public void Initialize(H1ManagedRenderer renderer)
        {
            // cache all vertex factory types and shader types
            CacheAllVertexFactoryTypesAndShaderTypes();

            m_RendererRef = renderer;

            // set the directory
            // @TODO - temporary set the directory, in the future , I need to change it appropriately
            m_ShaderDirectory = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "Shaders\\");
        }
Example #2
0
 public void Initialize(H1ManagedRenderer renderer)
 {
     m_RendererRef = renderer;
 }