コード例 #1
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        static internal void Lua_UnityEngine_Events_UnityAction(LuaFunction ld ) {
            IntPtr l = ld.L;
            int error = pushTry(l);

			ld.pcall(0, error);
			LuaDLL.lua_settop(l, error-1);
		}
コード例 #2
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        static internal void Lua_NetworkManager_OnSendOkCallBack(LuaFunction ld)
        {
            IntPtr l     = ld.L;
            int    error = pushTry(l);

            ld.pcall(0, error);
            LuaDLL.lua_settop(l, error - 1);
        }
        static internal void Lua_LuaFileManager_LifeFunctionDelegate(LuaFunction ld)
        {
            IntPtr l     = ld.L;
            int    error = pushTry(l);

            ld.pcall(0, error);
            LuaDLL.lua_settop(l, error - 1);
        }
コード例 #4
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        static internal void Lua_UIProgressBar_OnDragFinished(LuaFunction ld)
        {
            IntPtr l     = ld.L;
            int    error = pushTry(l);

            ld.pcall(0, error);
            LuaDLL.lua_settop(l, error - 1);
        }
コード例 #5
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        static internal void Lua_UnityEngine_RemoteSettings_UpdatedEventHandler(LuaFunction ld)
        {
            IntPtr l     = ld.L;
            int    error = pushTry(l);

            ld.pcall(0, error);
            LuaDLL.lua_settop(l, error - 1);
        }
コード例 #6
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        static internal void Lua_Item_ItemUsage(LuaFunction ld)
        {
            IntPtr l     = ld.L;
            int    error = pushTry(l);

            ld.pcall(0, error);
            LuaDLL.lua_settop(l, error - 1);
        }
コード例 #7
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        static internal void Lua_DG_Tweening_TweenCallback(LuaFunction ld)
        {
            IntPtr l     = ld.L;
            int    error = pushTry(l);

            ld.pcall(0, error);
            LuaDLL.lua_settop(l, error - 1);
        }
        static internal void Lua_UnityEngine_Font_FontTextureRebuildCallback(LuaFunction ld)
        {
            IntPtr l     = ld.L;
            int    error = pushTry(l);

            ld.pcall(0, error);
            LuaDLL.lua_settop(l, error - 1);
        }
        static internal void Lua_UnityEngine_AI_NavMesh_OnNavMeshPreUpdate(LuaFunction ld)
        {
            IntPtr l     = ld.L;
            int    error = pushTry(l);

            ld.pcall(0, error);
            LuaDLL.lua_settop(l, error - 1);
        }
コード例 #10
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        static internal void Lua_UnityEngine_Display_DisplaysUpdatedDelegate(LuaFunction ld)
        {
            IntPtr l     = ld.L;
            int    error = pushTry(l);

            ld.pcall(0, error);
            LuaDLL.lua_settop(l, error - 1);
        }
コード例 #11
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        static internal void Lua_Shell_TestPrint(LuaFunction ld)
        {
            IntPtr l     = ld.L;
            int    error = pushTry(l);

            ld.pcall(0, error);
            LuaDLL.lua_settop(l, error - 1);
        }
コード例 #12
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        static internal void Lua_LTDescr_ActionMethodDelegate(LuaFunction ld)
        {
            IntPtr l     = ld.L;
            int    error = pushTry(l);

            ld.pcall(0, error);
            LuaDLL.lua_settop(l, error - 1);
        }
コード例 #13
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        static internal void Lua_UnityEngine_Canvas_WillRenderCanvases(LuaFunction ld)
        {
            IntPtr l     = ld.L;
            int    error = pushTry(l);

            ld.pcall(0, error);
            LuaDLL.lua_settop(l, error - 1);
        }
        static internal void Lua_UnityEngine_Application_LowMemoryCallback(LuaFunction ld)
        {
            IntPtr l     = ld.L;
            int    error = pushTry(l);

            ld.pcall(0, error);
            LuaDLL.lua_settop(l, error - 1);
        }
        static internal void Lua_UnityEngine_LowLevel_PlayerLoopSystem_UpdateFunction(LuaFunction ld)
        {
            IntPtr l     = ld.L;
            int    error = pushTry(l);

            ld.pcall(0, error);
            LuaDLL.lua_settop(l, error - 1);
        }
コード例 #16
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        static internal void Lua_mg_org_CALLBACK_1(LuaFunction ld, System.Object a1)
        {
            IntPtr l     = ld.L;
            int    error = pushTry(l);

            pushValue(l, a1);
            ld.pcall(1, error);
            LuaDLL.lua_settop(l, error - 1);
        }
        static internal void Lua_DG_Tweening_Core_DOSetter_1_UnityEngine_Vector4(LuaFunction ld, UnityEngine.Vector4 a1)
        {
            IntPtr l     = ld.L;
            int    error = pushTry(l);

            pushValue(l, a1);
            ld.pcall(1, error);
            LuaDLL.lua_settop(l, error - 1);
        }
コード例 #18
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        static internal void Lua_LuaAddComponent_UpdateDelegate(LuaFunction ld, System.Object a1)
        {
            IntPtr l     = ld.L;
            int    error = pushTry(l);

            pushValue(l, a1);
            ld.pcall(1, error);
            LuaDLL.lua_settop(l, error - 1);
        }
コード例 #19
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        static internal void Lua_UI_Dialog_DialogShowedDelegate(LuaFunction ld, UIDialogView a1)
        {
            IntPtr l     = ld.L;
            int    error = pushTry(l);

            pushValue(l, a1);
            ld.pcall(1, error);
            LuaDLL.lua_settop(l, error - 1);
        }
コード例 #20
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        static internal void Lua_mg_org_SluaHost_LuaDelegate_NotifyError(LuaFunction ld, string a1)
        {
            IntPtr l     = ld.L;
            int    error = pushTry(l);

            pushValue(l, a1);
            ld.pcall(1, error);
            LuaDLL.lua_settop(l, error - 1);
        }
コード例 #21
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        static internal void Lua_DG_Tweening_TweenCallback_1_float(LuaFunction ld, float a1)
        {
            IntPtr l     = ld.L;
            int    error = pushTry(l);

            pushValue(l, a1);
            ld.pcall(1, error);
            LuaDLL.lua_settop(l, error - 1);
        }
コード例 #22
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        static internal void Lua_DG_Tweening_Core_DOSetter_1_double(LuaFunction ld, double a1)
        {
            IntPtr l     = ld.L;
            int    error = pushTry(l);

            pushValue(l, a1);
            ld.pcall(1, error);
            LuaDLL.lua_settop(l, error - 1);
        }
コード例 #23
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        static internal void Lua_UnityEngine_Events_UnityAction_1_UnityEngine_Collider2D(LuaFunction ld, UnityEngine.Collider2D a1)
        {
            IntPtr l     = ld.L;
            int    error = pushTry(l);

            pushValue(l, a1);
            ld.pcall(1, error);
            LuaDLL.lua_settop(l, error - 1);
        }
コード例 #24
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        static internal void Lua_OnAssetLoadedFailed(LuaFunction ld, string a1)
        {
            IntPtr l     = ld.L;
            int    error = pushTry(l);

            pushValue(l, a1);
            ld.pcall(1, error);
            LuaDLL.lua_settop(l, error - 1);
        }
        static internal void Lua_UnityEngine_Video_VideoPlayer_ErrorEventHandler(LuaFunction ld ,UnityEngine.Video.VideoPlayer a1,string a2) {
            IntPtr l = ld.L;
            int error = pushTry(l);

			pushValue(l,a1);
			pushValue(l,a2);
			ld.pcall(2, error);
			LuaDLL.lua_settop(l, error-1);
		}
コード例 #26
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        static internal void Lua_mg_org_CALLBACK_GO(LuaFunction ld, UnityEngine.GameObject a1)
        {
            IntPtr l     = ld.L;
            int    error = pushTry(l);

            pushValue(l, a1);
            ld.pcall(1, error);
            LuaDLL.lua_settop(l, error - 1);
        }
        static internal void Lua_UnityEngine_AudioClip_PCMReaderCallback(LuaFunction ld, System.Single[] a1)
        {
            IntPtr l     = ld.L;
            int    error = pushTry(l);

            pushValue(l, a1);
            ld.pcall(1, error);
            LuaDLL.lua_settop(l, error - 1);
        }
コード例 #28
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        static internal void Lua_System_Action_1_UnityEngine_Vector2(LuaFunction ld, UnityEngine.Vector2 a1)
        {
            IntPtr l     = ld.L;
            int    error = pushTry(l);

            pushValue(l, a1);
            ld.pcall(1, error);
            LuaDLL.lua_settop(l, error - 1);
        }
コード例 #29
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        static internal void Lua_System_Action_1_WWWRequest(LuaFunction ld, WWWRequest a1)
        {
            IntPtr l     = ld.L;
            int    error = pushTry(l);

            pushValue(l, a1);
            ld.pcall(1, error);
            LuaDLL.lua_settop(l, error - 1);
        }
        static internal void Lua_UnityEngine_CullingGroup_StateChanged(LuaFunction ld, UnityEngine.CullingGroupEvent a1)
        {
            IntPtr l     = ld.L;
            int    error = pushTry(l);

            pushValue(l, a1);
            ld.pcall(1, error);
            LuaDLL.lua_settop(l, error - 1);
        }