public override void Initialize() { base.Initialize(); EnemyHurtAttribute = new EnemyHurtAttr(); EnemyReturn = EnemyAction.Hurt; //List必须要初始化 enemyList = new List <GameObject>(); }
/// <summary> /// 封装iEnemy成员,不要直接使用iEnemy /// </summary> /// <param name="enemyHurtAttr"></param> public virtual EnemyAction Hurt(EnemyHurtAttr enemyHurtAttr) { return(EnemyMedi.Enemy.Hurt(enemyHurtAttr)); }
public virtual EnemyAction Hurt(EnemyHurtAttr enemyHurtAttr) { return(EnemyAction.Hurt); }