public void Initialize(H1ManagedRenderer renderer) { // cache all vertex factory types and shader types CacheAllVertexFactoryTypesAndShaderTypes(); m_RendererRef = renderer; // set the directory // @TODO - temporary set the directory, in the future , I need to change it appropriately m_ShaderDirectory = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "Shaders\\"); }
public void Initialize(H1ManagedRenderer renderer) { m_RendererRef = renderer; }