/// <summary> /// Executes in two distinct scenarios. /// /// 1. If disposing is true, the method has been called directly /// or indirectly by a user's code via the Dispose method. /// Both managed and unmanaged resources can be disposed. /// /// 2. If disposing is false, the method has been called by the /// runtime from inside the finalizer and you should not reference (access) /// other managed objects, as they already have been garbage collected. /// Only unmanaged resources can be disposed. /// </summary> /// <param name="disposing"></param> /// <remarks> /// If any exceptions are thrown, that is fine. /// If the method is being done in a finalizer, it will be ignored. /// If it is thrown by client code calling Dispose, /// it needs to be handled by fixing the bug. /// /// If subclasses override this method, they should call the base implementation. /// </remarks> protected override void Dispose(bool disposing) { //Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************"); // Must not be run more than once. if (IsDisposed) { return; } if (disposing) { // Dispose managed resources here. VectorReferenceLauncher vrl = Control as VectorReferenceLauncher; if (vrl != null) { vrl.ViewSizeChanged += new FwViewSizeChangedEventHandler(this.OnViewSizeChanged); VectorReferenceView view = (VectorReferenceView)vrl.MainControl; view.ViewSizeChanged += new FwViewSizeChangedEventHandler(this.OnViewSizeChanged); } } // Dispose unmanaged resources here, whether disposing is true or false. base.Dispose(disposing); }
/// <summary> /// Handle changes in the size of the underlying view. /// </summary> protected void OnViewSizeChanged(object sender, FwViewSizeEventArgs e) { // For now, just handle changes in the height. VectorReferenceLauncher vrl = (VectorReferenceLauncher)this.Control; VectorReferenceView view = (VectorReferenceView)vrl.MainControl; int hMin = ContainingDataTree.GetMinFieldHeight(); int h1 = view.RootBox.Height; Debug.Assert(e.Height == h1); int hOld = TreeNode.Height; int hNew = Math.Max(h1, hMin) + 3; if (hNew != hOld) { this.Height = hNew - 1; // JohnT: don't know why we need this, vrl is the slice's control and is supposed to // be docked to fill the slice. But if we don't do it, there are cases where // narrowing the window makes the slice higher but not the embedded control. // The tree node is also supposed to be docked, but again, if we don't do this // then the tree node doesn't fill the height of the window, and clicks at the // bottom of it may not work. TreeNode.Height = hNew - 1; vrl.Height = hNew - 1; // This seems to be really not needed, the view height is docked to the launcher's. // view.Height = hNew - 1; } }
protected override void OnSizeChanged(EventArgs e) { base.OnSizeChanged(e); if (this.Width == m_dxLastWidth) { return; } m_dxLastWidth = Width; // BEFORE doing anything, actions below may trigger recursive call. VectorReferenceLauncher vrl = (VectorReferenceLauncher)this.Control; VectorReferenceView view = (VectorReferenceView)vrl.MainControl; view.PerformLayout(); int h1 = view.RootBox.Height; int hNew = Math.Max(h1, ContainingDataTree.GetMinFieldHeight()) + 3; if (hNew != this.Height) { this.Height = hNew; } }
protected override void SetupControls(IPersistenceProvider persistenceProvider, Mediator mediator, StringTable stringTbl) { VectorReferenceLauncher vrl = new VectorReferenceLauncher(); vrl.Initialize(m_cache, m_obj, m_flid, m_fieldName, persistenceProvider, mediator, DisplayNameProperty, BestWsName); // TODO: Get better default 'best ws'. vrl.ConfigurationNode = ConfigurationNode; this.Control = vrl; vrl.ViewSizeChanged += new FwViewSizeChangedEventHandler(this.OnViewSizeChanged); VectorReferenceView view = (VectorReferenceView)vrl.MainControl; view.ViewSizeChanged += new FwViewSizeChangedEventHandler(this.OnViewSizeChanged); // We don't want to be visible until later, since otherwise we get a temporary // display in the wrong place with the wrong size that serves only to annoy the // user. See LT-1518 "The drawing of the DataTree for Lexicon/Advanced Edit draws // some initial invalid controls." Becoming visible when we set the width and // height seems to delay things enough to avoid this visual clutter. vrl.Visible = false; }
// // Overhaul Aug 05: want all Window backgrounds in Detail controls. // /// <summary> // /// This is passed the color that the XDE specified, if any, otherwise null. // /// The default is to use the normal window color for editable text. // /// Subclasses which know they should have a different default should // /// override this method, but normally should use the specified color if not // /// null. // /// </summary> // /// <param name="clr"></param> // public override void OverrideBackColor(String backColorName) // { // CheckDisposed(); // // if (this.Control == null) // return; // VectorReferenceLauncher vrl = (VectorReferenceLauncher)this.Control; // vrl.BackColor = System.Drawing.SystemColors.Control; // } public override void RegisterWithContextHelper() { CheckDisposed(); if (this.Control != null) { Mediator mediator = this.Mediator; if (mediator != null) // paranoia and unit testing { StringTable tbl = null; if (mediator.HasStringTable) { tbl = mediator.StringTbl; } string caption = XmlUtils.GetLocalizedAttributeValue(tbl, ConfigurationNode, "label", ""); VectorReferenceLauncher vrl = (VectorReferenceLauncher)this.Control; mediator.SendMessage("RegisterHelpTargetWithId", new object[] { vrl.Controls[1], caption, HelpId }, false); mediator.SendMessage("RegisterHelpTargetWithId", new object[] { vrl.Controls[0], caption, HelpId, "Button" }, false); } } }
/// <summary> /// Handle interaction between POS and Slot ptoeprties for a inflectional affix MSA. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> /// <remarks> /// If the new value is zero, then set the Slot prop to zero. /// If the new value is not zero, then make sure the Slot prop is valid. /// If the current slot is not legal for the new POS value, then set it to zero. /// Otherwise leave the slot value alone. /// </remarks> protected void OnReferenceChanged(object sender, SIL.FieldWorks.Common.Utils.FwObjectSelectionEventArgs e) { Debug.Assert(sender is AtomicReferenceLauncher); AtomicReferenceLauncher source = (AtomicReferenceLauncher)sender; Debug.Assert(Control == source); Debug.Assert(Object is MoInflAffMsa); int idxSender = Parent.Controls.IndexOf(this); int otherFlid = (int)MoInflAffMsa.MoInflAffMsaTags.kflidSlots; Slice otherSlice = null; int idxOther; // Try to get the Slots slice. // Check for slices before this one. if (idxSender > 0) { idxOther = idxSender - 1; while (idxOther >= 0 && (otherSlice == null || (otherSlice.Indent == Indent && idxOther > 0 && otherSlice.Object == Object))) { otherSlice = (Slice)Parent.Controls[idxOther--]; if (otherSlice is ReferenceVectorSlice && (otherSlice as ReferenceVectorSlice).Flid == otherFlid) { break; } otherSlice = null; } } // Check for following slices, if we didn't get one earlier. if (otherSlice == null && idxSender < Parent.Controls.Count) { idxOther = idxSender + 1; while (idxOther < Parent.Controls.Count && (otherSlice == null || (otherSlice.Indent == Indent && idxOther > 0 && otherSlice.Object == Object))) { otherSlice = (Slice)Parent.Controls[idxOther++]; if (otherSlice is ReferenceVectorSlice && (otherSlice as ReferenceVectorSlice).Flid == otherFlid) { break; } otherSlice = null; } } VectorReferenceLauncher otherControl = null; if (otherSlice != null) { Debug.Assert((otherSlice as ReferenceVectorSlice).Flid == otherFlid); Debug.Assert(otherSlice.Object == Object); otherControl = otherSlice.Control as VectorReferenceLauncher; Debug.Assert(otherControl != null); } MoInflAffMsa msa = Object as MoInflAffMsa; int slotHvo = 0; if (msa.SlotsRC.Count > 0) { int[] hvos = msa.SlotsRC.HvoArray; slotHvo = hvos[0]; } if (e.Hvo == 0 || slotHvo > 0) { IPartOfSpeech pos = msa.PartOfSpeechRA; List <int> slotIDs = new List <int>(); if (pos != null) { slotIDs = pos.AllAffixSlotIDs; } bool clearSlot = ((e.Hvo == 0) || (!slotIDs.Contains(slotHvo))); if (clearSlot) { if (otherControl == null) { msa.ClearAllSlots(); // The slot slice is not showing, so directly set the object's Slot property. } else { otherControl.AddItem(0); // Reset it using the other slice, so it gets refreshed. } } } }
/// <summary> /// Handle interaction between POS and Slot ptoeprties for a inflectional affix MSA. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> /// <remarks> /// If the new value is zero, then set the Slot prop to zero. /// If the new value is not zero, then make sure the Slot prop is valid. /// If the current slot is not legal for the new POS value, then set it to zero. /// Otherwise leave the slot value alone. /// </remarks> protected void OnReferenceChanged(object sender, FwObjectSelectionEventArgs e) { Debug.Assert(sender is AtomicReferenceLauncher); var source = (AtomicReferenceLauncher)sender; Debug.Assert(Control == source); Debug.Assert(Object is IMoInflAffMsa); int idxSender = ContainingDataTree.Slices.IndexOf(this); int otherFlid = MoInflAffMsaTags.kflidSlots; Slice otherSlice = null; int idxOther; // Try to get the Slots slice. // Check for slices before this one. if (idxSender > 0) { idxOther = idxSender - 1; while (idxOther >= 0 && (otherSlice == null || (otherSlice.Indent == Indent && idxOther > 0 && otherSlice.Object == Object))) { otherSlice = ContainingDataTree.Slices[idxOther--]; if (otherSlice is ReferenceVectorSlice && (otherSlice as ReferenceVectorSlice).Flid == otherFlid) { break; } otherSlice = null; } } // Check for following slices, if we didn't get one earlier. if (otherSlice == null && idxSender < ContainingDataTree.Slices.Count) { idxOther = idxSender + 1; while (idxOther < ContainingDataTree.Slices.Count && (otherSlice == null || (otherSlice.Indent == Indent && idxOther > 0 && otherSlice.Object == Object))) { otherSlice = ContainingDataTree.Slices[idxOther++]; if (otherSlice is ReferenceVectorSlice && (otherSlice as ReferenceVectorSlice).Flid == otherFlid) { break; } otherSlice = null; } } VectorReferenceLauncher otherControl = null; if (otherSlice != null) { Debug.Assert(otherSlice.Flid == otherFlid); Debug.Assert(otherSlice.Object == Object); otherControl = otherSlice.Control as VectorReferenceLauncher; Debug.Assert(otherControl != null); } var msa = Object as IMoInflAffMsa; IMoInflAffixSlot slot = null; if (msa.SlotsRC.Count > 0) { slot = msa.SlotsRC.First(); } if (e.Hvo == 0 || slot != null) { var pos = msa.PartOfSpeechRA; var slots = pos != null ? pos.AllAffixSlots : Enumerable.Empty <IMoInflAffixSlot>(); bool clearSlot = e.Hvo == 0 || !slots.Contains(slot); if (clearSlot) { if (otherControl == null) { msa.SlotsRC.Clear(); // The slot slice is not showing, so directly set the object's Slot property. } else { otherControl.AddItem(null); // Reset it using the other slice, so it gets refreshed. } } } }