static internal void Lua_UnityEngine_Events_UnityAction(LuaFunction ld ) { IntPtr l = ld.L; int error = pushTry(l); ld.pcall(0, error); LuaDLL.lua_settop(l, error-1); }
static internal void Lua_NetworkManager_OnSendOkCallBack(LuaFunction ld) { IntPtr l = ld.L; int error = pushTry(l); ld.pcall(0, error); LuaDLL.lua_settop(l, error - 1); }
static internal void Lua_LuaFileManager_LifeFunctionDelegate(LuaFunction ld) { IntPtr l = ld.L; int error = pushTry(l); ld.pcall(0, error); LuaDLL.lua_settop(l, error - 1); }
static internal void Lua_UIProgressBar_OnDragFinished(LuaFunction ld) { IntPtr l = ld.L; int error = pushTry(l); ld.pcall(0, error); LuaDLL.lua_settop(l, error - 1); }
static internal void Lua_UnityEngine_RemoteSettings_UpdatedEventHandler(LuaFunction ld) { IntPtr l = ld.L; int error = pushTry(l); ld.pcall(0, error); LuaDLL.lua_settop(l, error - 1); }
static internal void Lua_Item_ItemUsage(LuaFunction ld) { IntPtr l = ld.L; int error = pushTry(l); ld.pcall(0, error); LuaDLL.lua_settop(l, error - 1); }
static internal void Lua_DG_Tweening_TweenCallback(LuaFunction ld) { IntPtr l = ld.L; int error = pushTry(l); ld.pcall(0, error); LuaDLL.lua_settop(l, error - 1); }
static internal void Lua_UnityEngine_Font_FontTextureRebuildCallback(LuaFunction ld) { IntPtr l = ld.L; int error = pushTry(l); ld.pcall(0, error); LuaDLL.lua_settop(l, error - 1); }
static internal void Lua_UnityEngine_AI_NavMesh_OnNavMeshPreUpdate(LuaFunction ld) { IntPtr l = ld.L; int error = pushTry(l); ld.pcall(0, error); LuaDLL.lua_settop(l, error - 1); }
static internal void Lua_UnityEngine_Display_DisplaysUpdatedDelegate(LuaFunction ld) { IntPtr l = ld.L; int error = pushTry(l); ld.pcall(0, error); LuaDLL.lua_settop(l, error - 1); }
static internal void Lua_Shell_TestPrint(LuaFunction ld) { IntPtr l = ld.L; int error = pushTry(l); ld.pcall(0, error); LuaDLL.lua_settop(l, error - 1); }
static internal void Lua_LTDescr_ActionMethodDelegate(LuaFunction ld) { IntPtr l = ld.L; int error = pushTry(l); ld.pcall(0, error); LuaDLL.lua_settop(l, error - 1); }
static internal void Lua_UnityEngine_Canvas_WillRenderCanvases(LuaFunction ld) { IntPtr l = ld.L; int error = pushTry(l); ld.pcall(0, error); LuaDLL.lua_settop(l, error - 1); }
static internal void Lua_UnityEngine_Application_LowMemoryCallback(LuaFunction ld) { IntPtr l = ld.L; int error = pushTry(l); ld.pcall(0, error); LuaDLL.lua_settop(l, error - 1); }
static internal void Lua_UnityEngine_LowLevel_PlayerLoopSystem_UpdateFunction(LuaFunction ld) { IntPtr l = ld.L; int error = pushTry(l); ld.pcall(0, error); LuaDLL.lua_settop(l, error - 1); }
static internal void Lua_mg_org_CALLBACK_1(LuaFunction ld, System.Object a1) { IntPtr l = ld.L; int error = pushTry(l); pushValue(l, a1); ld.pcall(1, error); LuaDLL.lua_settop(l, error - 1); }
static internal void Lua_DG_Tweening_Core_DOSetter_1_UnityEngine_Vector4(LuaFunction ld, UnityEngine.Vector4 a1) { IntPtr l = ld.L; int error = pushTry(l); pushValue(l, a1); ld.pcall(1, error); LuaDLL.lua_settop(l, error - 1); }
static internal void Lua_LuaAddComponent_UpdateDelegate(LuaFunction ld, System.Object a1) { IntPtr l = ld.L; int error = pushTry(l); pushValue(l, a1); ld.pcall(1, error); LuaDLL.lua_settop(l, error - 1); }
static internal void Lua_UI_Dialog_DialogShowedDelegate(LuaFunction ld, UIDialogView a1) { IntPtr l = ld.L; int error = pushTry(l); pushValue(l, a1); ld.pcall(1, error); LuaDLL.lua_settop(l, error - 1); }
static internal void Lua_mg_org_SluaHost_LuaDelegate_NotifyError(LuaFunction ld, string a1) { IntPtr l = ld.L; int error = pushTry(l); pushValue(l, a1); ld.pcall(1, error); LuaDLL.lua_settop(l, error - 1); }
static internal void Lua_DG_Tweening_TweenCallback_1_float(LuaFunction ld, float a1) { IntPtr l = ld.L; int error = pushTry(l); pushValue(l, a1); ld.pcall(1, error); LuaDLL.lua_settop(l, error - 1); }
static internal void Lua_DG_Tweening_Core_DOSetter_1_double(LuaFunction ld, double a1) { IntPtr l = ld.L; int error = pushTry(l); pushValue(l, a1); ld.pcall(1, error); LuaDLL.lua_settop(l, error - 1); }
static internal void Lua_UnityEngine_Events_UnityAction_1_UnityEngine_Collider2D(LuaFunction ld, UnityEngine.Collider2D a1) { IntPtr l = ld.L; int error = pushTry(l); pushValue(l, a1); ld.pcall(1, error); LuaDLL.lua_settop(l, error - 1); }
static internal void Lua_OnAssetLoadedFailed(LuaFunction ld, string a1) { IntPtr l = ld.L; int error = pushTry(l); pushValue(l, a1); ld.pcall(1, error); LuaDLL.lua_settop(l, error - 1); }
static internal void Lua_UnityEngine_Video_VideoPlayer_ErrorEventHandler(LuaFunction ld ,UnityEngine.Video.VideoPlayer a1,string a2) { IntPtr l = ld.L; int error = pushTry(l); pushValue(l,a1); pushValue(l,a2); ld.pcall(2, error); LuaDLL.lua_settop(l, error-1); }
static internal void Lua_mg_org_CALLBACK_GO(LuaFunction ld, UnityEngine.GameObject a1) { IntPtr l = ld.L; int error = pushTry(l); pushValue(l, a1); ld.pcall(1, error); LuaDLL.lua_settop(l, error - 1); }
static internal void Lua_UnityEngine_AudioClip_PCMReaderCallback(LuaFunction ld, System.Single[] a1) { IntPtr l = ld.L; int error = pushTry(l); pushValue(l, a1); ld.pcall(1, error); LuaDLL.lua_settop(l, error - 1); }
static internal void Lua_System_Action_1_UnityEngine_Vector2(LuaFunction ld, UnityEngine.Vector2 a1) { IntPtr l = ld.L; int error = pushTry(l); pushValue(l, a1); ld.pcall(1, error); LuaDLL.lua_settop(l, error - 1); }
static internal void Lua_System_Action_1_WWWRequest(LuaFunction ld, WWWRequest a1) { IntPtr l = ld.L; int error = pushTry(l); pushValue(l, a1); ld.pcall(1, error); LuaDLL.lua_settop(l, error - 1); }
static internal void Lua_UnityEngine_CullingGroup_StateChanged(LuaFunction ld, UnityEngine.CullingGroupEvent a1) { IntPtr l = ld.L; int error = pushTry(l); pushValue(l, a1); ld.pcall(1, error); LuaDLL.lua_settop(l, error - 1); }