コード例 #1
0
        public override void Execute(RoboPadron owner)
        {
            if (owner.anim == null)
            {
                return;
            }

            owner.anim.SetFloat(forwardAnimatorText, owner.rigid.velocity.magnitude, 0.1f, owner.delta);
            owner.anim.SetBool(aimingAnimatorText, owner.isAiming);

            if (owner.gunModel != null)
            {
                if (!owner.isAiming)
                {
                    owner.gunModel.localPosition = Vector3.Lerp(owner.gunModel.localPosition,
                                                                new Vector3(0.165f, -0.44f, -0.037f), gunMoveSpeed * owner.delta);

                    owner.gunModel.localRotation = Quaternion.Slerp(owner.gunModel.localRotation,
                                                                    Quaternion.Euler(new Vector3(33.174f, 2.666f, -140.91f)), gunMoveSpeed * owner.delta);
                }
                else
                {
                    owner.gunModel.localPosition = Vector3.Lerp(owner.gunModel.localPosition,
                                                                new Vector3(0.434f, -0.104f, 0.091f), gunMoveSpeed * owner.delta);

                    owner.gunModel.localRotation = Quaternion.Slerp(owner.gunModel.localRotation,
                                                                    Quaternion.Euler(new Vector3(48.13f, 18.673f, -70.551f)), gunMoveSpeed * owner.delta);
                }
            }
        }
コード例 #2
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        public override AivoTree.AivoTreeStatus Act(float timeTick, RoboPadron owner)
        {
            Debug.Log("Setting navigation to last known location");
            owner.waypointNavigator.StartNavigation(owner.playerLastKnownLocation.position);

            return(AivoTree.AivoTreeStatus.Success);
        }
コード例 #3
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        public override AivoTree.AivoTreeStatus Act(float TimeTick, RoboPadron owner)
        {
            if (owner.deathFallProgress.timer == 0)
            {
                float angleFall = Random.value * 360 * Mathf.Deg2Rad;
                owner.deathFallProgress.fallTowards      = new Vector3(Mathf.Sin(angleFall), 0, Mathf.Cos(angleFall));
                owner.deathFallProgress.originalRotation = owner.mTransform.rotation;
                owner.anim.SetFloat("Vertical", 0);
            }

            if (owner.deathFallProgress.timer < secondsToFall)
            {
                owner.deathFallProgress.timer += owner.delta;

                Vector3 vectorFall  = owner.deathFallProgress.fallTowards;
                float   progression = fallProgression.Evaluate((owner.deathFallProgress.timer / secondsToFall));
                Vector3 currentFall = Vector3.Slerp(Vector3.up, vectorFall, progression);
                owner.mTransform.rotation = owner.deathFallProgress.originalRotation *
                                            Quaternion.FromToRotation(Vector3.up, currentFall);
            }
            else
            {
                return(AivoTree.AivoTreeStatus.Success);
            }
            return(AivoTree.AivoTreeStatus.Running);
        }
コード例 #4
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 public override AivoTree.AivoTreeStatus Act(float timeTick, RoboPadron owner)
 {
     if (owner.canSeePlayer)
     {
         return(AivoTree.AivoTreeStatus.Success);
     }
     return(AivoTree.AivoTreeStatus.Failure);
 }
コード例 #5
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 public override AivoTree.AivoTreeStatus Act(float timeTick, RoboPadron owner)
 {
     if (sisVariable.value == null || sisVariable.value.isDead)
     {
         return(AivoTree.AivoTreeStatus.Success);
     }
     return(AivoTree.AivoTreeStatus.Failure);
 }
コード例 #6
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        public override AivoTree.AivoTreeStatus Act(float timeTick, RoboPadron owner)
        {
            owner.isAiming = targetBool;

            //Debug.Log("Setting Aiming to " + targetBool);

            return(AivoTree.AivoTreeStatus.Success);
        }
コード例 #7
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 public override AivoTree.AivoTreeStatus Act(float timeTick, RoboPadron owner)
 {
     if (!owner.waypointNavigator.PathFinished)
     {
         return(AivoTree.AivoTreeStatus.Success);
     }
     return(AivoTree.AivoTreeStatus.Failure);
 }
コード例 #8
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        public override void Execute(RoboPadron owner)
        {
            int roomAmount = owner.waypointNavigator.dungeon.RoomCount;
            int randomRoom = Random.Range(0, roomAmount);

            owner.waypointNavigator.SetWaypointGraph();
            owner.waypointNavigator.StartNavigation(randomRoom);
        }
コード例 #9
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        public override void Execute(RoboPadron owner)
        {
            if (owner.vision == null)
            {
                return;
            }
            //Update Timer
            if (timer < frequencyInSeconds)
            {
                timer += owner.delta;
                return;
            }
            timer = 0;
            if (playerTransform.value != null)
            {
                Vector3 playerPos  = playerTransform.value.position;
                Vector3 headAngle  = owner.headBone.forward;
                Vector3 headPos    = owner.headBone.position;
                float   playerDist = Vector3.Distance(playerPos, owner.mTransform.position);
                if (playerDist <= owner.vision.maxDistance)
                {
                    //Debug.Log("Within Dist!");
                    Vector3 dir = (playerPos - headPos).normalized;
                    if (Vector3.Angle(headAngle, dir) < owner.vision.angleFOV * 0.5f)
                    {
                        //Debug.Log("Within Angle! Dir: " + dir + " - HeadAngle: " + headAngle);
                        RaycastHit raycastHit;
                        LayerMask  mapAndPlayer = LayerMask.NameToLayer("Player") | LayerMask.NameToLayer("Map");
                        Ray        ray          = new Ray(headPos, dir);

                        if (Physics.Raycast(ray, out raycastHit, owner.vision.maxDistance, ~mapAndPlayer))
                        {
                            //Debug.Log("Hit Something. Tag is " + raycastHit.collider.tag + ". Name is " + raycastHit.collider.name);
                            if (raycastHit.collider.tag == "Player")
                            {
                                Debug.DrawLine(headPos, playerPos, Color.blue, 0.25f);
                                if (!owner.canSeePlayer)
                                {
                                    if (onPlayerSightEvent != null)
                                    {
                                        onPlayerSightEvent.Raise();
                                    }
                                }
                                //Update Last Known Location
                                owner.playerLastKnownLocation.position = playerPos;
                                owner.playerLastKnownLocation.timeSeen = Time.realtimeSinceStartup;

                                owner.canSeePlayer = true;
                            }
                            else
                            {
                                owner.canSeePlayer = false;
                            }
                        }
                    }
                }
            }
        }
コード例 #10
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        public override AivoTree.AivoTreeStatus Act(float timeTick, RoboPadron owner)
        {
            int roomAmount = owner.waypointNavigator.dungeon.RoomCount;
            int randomRoom = Random.Range(0, roomAmount);

            owner.waypointNavigator.StartNavigation(randomRoom);

            return(AivoTree.AivoTreeStatus.Success);
        }
コード例 #11
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 public override AivoTree.AivoTreeStatus Act(float timeTick, RoboPadron owner)
 {
     timer += timeTick;
     if (timer > secondsToWait)
     {
         timer = 0;
         return(AivoTree.AivoTreeStatus.Success);
     }
     return(AivoTree.AivoTreeStatus.Running);
 }
コード例 #12
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 public override AivoTree.AivoTreeStatus Act(float timeTick, RoboPadron owner)
 {
     if (maxDistanceVar != null)
     {
         maxDistance = maxDistanceVar.value;
     }
     owner.vision.angleFOV    = fov;
     owner.vision.maxDistance = maxDistance;
     return(AivoTree.AivoTreeStatus.Success);
 }
コード例 #13
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        public override AivoTree.AivoTreeStatus Act(float timeTick, RoboPadron owner)
        {
            float dist = Vector3.SqrMagnitude(owner.playerLastKnownLocation.position - owner.mTransform.position);

            //Debug.Log("Range to LKL: " + Mathf.Sqrt(dist));
            if (dist <= range * range)
            {
                return(AivoTree.AivoTreeStatus.Success);
            }
            return(AivoTree.AivoTreeStatus.Failure);
        }
コード例 #14
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 public override bool CheckCondition(RoboPadron owner)
 {
     if (owner.canSeePlayer)
     {
         if (wanderRoot != null)
         {
             Debug.Log("Resetting Wander Root");
             wanderRoot.Reset(owner);
         }
     }
     return(owner.canSeePlayer);
 }
コード例 #15
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 public override bool CheckCondition(RoboPadron owner)
 {
     if (node.Tick(owner.delta, owner) == AivoTree.AivoTreeStatus.Success)
     {
         if (rootToReset != null)
         {
             Debug.Log("Resetting Root");
             rootToReset.Reset(owner);
         }
         return(true);
     }
     return(false);
 }
コード例 #16
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 public override bool CheckCondition(RoboPadron owner)
 {
     if (inShootingRange.Tick(owner.delta, owner) == AivoTree.AivoTreeStatus.Success &&
         owner.canSeePlayer)
     {
         if (fightRoot != null)
         {
             Debug.Log("Resetting Fight Root");
             fightRoot.Reset(owner);
         }
         return(true);
     }
     return(false);
 }
コード例 #17
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        public override AivoTree.AivoTreeStatus Act(float timeTick, RoboPadron owner)
        {
            timer += owner.delta;

            if (timer > 1 / fireRate)
            {
                timer = 0;
                owner.projectileOnHit.UpdateOnHitSettings(owner, owner.bulletSystem.shape.rotation, 0, 1);
                owner.bulletSystem.Play();
                return(AivoTree.AivoTreeStatus.Success);
            }

            return(AivoTree.AivoTreeStatus.Running);
        }
コード例 #18
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        public override bool CheckCondition(RoboPadron owner)
        {
            if (owner.transitionToWander)
            {
                if (fightRoot != null)
                {
                    Debug.Log("Resetting Fight Root");
                    fightRoot.Reset(owner);
                }
            }
            bool temp = owner.transitionToWander;

            owner.transitionToWander = false;
            return(temp);
        }
        public override AivoTree.AivoTreeStatus Act(float timeTick, RoboPadron owner)
        {
            Vector3 pos       = owner.playerLastKnownLocation.position;
            Room    room      = dungeon.GetRoom((int)pos.x, (int)pos.z);
            int     roomIndex = dungeon.GetRoomIndex(room);

            if (roomIndex == -1)
            {
                roomIndex = dungeon.GetClosestRoomIndex(pos);
            }

            owner.waypointNavigator.StartNavigation(roomIndex);

            Debug.Log("Setting navigation to last known room");

            return(AivoTree.AivoTreeStatus.Success);
        }
コード例 #20
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        public override AivoTree.AivoTreeStatus Act(float timeTick, RoboPadron owner)
        {
            Vector3 pos  = owner.playerLastKnownLocation.position;
            Room    room = dungeon.GetRoom((int)pos.x, (int)pos.z);

            if (room == null)
            {
                return(AivoTree.AivoTreeStatus.Failure);
            }

            if (room.rect.Contains(new Vector2(owner.mTransform.position.x, owner.mTransform.position.z)))
            {
                return(AivoTree.AivoTreeStatus.Success);
            }

            return(AivoTree.AivoTreeStatus.Failure);
        }
コード例 #21
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        public override void Execute(RoboPadron owner)
        {
            if (owner.waypointNavigator.PathFinished)
            {
                return;
            }

            Vector3 direction = owner.waypointNavigator.DirectionToWaypoint;

            owner.mTransform.rotation = Quaternion.Slerp(owner.mTransform.rotation,
                                                         Quaternion.LookRotation(new Vector3(direction.x, 0, direction.z)), turnSpeed * owner.delta);


            Vector3 motion = owner.mTransform.forward * moveSpeed * owner.delta;

            //owner.rigid.AddForce(motion);
            owner.mTransform.position = owner.mTransform.position + motion;
        }
コード例 #22
0
ファイル: Shoot.cs プロジェクト: hengtek/Birdman-the-Renegade
        public override AivoTree.AivoTreeStatus Act(float timeTick, RoboPadron owner)
        {
            if (overrideFireRate != null)
                fireRate = overrideFireRate.value;

            owner.shootTimer += owner.delta;

            if (owner.shootTimer > 1 / fireRate)
            {
                owner.shootTimer = 0;
                owner.projectileOnHit.UpdateOnHitSettings(owner, owner.bulletSystem.shape.rotation, ignoreLayers, 1);
                owner.bulletSystem.Play();
                owner.audioSource.PlayOneShot(gunShotSound, 0.1f);
                return AivoTree.AivoTreeStatus.Success;
            }

            return AivoTree.AivoTreeStatus.Running;
        }
コード例 #23
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        public override AivoTree.AivoTreeStatus Act(float timeTick, RoboPadron owner)
        {
            owner.rigid.velocity = Vector3.zero;
            if (owner.waypointNavigator.PathFinished)
            {
                return(AivoTree.AivoTreeStatus.Success);
            }

            //Debug.Log((owner.mTransform.position - previousPosition).sqrMagnitude);
            if ((owner.mTransform.position - previousPosition).sqrMagnitude < 0.002f)
            {
                timer += owner.delta;
                if (timer >= timeoutTime)
                {
                    Debug.Log("Navigation failed");
                    timer = 0;
                    return(AivoTree.AivoTreeStatus.Failure);
                }
            }
            else
            {
                timer = 0;
            }
            previousPosition = owner.mTransform.position;

            Vector3 direction = owner.waypointNavigator.DirectionToWaypoint;

            owner.mTransform.rotation = Quaternion.Slerp(owner.mTransform.rotation,
                                                         Quaternion.LookRotation(new Vector3(direction.x, 0, direction.z)), turnSpeed * owner.delta);

            if (overrideMoveSpeed != null)
            {
                moveSpeed = overrideMoveSpeed.value;
            }

            Vector3 motion = owner.mTransform.forward * moveSpeed * owner.delta;

            //owner.rigid.AddForce(motion);
            owner.rigid.velocity = motion;
            //owner.mTransform.position = owner.mTransform.position + motion;

            return(AivoTree.AivoTreeStatus.Running);
        }
コード例 #24
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        public override AivoTree.AivoTreeStatus Act(float timeTick, RoboPadron owner)
        {
            //Change X Rotation of Head
            float   current = owner.headBone.transform.localRotation.eulerAngles.x;
            Vector3 eulers  = owner.headBone.transform.localRotation.eulerAngles;

            eulers.x = Mathf.MoveTowardsAngle(current, angleTarget, rotateSpeed * timeTick);

            owner.headBone.localRotation = Quaternion.Euler(eulers);

            //Debug.Log("current = " + current + " and target = " + angleTarget);
            //Debug.Log("Delta angle is " + Mathf.DeltaAngle(current, angleTarget));
            if (Mathf.Abs(Mathf.DeltaAngle(current, angleTarget)) < 1f)
            {
                //Debug.Log("Head angle reached target!");
                return(AivoTree.AivoTreeStatus.Success);
            }
            return(AivoTree.AivoTreeStatus.Running);
        }
コード例 #25
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        void UpdateMeshAlpha(RoboPadron owner)
        {
            if (originalMeshAlpha == -1f)
            {
                originalMeshAlpha = owner.vision.MeshAlpha;
            }

            float targetAlpha;

            if (owner.canSeePlayer || owner.health == 0)
            {
                targetAlpha = 0;
            }
            else
            {
                targetAlpha = originalMeshAlpha;
            }
            owner.vision.MeshAlpha = Mathf.Lerp(owner.vision.MeshAlpha, targetAlpha, owner.delta * lightSwitchSpeed);
        }
コード例 #26
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        public override AivoTree.AivoTreeStatus Act(float timeTick, RoboPadron owner)
        {
            owner.rigid.velocity = Vector3.zero;
            if (owner.waypointNavigator.PathFinished)
            {
                return(AivoTree.AivoTreeStatus.Success);
            }

            Vector3 direction = owner.waypointNavigator.DirectionToWaypoint;

            owner.mTransform.rotation = Quaternion.Slerp(owner.mTransform.rotation,
                                                         Quaternion.LookRotation(new Vector3(direction.x, 0, direction.z)), turnSpeed * owner.delta);


            Vector3 motion = owner.mTransform.forward * moveSpeed * owner.delta;

            //owner.rigid.AddForce(motion);
            owner.rigid.velocity = motion;
            //owner.mTransform.position = owner.mTransform.position + motion;


            return(AivoTree.AivoTreeStatus.Running);
        }
コード例 #27
0
ファイル: Aim.cs プロジェクト: hengtek/Birdman-the-Renegade
        public override AivoTree.AivoTreeStatus Act(float timeTick, RoboPadron owner)
        {
            //Towards Player
            Vector3 dir = (playerTransform.value.position - owner.mTransform.position).normalized;

            dir.y = 0;
            Quaternion towardsPlayer = Quaternion.LookRotation(dir, Vector3.up);

            //Quaternion headRot = owner.headBone.rotation;
            owner.mTransform.rotation = Quaternion.Slerp(owner.mTransform.rotation, towardsPlayer,
                                                         bodyRotateSpeed * owner.delta);
            Quaternion newHeadRot = owner.headBone.transform.localRotation;

            newHeadRot = Quaternion.Slerp(newHeadRot, Quaternion.identity, headRotateSpeed * owner.delta);

            owner.headBone.localRotation = newHeadRot;

            if (Mathf.Abs(Quaternion.Angle(owner.mTransform.rotation, towardsPlayer)) < 1f)
            {
                //Debug.Log("Aiming successful!");
                return(AivoTree.AivoTreeStatus.Success);
            }
            return(AivoTree.AivoTreeStatus.Running);
        }
コード例 #28
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 public override bool CheckCondition(RoboPadron owner)
 {
     return(owner.health == 0);
 }
コード例 #29
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 void Start()
 {
     robo = transform.parent.GetComponent <RoboPadron>();
 }
コード例 #30
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 public override AivoTree.AivoTreeStatus Act(float timeTick, RoboPadron owner)
 {
     //Debug.Log("Stopping Navigation");
     owner.waypointNavigator.StopNavigate();
     return(AivoTree.AivoTreeStatus.Success);
 }