public override void OnActivate(int pinID) { switch (pinID) { case 10: if (!ContinueWindow.Create(SceneBattle.Instance.continueWindowRes, new ContinueWindow.ResultEvent(this.OnDecide), new ContinueWindow.ResultEvent(this.OnCancel))) { this.OnCancel((GameObject)null); break; } this.ActivateOutputLinks(100); break; case 11: ContinueWindow.ForceClose(); this.ActivateOutputLinks(101); break; } }