void Awake() { Actor = GetComponent <Actor>(); NN = GetComponent <MANN>(); //MotionEditing = GetComponent<MotionEditing>(); IKStyle = GetComponent <IKStyle>(); TargetDirection = new Vector3(transform.forward.x, 0f, transform.forward.z); TargetVelocity = Vector3.zero; PID = new PIDController(0.2f, 0.8f, 0f); Positions = new Vector3[Actor.Bones.Length]; Forwards = new Vector3[Actor.Bones.Length]; Ups = new Vector3[Actor.Bones.Length]; Velocities = new Vector3[Actor.Bones.Length]; Trajectory = new Trajectory(Points, Controller.GetNames(), transform.position, TargetDirection); if (Controller.Styles.Length > 0) { for (int i = 0; i < Trajectory.Points.Length; i++) { Trajectory.Points[i].Styles[0] = 1f; } } for (int i = 0; i < Actor.Bones.Length; i++) { Positions[i] = Actor.Bones[i].Transform.position; Forwards[i] = Actor.Bones[i].Transform.forward; Ups[i] = Actor.Bones[i].Transform.up; Velocities[i] = Vector3.zero; } if (NN.Parameters == null) { Debug.Log("No parameters saved."); return; } NN.LoadParameters(); }
public void Initialise() { IKStyle = GetComponent <SIGGRAPH_2018.IKStyle>(); for (int i = 0; i < Files.Length; i++) { if (Files[i].Data == null) { Utility.Destroy(Files[i].Environment.gameObject); ArrayExtensions.RemoveAt(ref Files, i); i--; } } if (GetCurrentFile() == null && Files.Length > 0) { LoadFile(Files[0]); } }