void OnGUI() { // Set custom Style. Good for background color 3E619800 if (customSkin != null) { GUI.skin = customSkin; } if (myStyle == null) { myStyle = new CustomStyle(); } float maxwidth = Screen.width / 2; if (maxwidth < 300) { maxwidth = 300; } if (midiFilePlayer != null) { GUILayout.BeginArea(new Rect(25, 30, maxwidth, 600)); GUILayout.Label("Test Midi File Player Scripting - Demonstrate how to use the MPTK API to plays Midi", myStyle.TitleLabel1); if (GUILayout.Button(new GUIContent("Return to menu", ""))) { GoMainMenu.Go(); } GUILayout.Space(20); GUISelectSoundFont.Display(myStyle); // Status and current position of the midi playing GUILayout.Space(20); GUILayout.Label("Current midi '" + midiFilePlayer.MPTK_MidiName + "'" + (midiFilePlayer.MPTK_IsPlaying ? " is playing" : "is not playing"), myStyle.TitleLabel3); float currentposition = midiFilePlayer.MPTK_Position / 1000f; float position = GUILayout.HorizontalSlider(currentposition, 0f, (float)midiFilePlayer.MPTK_Duration.TotalSeconds); if (position != currentposition) { midiFilePlayer.MPTK_Position = position * 1000f; } // Define the global volume GUILayout.Space(20); GUILayout.BeginHorizontal(); GUILayout.Label("Global Volume: " + Math.Round(midiFilePlayer.MPTK_Volume, 2), myStyle.TitleLabel3, GUILayout.Width(200)); midiFilePlayer.MPTK_Volume = GUILayout.HorizontalSlider(midiFilePlayer.MPTK_Volume * 100f, 0f, 100f) / 100f; GUILayout.EndHorizontal(); // Transpose each note GUILayout.Space(20); GUILayout.BeginHorizontal(); GUILayout.Label("Note Transpose: " + midiFilePlayer.MPTK_Transpose, myStyle.TitleLabel3, GUILayout.Width(200)); midiFilePlayer.MPTK_Transpose = (int)GUILayout.HorizontalSlider((float)midiFilePlayer.MPTK_Transpose, -24f, 24f); GUILayout.EndHorizontal(); // Time before a note is stop after note off GUILayout.Space(20); GUILayout.BeginHorizontal(); GUILayout.Label("Note Release Time: " + Math.Round(midiFilePlayer.MPTK_TimeToRelease, 2), myStyle.TitleLabel3, GUILayout.Width(200)); midiFilePlayer.MPTK_TimeToRelease = GUILayout.HorizontalSlider(midiFilePlayer.MPTK_TimeToRelease, 0.05f, 1f); GUILayout.EndHorizontal(); // Random playing ? GUILayout.Space(20); IsRandomPlay = GUILayout.Toggle(IsRandomPlay, " Random Play Midi"); GUILayout.Space(20); // Play/Pause/Stop/Restart actions on midi GUILayout.BeginHorizontal(); if (midiFilePlayer.MPTK_IsPlaying && !midiFilePlayer.MPTK_IsPaused) { GUI.color = ButtonColor; } if (GUILayout.Button(new GUIContent("Play", ""))) { midiFilePlayer.MPTK_Play(); } GUI.color = Color.white; if (midiFilePlayer.MPTK_IsPaused) { GUI.color = ButtonColor; } if (GUILayout.Button(new GUIContent("Pause", ""))) { if (midiFilePlayer.MPTK_IsPaused) { midiFilePlayer.MPTK_Play(); } else { midiFilePlayer.MPTK_Pause(); } } GUI.color = Color.white; if (GUILayout.Button(new GUIContent("Stop", ""))) { midiFilePlayer.MPTK_Stop(); } if (GUILayout.Button(new GUIContent("Restart", ""))) { midiFilePlayer.MPTK_RePlay(); } GUILayout.EndHorizontal(); // Previous and Next button action on midi GUILayout.BeginHorizontal(); if (GUILayout.Button(new GUIContent("Previous", ""))) { midiFilePlayer.MPTK_Previous(); } if (GUILayout.Button(new GUIContent("Next", ""))) { midiFilePlayer.MPTK_Next(); } GUILayout.EndHorizontal(); GUILayout.Label("Go to your Hierarchy, select GameObject MidiFilePlayer, inspector contains more parameters to control your Midi player."); GUILayout.EndArea(); } }
void OnGUI() { // Set custom Style. Good for background color 3E619800 if (customSkin != null) { GUI.skin = customSkin; } if (myStyle == null) { myStyle = new CustomStyle(); } float maxwidth = Screen.width / 2; if (maxwidth < 300) { maxwidth = 300; } if (midiStreamPlayer != null) { GUILayout.BeginArea(new Rect(25, 30, maxwidth, 600)); GUILayout.Label("Test Midi Stream - A very simple music stream generated", myStyle.TitleLabel1); if (GUILayout.Button(new GUIContent("Return to menu", ""))) { GoMainMenu.Go(); } GUILayout.Space(20); GUISelectSoundFont.Display(myStyle); GUILayout.Space(20); GUILayout.BeginHorizontal(); GUILayout.Label("Global Volume: " + Math.Round(midiStreamPlayer.MPTK_Volume, 2), myStyle.TitleLabel3, GUILayout.Width(200)); midiStreamPlayer.MPTK_Volume = GUILayout.HorizontalSlider(midiStreamPlayer.MPTK_Volume * 100f, 0f, 100f) / 100f; GUILayout.EndHorizontal(); GUILayout.Space(20); GUILayout.BeginHorizontal(); GUILayout.Label("Note Transpose: " + midiStreamPlayer.MPTK_Transpose, myStyle.TitleLabel3, GUILayout.Width(200)); midiStreamPlayer.MPTK_Transpose = (int)GUILayout.HorizontalSlider((float)midiStreamPlayer.MPTK_Transpose, -24f, 24f); GUILayout.EndHorizontal(); GUILayout.Space(20); GUILayout.BeginHorizontal(); GUILayout.Label("Note Velocity: " + Velocity, myStyle.TitleLabel3, GUILayout.Width(200)); Velocity = (int)GUILayout.HorizontalSlider((int)Velocity, 0f, 127f); GUILayout.EndHorizontal(); GUILayout.Space(20); GUILayout.BeginHorizontal(); GUILayout.Label("Note Release Time: " + Math.Round(midiStreamPlayer.MPTK_TimeToRelease, 2), myStyle.TitleLabel3, GUILayout.Width(200)); midiStreamPlayer.MPTK_TimeToRelease = GUILayout.HorizontalSlider(midiStreamPlayer.MPTK_TimeToRelease, 0.05f, 1f); GUILayout.EndHorizontal(); GUILayout.Space(20); GUILayout.BeginHorizontal(); RandomPlay = GUILayout.Toggle(RandomPlay, " Random Play", GUILayout.Width(200)); DrumKit = GUILayout.Toggle(DrumKit, " Drum Kit", GUILayout.Width(200)); if (MidiPlayerGlobal.MPTK_ListPreset != null && MidiPlayerGlobal.MPTK_ListPreset.Count > 0) { if (!RandomPlay && DrumKit) { if (MidiPlayerGlobal.MPTK_ListDrum != null && CurrentNote < MidiPlayerGlobal.MPTK_ListDrum.Count) { // Display the drum playing (each key is a different drum in midi norm) GUILayout.Label("Drum:" + MidiPlayerGlobal.MPTK_ListDrum[CurrentNote], myStyle.TitleLabel3); } else { GUILayout.Label("No Drumkit found in your SoundFont for key " + CurrentNote, myStyle.TitleLabel3); } } else { if (CurrentPatch >= 0 && CurrentPatch < MidiPlayerGlobal.MPTK_ListPreset.Count) { // Open the popup to select an instrument if (GUILayout.Button(MidiPlayerGlobal.MPTK_ListPreset[CurrentPatch])) { PopPatch.Selected = CurrentPatch; PopPatch.DispatchPopupPatch = !PopPatch.DispatchPopupPatch; } // If need, display the popup to select an instrument CurrentPatch = PopPatch.Draw(myStyle); Event e = Event.current; if (e.type == EventType.Repaint) { // Get the position of the button to set the position popup near the button : same X and above Rect lastRect = GUILayoutUtility.GetLastRect(); // Don't forget that the window can be scrolled ! PopPatch.Position = new Vector2( lastRect.x - scroller.x, lastRect.y - PopPatch.RealRect.height - lastRect.height - scroller.y); } } else { GUILayout.Label("Patch: " + CurrentPatch + " Nothing found", myStyle.TitleLabel3); } } GUILayout.EndHorizontal(); } GUILayout.Space(20); GUILayout.Label("Go to your Hierarchy, select GameObject TestMidiStream: inspector contains some parameters to control your generator.", myStyle.TitleLabel3); GUILayout.EndArea(); } }