コード例 #1
0
ファイル: LuaValueType.cs プロジェクト: gh201200/Game
        public static void reg(IntPtr l)
        {
#if !LUA_5_3 && !SLUA_STANDALONE
            // lua implemented valuetype isn't faster than raw under non-jit.
            LuaState ls = LuaState.get(l);
            ls.regPushVar(typeof(UnityEngine.Vector2), (IntPtr L, object o) => { LuaObject.pushValue(L, (UnityEngine.Vector2)o); });
            ls.regPushVar(typeof(UnityEngine.Vector3), (IntPtr L, object o) => { LuaObject.pushValue(L, (UnityEngine.Vector3)o); });
            ls.regPushVar(typeof(UnityEngine.Vector4), (IntPtr L, object o) => { LuaObject.pushValue(L, (UnityEngine.Vector4)o); });
            ls.regPushVar(typeof(UnityEngine.Quaternion), (IntPtr L, object o) => { LuaObject.pushValue(L, (UnityEngine.Quaternion)o); });
            ls.regPushVar(typeof(UnityEngine.Color), (IntPtr L, object o) => { LuaObject.pushValue(L, (UnityEngine.Color)o); });
            ls.doString(script, "ValueTypeScript");
#endif
        }