double)num12) { num4 = num12; } } float width = num3 - num1; float height = num4 - num2; Vector3 world_pos; // ISSUE: explicit reference operation ((Vector3)@world_pos).\u002Ector(num1 + width / 2f, num2 + height / 2f, 0.0f); string text = LocalizedText.Get("sys.TUTORIAL_ABILITY"); flownode_mask.Setup(TutorialMask.eActionType.ABILITY_DESC, world_pos, false, text); flownode_mask.SetupMaskSize(width, height); }