protected void doinit(LuaState L, LuaSvrFlag flag) { L.openSluaLib(); LuaValueType.reg(L.L); if ((flag & LuaSvrFlag.LSF_EXTLIB) != 0) { L.openExtLib(); } if ((flag & LuaSvrFlag.LSF_3RDDLL) != 0) { Lua3rdDLL.open(L.L); } #if !SLUA_STANDALONE #if UNITY_EDITOR if (UnityEditor.EditorApplication.isPlaying) { #endif lgo.state = luaState; lgo.onUpdate = this.tick; lgo.init(); #if UNITY_EDITOR } #endif #endif inited = true; }
protected void doinit(LuaState L) { L.openSluaLib(); LuaValueType.reg(L.L); L.openExtLib(); Lua3rdDLL.open(L.L); inited = true; }
protected void doinit(LuaState L, LuaSvrFlag flag) { L.openSluaLib(); if ((flag & LuaSvrFlag.LSF_EXTLIB) != 0) { L.openExtLib(); } if ((flag & LuaSvrFlag.LSF_3RDDLL) != 0) { Lua3rdDLL.open(L.L); } }