public void Draw(SFML.Graphics.RenderWindow rw) { _tileShape.Position = TileSizeInPixels * new Vector2f(_positionInTiles.X, _positionInTiles.Y) - JamUtilities.Camera.CameraPosition; if (_tileShape.Position.X >= -10 && _tileShape.Position.X <= 810) { if (_tileShape.Position.Y >= -10 && _tileShape.Position.Y <= 610) { rw.Draw(_tileShape); if (GetTileType() == eTileType.TILETYPE_WATER) { float heightDifference = GetWorldProperties().MountainHeight - GetTileProperties().HeightInMeters; //if (heightDifferenceToMountainHight >= 20) //{ //} } if (_world.GetDrawOverlay(cWorld.eWorldDrawOverlay.WORLDDRAWOVERLAY_DAYNIGHT)) { _dayNightShape.Position = TileSizeInPixels * new Vector2f(_positionInTiles.X, _positionInTiles.Y) - JamUtilities.Camera.CameraPosition; byte a = (byte)(0.0f + 150.0f * _dayNightTime); _dayNightShape.FillColor = new Color(0, 0, 0, a); rw.Draw(_dayNightShape); } } } }
public void Draw(RenderWindow win) { foreach (Enemy enemy in Enemies) { enemy.Draw(win); } }
protected override void DoDraw(SFML.Graphics.RenderWindow rw) { foreach (var s in _darkenShapeList) { rw.Draw(s); } }
public Context(RenderWindow window, ResourceHolder<Texture, ResourceID> textures, ResourceHolder<Font, FontID> fonts, Player player) { this.window = window; this.textures = textures; this.fonts = fonts; this.player = player; }
public ExitGameButton(RenderWindow rw, int id, int x, int y) { _screen = rw; ID = id; X = x; Y = y; }
public void update(SFML.Graphics.RenderWindow window, orientation orientation, List <IObject> list, Stopwatch touch, Stopwatch shot) { if (orientation == orientation.vertical) { _sprite.Position = new SFML.Window.Vector2f(_sprite.Position.X, _sprite.Position.Y + 0.05f + (_fireRate / 10)); } else if (orientation == orientation.horizontal) { _sprite.Position = new SFML.Window.Vector2f(_sprite.Position.X + 0.05f + (_fireRate / 10), _sprite.Position.Y); } for (var x = 0; x < list.Count; x++) { if (list[x].isEnemy()) { if ((orientation == orientation.vertical && (list[x]._sprite.Position.X <= _sprite.Position.X && _sprite.Position.X <= list[x]._sprite.Position.X + 32) && list[x]._sprite.Position.Y > _sprite.Position.Y) || (orientation == orientation.horizontal && (list[x]._sprite.Position.Y <= _sprite.Position.Y && _sprite.Position.Y <= list[x]._sprite.Position.Y + 32) && list[x]._sprite.Position.X < _sprite.Position.X)) { list.RemoveAt(x); list.Remove(this); } } } }
public NewPartyBackButton(RenderWindow rw, int id, int x, int y) { _screen = rw; ID = id; X = x; Y = y; }
public void Draw(SFML.Graphics.RenderWindow rw) { foreach (IGameObject a in _animalList) { a.Draw(rw); } }
public PickPartyNewParty(RenderWindow rw, int id, int x, int y) { _screen = rw; ID = id; X = x; Y = y; }
public static void Main(string[] args) { var win = new RenderWindow(new VideoMode(800, 600), "Some Crappy Zombie Thing"); win.Closed += (sender, e) => win.Close (); var curtime = DateTime.Now; double dt = 0; double frametime; win.SetVisible (true); EntityManager.Add (new RectangleTestEntity(true)); EntityManager.Add (new DebugInfo()); EntityManager.Add (new TileEntity("data/graphics/test_tileset.xml", 0, 1)); EntityManager.Add (new TileEntity("data/graphics/test_tileset.xml", "45down", new Vector2f(35, 40), 1)); Entity ent = new Entity(); ent.OnDraw += (sender, e) => e.Surface.Draw (new Text("Loooooonnnnggg Teeeexxxttt") {Position = new Vector2f(700, 500)}); EntityManager.Add (ent); EntityManager.InitializeWindow (win); while(win.IsOpen ()) { win.DispatchEvents(); EntityManager.Draw (win); win.Display (); frametime = (DateTime.Now-curtime).TotalMilliseconds; dt += frametime; while (dt >= EntityManager.TimeStep) { //Console.WriteLine (dt.ToString ()); EntityManager.Update (dt, frametime); dt -= EntityManager.TimeStep; } curtime = DateTime.Now; } }
public RightClickGUI(RenderWindow rw, int x, int y, int corX, int corY) { MyButton = new List<GUIButton>(); _screen = rw; ID = -1; CurrentButton = 0; X = x; Y = y; Visibility = true; MyButton.Add(new RightClickExamineButton(rw, 37, X, Y + MyButton.Count * 20, corX + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinX, corY + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinY)); if (Logic.CurrentParty.MainParty.MyParty[0].CurMap.SpawnedSpawnableLocation[corY + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinY][corX + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinX] > -1) { int i = Logic.CurrentParty.MainParty.MyParty[0].CurMap.SpawnedSpawnableLocation[corY + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinY][corX + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinX]; if (Logic.CurrentParty.MainParty.MyParty[0].CurMap.SpawnedSpawnable[i] is SpawnBuildable) { if (Logic.CurrentParty.MainParty.MyParty[0].CurMap.SpawnedSpawnable[i] is SpawnBuildable) { MyButton.Add(new RightClickLitFireButton(rw, 37, X, Y + MyButton.Count * 20, corX + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinX, corY + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinY)); } } else if (Logic.CurrentParty.MainParty.MyParty[0].CurMap.SpawnedSpawnable[i] is SpawnResource) { MyButton.Add(new RightClickWalkHarvest(rw, 37, X, Y + MyButton.Count * 20, corX + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinX, corY + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinY)); } } if (Logic.CurrentParty.MainParty.MyParty[0].CurMap.SpawnedLivingThing[corY + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinY][corX + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinX].Count > 0) { MyButton.Add(new RightClickWalkAttack(rw, 37, X, Y + MyButton.Count * 20, corX + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinX, corY + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinY)); } MyButton.Add(new RightClickWalk(rw, 37, X, Y + MyButton.Count * 20, corX + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinX, corY + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinY)); MyButton.Add(new RightClickPickButton(rw, 37, X, Y + MyButton.Count * 20, corX + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinX, corY + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinY)); }
/// <summary> /// Draws all Tiles (it is not a must) /// </summary> /// <param name="win"></param> public void Draw(RenderWindow win) { foreach(Tile t in tiles) { t.Draw(win); } }
public Core(string path) { // Load Game from file path this.Game = ShootEmUpMaker.Serialization.ImportGame(path); // Inits this.Quit = false; this.CurrentSection = ShootEmUp.Enumrations.eSection.MAIN_MENU; // Window creation var ScreenSizes = new List<Tuple<eOrientation, uint, uint>>(); ScreenSizes.Add(new Tuple<eOrientation, uint, uint>(eOrientation.HORIZONTAL, 1024, 600)); ScreenSizes.Add(new Tuple<eOrientation, uint, uint>(eOrientation.VERTICAL, 700, 400)); uint w = ScreenSizes.Find(a => a.Item1 == this.Game._orientation).Item2; uint h = ScreenSizes.Find(a => a.Item1 == this.Game._orientation).Item3; this.VideoMode = new VideoMode(w, h, 32); this.Window = new RenderWindow(this.VideoMode, this.Game._name); // Init events this.Window.Closed += new EventHandler(OnClose); this.Window.KeyPressed += new EventHandler<KeyEventArgs>(OnKeyPressed); //_lastTouch = new Stopwatch(); //_lastTouch.Start(); //_lastShot = new Stopwatch(); //_lastShot.Start(); //_timer = new Stopwatch(); //_timer.Start(); //_background = new Sprite(); }
public CharacterCreationFace(RenderWindow rw, int id, int x, int y) { _screen = rw; ID = id; X = x; Y = y; }
public PickMoreWorldDown(RenderWindow rw, int id, int x, int y) { _screen = rw; ID = id; X = x; Y = y; }
public PickWorldNewWorld(RenderWindow rw, int id, int x, int y) { _screen = rw; ID = id; X = x; Y = y; }
public Core(string path) { // Load Game from file path this.Game = ShootEmUpMaker.Serialization.ImportGame(path); // Inits this.Quit = false; this.CurrentSection = ShootEmUp.Enumrations.eSection.MAIN_MENU; // Window creation var ScreenSizes = new List <Tuple <eOrientation, uint, uint> >(); ScreenSizes.Add(new Tuple <eOrientation, uint, uint>(eOrientation.HORIZONTAL, 1024, 600)); ScreenSizes.Add(new Tuple <eOrientation, uint, uint>(eOrientation.VERTICAL, 700, 400)); uint w = ScreenSizes.Find(a => a.Item1 == this.Game._orientation).Item2; uint h = ScreenSizes.Find(a => a.Item1 == this.Game._orientation).Item3; this.VideoMode = new VideoMode(w, h, 32); this.Window = new RenderWindow(this.VideoMode, this.Game._name); // Init events this.Window.Closed += new EventHandler(OnClose); this.Window.KeyPressed += new EventHandler <KeyEventArgs>(OnKeyPressed); //_lastTouch = new Stopwatch(); //_lastTouch.Start(); //_lastShot = new Stopwatch(); //_lastShot.Start(); //_timer = new Stopwatch(); //_timer.Start(); //_background = new Sprite(); }
public void DrawBot(RenderWindow rw) { SFML.Graphics.Sprite s = new SFML.Graphics.Sprite(Program.Data.SpriteBasedOnType(SpriteType.Resource)[Program.Data.GetResourceList()[ID].Sprite]); s.Position = new Vector2f((X + Program.MyMap.MinX) * Program.Data.TileSizeX, (Y + Program.MyMap.MinY) * Program.Data.TileSizeY); s.TextureRect = new IntRect(0, (int)(s.Texture.Size.Y - Program.Data.GetResourceList()[ID].SizeY * 16), (int)(s.Texture.Size.X), Program.Data.GetResourceList()[ID].SizeY * 16); rw.Draw(s); }
public GameManager(RenderWindow window, Display startingDisplay) { this.window = window; ActiveDisplay = startingDisplay; tex = new RenderTexture(window.Size.X, window.Size.Y); }
public PickWorldDeleteButton(RenderWindow rw, int id, int x, int y) { _screen = rw; ID = id; X = x; Y = y; }
static void Initialize() { Environment.SetEnvironmentVariable("PATH", Environment.GetEnvironmentVariable("PATH") + ";" + Environment.CurrentDirectory + "\\libs"); dtClock = new Stopwatch(); textFps = new Text("0", new Font(new FileStream("assets\\fonts\\arial.ttf", FileMode.Open, FileAccess.Read))); window = new RenderWindow(new VideoMode(1280, 768), "Test", Styles.Default); window.SetFramerateLimit(60); window.SetTitle("NATE"); tiles = new TileManager("assets\\tilemaps\\rpgtiles.png", 32); iMap = new MapInterface(); //map = new Map(new Vector2i(32, 32), ((int)tiles.image.Size.X / tiles.tileSize) * ((int)tiles.image.Size.Y / tiles.tileSize), true); -- for random //map = new Map(new Vector2i(32, 32), ((int)tiles.image.Size.X / tiles.tileSize) * ((int)tiles.image.Size.Y / tiles.tileSize), false); -- blank map = iMap.ReadMap("map1.ntm"); scaling = new Vector2f(2, 2); textureCollection = new Texture[(tiles.image.Size.X / tiles.tileSize) * (tiles.image.Size.Y / tiles.tileSize)]; camera = new Camera(); camera.speed = 1000; window.Closed += (s, a) => window.Close(); window.KeyPressed += (s, a) => { if (a.Code == Keyboard.Key.Z) { iMap.WriteMap("map0.ntm", map); } }; window.MouseWheelMoved += (s, a) => { scaling.X += a.Delta * 0.075f; scaling.Y += a.Delta * 0.075f; }; dtClock.Start(); for (int i = 0; i < (tiles.image.Size.X / tiles.tileSize) * (tiles.image.Size.Y / tiles.tileSize); i++) { textureCollection[i] = tiles.GetTile(i); textureCollection[i].Smooth = false; } }
public void DrawTop(RenderWindow rw) { SFML.Graphics.Sprite s = new SFML.Graphics.Sprite(Program.Data.SpriteBasedOnType(SpriteType.Resource)[Program.Data.GetResourceList()[ID].Sprite]); s.Position = new Vector2f((X + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinX) * Program.Data.TileSizeX, (Y + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinY - 1) * Program.Data.TileSizeX); s.TextureRect = new IntRect(0, 0, (int)(s.Texture.Size.X), (int)(s.Texture.Size.Y - Program.Data.GetResourceList()[ID].SizeY * 16)); rw.Draw(s); }
public Client(RenderWindow window, ImageManager imageManager) : base(window, imageManager) { this.window = window; world = new RenderImage(800, 600); inputManager = new InputManager(this); ticker = new Ticker(); window.ShowMouseCursor (false); window.SetFramerateLimit (60); NetPeerConfiguration netConfiguration = new NetPeerConfiguration("2dThing"); client = new NetClient(netConfiguration); uMsgBuffer = new UserMessageBuffer(); otherClients = new Dictionary<int, NetworkClient>(); chat = new Chat(this); LoadRessources(); blockTypeDisplay = new Cube(blockType, imageManager); blockTypeDisplay.Position = new Vector2f(window.Width - 2*Cube.WIDTH, window.Height - 2* Cube.HEIGHT); layerDisplay = new LayerDisplay(imageManager); layerDisplay.Position = blockTypeDisplay.Position - new Vector2f(0, 50); mouse = new Sprite (imageManager.GetImage("mouse")); }
//private GameWorld world; static SFML.Graphics.RenderWindow InitWindow() { SFML.Graphics.RenderWindow window = new SFML.Graphics.RenderWindow(VideoMode.DesktopMode, "Top Down", Styles.Fullscreen); window.SetVerticalSyncEnabled(true); window.SetFramerateLimit(61); return(window); }
public override void draw(GameTime gameTime, SFML.Graphics.RenderWindow renderWindow) { sprite.Position = position; nameText.Position = position; renderWindow.Draw(sprite); renderWindow.Draw(nameText); }
public static void Init() { ContextSettings settings = new ContextSettings (32, 8, 4, 3, 3); Styles windowStyle = Styles.Close; if (FULLSCREEN) { windowStyle = Styles.Fullscreen; Game.Width = FULLSCREEN_WIDTH; Game.Height = FULLSCREEN_HEIGHT; Game.CameraWidth = FULLSCREEN_WIDTH; Game.CameraHeight = FULLSCREEN_HEIGHT; } Context = new RenderWindow (new VideoMode ((uint)Game.Width, (uint)Game.Height), WindowTitleText, windowStyle, settings); Context.Closed += OnClose; Context.KeyPressed += KeyPressed; Context.KeyReleased += KeyReleased; Context.SetKeyRepeatEnabled (true); Rand = new Random (); EventMgr = new EventManager (); World = new GameWorld (); Camera = new View (); Camera.Center = new Vector2f (CameraWidth / 2, CameraHeight / 2); Camera.Size = new Vector2f (CameraWidth, CameraHeight); // Half Size Context.SetView (Camera); }
public SpriteRendererSubsystem(RenderWindow sb, GameWorld theWorld) : base(theWorld) { ComponentMask.SetBit(XnaGameComponentType.Sprite); ComponentMask.SetBit(XnaGameComponentType.Spatial); _renderWindow = sb; }
public void Run() { window = new RenderWindow(new VideoMode(800, 480), "sfml-ui Examples", Styles.Default); window.Closed += window_OnCloseRequest; window.Resized += window_Resized; uimanager = new UISceneManager(); uimanager.Init(window); scene1 = new Scene(ScrollInputs.None); scene1.Size = new Vector2f(window.Size.X, window.Size.Y); scene1.AddComponent(new TextControl(new Font("font.ttf"), 50) { Size = new Vector2f(800, 100), Color = Color.White, Text = "Hello World", TextAlignment = Alignment.MiddleCenter, Anchor = AnchorPoints.Left | AnchorPoints.Right | AnchorPoints.Top, BackgroundColor = Colors.SteelBlue }); scene1.AddComponent(new TextControl(new Font("font.ttf"), 16) { Size = new Vector2f(600, 100), Position = new Vector2f(100, 150), Color = Color.Black, Text = "This is an example of sfml-ui, an ui library for SFML.Net", TextAlignment = Alignment.MiddleCenter, Anchor = AnchorPoints.Left | AnchorPoints.Right | AnchorPoints.Top }); scene1.AddComponent(new PictureControl("example-100.png") { Size = new Vector2f(100, 100), Position = new Vector2f(0, 0), Anchor = AnchorPoints.Left | AnchorPoints.Top }); scene1.AddComponent(new ButtonControl(new Font("font.ttf"), 16, "button.png", "button_hover.png", "button_pressed.png") { Size = new Vector2f(150, 49), Position = new Vector2f(50, 250), Anchor = AnchorPoints.Left | AnchorPoints.Top, Text = "Press Me :)" }); uimanager.CurrentScene = scene1; while (window.IsOpen()) { window.DispatchEvents(); window.Clear(Colors.WhiteSmoke); uimanager.Render(window); window.Display(); } }
public MainMenu(RenderWindow window, ImageManager imageManager, Client client, Server server) : base(window, imageManager) { imageManager = new ImageManager(); p = new Player(null, imageManager); mouse = new Sprite(imageManager.GetImage("mouse")); pImage = new RenderImage(window.Width, window.Height); pImage.DefaultView.Zoom(0.08F); pImage.DefaultView.Center = p.Center + new Vector2f(0, -30); pImage.SetView(pImage.DefaultView); this.window = window; this.client = client; this.server = server; items = new MenuItem[nbrItem]; items[0] = new MenuItem("Local Game", new Vector2f(0, 100), StartLocal); items[1] = new MenuItem("Connect", new Vector2f(0, 130), Connect); items[2] = new MenuItem("Options", new Vector2f(0, 160), Option); items[3] = new MenuItem("Load map", new Vector2f(0, 190), LoadMap); items[4] = new MenuItem("Save map", new Vector2f(0, 220), SaveMap); items[5] = new MenuItem("Exit", new Vector2f(0, 280), Exit); foreach (MenuItem i in items) i.CenterX((int)window.Width); }
public MainTitleScreen(RenderWindow window) : base(window) { Type = ScreenType.MainTitleScreen; base.Init(); // Gui.AddGameWidget(imb); initMenu(); StraightLineVariableData slvd = new StraightLineVariableData(200F, 100 * 4); // slvd.AddKeyData(.25F, 100F); slvd.AddKeyData(.5F, 300F); // slvd.AddKeyData(.75F, 100F); slvd.ComputeData(); img = new Image(800, 600, new Color(0, 0, 0, 0)); for (int i = 0; i < slvd.GetCount(); ++i) { // Log.Cl(slvd.GetData(i)); img.SetPixel((uint)(100 + i / 4), (uint)slvd.GetData(i), Color.Red); // img.SetPixel((uint)(100 + i / 4), (uint)slvd.GetData(i) + 4, Color.Blue); } tex = new SFML.Graphics.Texture(img); spre = new Sprite(tex); imb.AddMessage("hoy hoy !"); imb.OnStopping += new MessageBox.EventHandler(imb_OnStopping); }
//////////////////////___CONSTRUCTORS___////////////////////// #region Constructors public Camera(Vec2f FieldNum, SFML.Graphics.RenderWindow window) { m_window = window; updateWindow(); m_minimapFieldSize = (m_minimapSize / FieldNum); m_LayerSprite = Helper.UI; }
public InventoryGUI(RenderWindow rw, int id) { MyButton = new List<GUIButton>(); _screen = rw; ID = id; CurrentButton = 0; X = 500; Y = 500; Visibility = false; for (int r = 0; r < 4; r++) { for (int c = 0; c < 4; c++) { MyButton.Add(new InventorySlotButton(_screen, 8, c * 32 + c * 6 + X + 6, r * 32 + r * 6 + Y + 26, r * 4 + c)); } } PlayerInventorySizeChange(); MyButton.Add(new GUIClose(rw, 20, X + 158, Y, 1, 1)); MyButton.Add(new GUIHead(rw, 21, X, Y, 1, 1)); MyButton.Add(new InventoryQuickCraftButton(rw, 32, X + 155, Y + 29)); MyButton.Add(new InventoryDropAllButton(rw, 33, X + 155, Y + 128)); MyButton.Add(new InventoryDestroyButton(rw, 34, X + 155, Y + 151)); }
public void Draw(RenderWindow window, TimeSpan gameTime) { foreach (Element ele in Elements) { ele.Draw(window, gameTime); } }
public NewPartyNewCharacter(RenderWindow rw, int id, int x, int y) { _screen = rw; ID = id; X = x; Y = y; }
private SFMLGraphics2D() { m_PostOffice = null; m_RenderWindow = null; m_SpriteManager = null; m_GraphicsSettings = null; m_ModuleID = Constant.enumModuleID.GRAPHICS; m_MsgTypeArray = new Constant.enumMessage[] { Constant.enumMessage.INITIALISE, Constant.enumMessage.UPDATE, Constant.enumMessage.DRAW, Constant.enumMessage.CLOSING, Constant.enumMessage.LOAD_TEXTURES, Constant.enumMessage.UPDATE_GRAPHICS_SETTINGS, Constant.enumMessage.SWITCH_SPRITES_DRAW_STATUS, Constant.enumMessage.GET_GRAPHICS_SETTINGS, Constant.enumMessage.SEND_GAMEOBJECT, Constant.enumMessage.SEND_SPRITE_COMPONENTS, Constant.enumMessage.SEND_POSITION_COMPONENTS, Constant.enumMessage.SEND_TEXTURE_IDS, Constant.enumMessage.SEND_COMPONENTS, Constant.enumMessage.SEND_GAMEOBJECT, Constant.enumMessage.SEND_KEYBOARD_EVENT_HANDLER, Constant.enumMessage.SEND_MOUSE_BUTTON_EVENT_HANDLER, Constant.enumMessage.SEND_MOUSE_MOVE_EVENT_HANDLER, Constant.enumMessage.SEND_MOUSE_WHEEL_EVENT_HANDLER, Constant.enumMessage.SEND_GAMEOBJECTCOMPONENTS }; }
static void Main(string[] args) { Files.log("Game started."); Console.Title = "Asialaide"; new Character("Player", 1, 200, 300); Drawing.initialise(); window = Drawing.window; // A local reference. // Create events. window.Closed += new EventHandler(Program.OnClose); window.KeyPressed += new EventHandler<KeyEventArgs>(Input.OnKeyPressed); // Load files. Files.load("data\\graphics\\crf_char.png"); // The game loop. while (window.IsOpen()) { // Process events. window.DispatchEvents(); // Draw everything. Drawing.drawWindow(); } }
public MainMenuState(RenderWindow rw) { GameGUI = new List<GUI>(); _screen = rw; GameGUI.Add(new MainMenuGUI(_screen, 0)); CurrentGUI = 0; }
public void Draw(RenderWindow rw) { for (int i = Animating.Count - 1; i >= 0; i--) { Animating[i].Draw(rw); } }
public GameWorld(RenderWindow window) { this.window = window; Tmb = new TileMapBuilder(); gameover = new GameOver(); initLevel(); lightcone = new Lightcone(window); }
public Lightcone(RenderWindow window) { this.window = window; SetupDarkSprite(); SetupLightSprite(); darkTex.Draw(lightSprite, new RenderStates(BlendMode.Multiply)); darkTex.Display(); }
public override void DrawState(SFML.Graphics.RenderWindow objRenderTarget) { //foreach (var currButton in Buttons) //{ // objRenderTarget.Draw(currButton.recBody); // objRenderTarget.Draw(currButton.Button_ObsoleteText); // Engine.Instance.GameWindow.SetView(View); //} }
public override void draw(GameTime gameTime, SFML.Graphics.RenderWindow renderWindow) { renderWindow.Draw(backgroundSprite); foreach (Entity entity in entities) { entity.draw(gameTime, renderWindow); } player.draw(gameTime, renderWindow); if (inGameButton) { renderWindow.Draw(sprite_ingame_over); } else { renderWindow.Draw(sprite_ingame); } if (creditsButton) { renderWindow.Draw(sprite_credits_over); } else { renderWindow.Draw(sprite_credits); } if (exitButton) { renderWindow.Draw(sprite_exit_over); } else { renderWindow.Draw(sprite_exit); } if (highscore) { renderWindow.Draw(sprite_highscore); } else { renderWindow.Draw(sprite_highscore_over); } nameBar.Position = new Vec2f(450, 3 * button_height + 4 * button_y_distance); renderWindow.Draw(nameBar); Text playerName = new Text("name: " + Game.playerName, Game.smaraFont); playerName.Scale = new Vector2f(0.5f, 0.5f); playerName.Position = new Vec2f(450 + 10, 3 * button_height + 4 * button_y_distance + 15); gameSprite.Position = new Vector2f(300, 20); gameSprite.Scale = new Vec2f(0.7f, 0.7f); renderWindow.Draw(playerName); renderWindow.Draw(gameSprite); }
public EditorScene(SFML.Graphics.RenderWindow drawingWindow, SFML.Graphics.View drawingView) { w = drawingWindow; v = drawingView; //Debug, add new sprites here spriteBatch = new Sprite[0]; sceneObjects = new PixelEngineProj.System.PixelObject[0]; }
protected override void DoDraw(SFML.Graphics.RenderWindow rw) { Color oldColor = _screenFlashSprite.Color; Color col = _color; col.A = (byte)(_initialAlpha * Math.Pow(((EffectTotalTime - EffectRemainingTime) / EffectTotalTime), _power)); _screenFlashSprite.Color = col; rw.Draw(_screenFlashSprite); }
public void draw(GameTime gameTime, SFML.Graphics.RenderWindow window) { sprite.Position = position; sprite.Scale = new Vec2f((float)Math.Sqrt(lifeTime / startLifeTime), (float)Math.Sqrt(lifeTime / startLifeTime)); sprite.Color = new Color(sprite.Color.R, sprite.Color.G, sprite.Color.B, (byte)((Math.Sqrt(lifeTime / startLifeTime)) * 255)); sprite.Color = Lerp(new Color(218, 165, 0), new Color(255, 0, 0), ((float)Math.Pow(1 - lifeTime / startLifeTime, 2))); window.Draw(sprite); }
public override void draw(GameTime gameTime, SFML.Graphics.RenderWindow renderWindow) { renderWindow.Draw(backgroundSprite); renderWindow.Draw(gerd); renderWindow.Draw(tuan); renderWindow.Draw(yorick); renderWindow.Draw(logoSprite); renderWindow.Draw(logo2Name); renderWindow.Draw(gameSprite); }
public override void draw(GameTime gameTime, SFML.Graphics.RenderWindow window) { window.Clear(new Color(100, 149, 237)); if (backedUpGameStateObject != null) { backedUpGameStateObject.draw(gameTime, window); } currentGameStateObject.draw(gameTime, window); cursor.Position = mouseInput.getMousePos(); window.Draw(cursor); //throw new NotImplementedException(); }
public void Run() { //var mode = new SFML.Window.VideoMode(800, 600); var window = new SFML.Graphics.RenderWindow(SFML.Window.VideoMode.FullscreenModes[0], "Repair Project", SFML.Window.Styles.Fullscreen); window.KeyPressed += Window_KeyPressed; window.MouseButtonPressed += OnMouseButtonPressed; window.MouseButtonReleased += OnMouseButtonReleased; window.MouseMoved += OnMouseMoved; //this.object2DManager.SizeScreen = window.GetView().Size; SFML.Graphics.View view = window.GetView(); this.resolutionScreen = new Vector2f(view.Size.X, view.Size.Y); view.Center = new Vector2f(0, 0); window.SetView(view); window.SetVerticalSyncEnabled(true); Clock clock = new Clock(); this.officeWorld.StartLevel(); // Start the game loop while (window.IsOpen) { Time deltaTime = clock.Restart(); // Game logic update this.officeWorld.UpdateLogic(deltaTime); window.Clear(); this.object2DManager.DrawIn(window); // Process events window.DispatchEvents(); AObject2D.UpdateZoomAnimationManager(deltaTime); // Finally, display the rendered frame on screen window.Display(); } this.object2DManager.Dispose(this.officeWorld); AObject2D.StopAnimationManager(); }
public override void draw(GameTime gameTime, SFML.Graphics.RenderWindow renderWindow) { Text pauseText = new Text("pause", Game.smaraFont); Vec2f textSize = new Vector2f(pauseText.GetLocalBounds().Width, pauseText.GetLocalBounds().Height); pauseText.Position = (Game.WINDOWSIZE - textSize) / 2 + new Vec2f(0, -170); renderWindow.Draw(pauseText); pauseText = new Text("press space to continue", Game.smaraFont); textSize = new Vector2f(pauseText.GetLocalBounds().Width, pauseText.GetLocalBounds().Height); pauseText.Position = (Game.WINDOWSIZE - textSize) / 2 + new Vec2f(0, -120); renderWindow.Draw(pauseText); pauseText = new Text("press escape to quit", Game.smaraFont); textSize = new Vector2f(pauseText.GetLocalBounds().Width, pauseText.GetLocalBounds().Height); pauseText.Position = (Game.WINDOWSIZE - textSize) / 2 + new Vec2f(0, 130); renderWindow.Draw(pauseText); }
public Game() { Resolution = new Sfs.Vector2u(1280, 720); #if DEBUG _window = new Sfg.RenderWindow(new Sfw.VideoMode(Resolution.X, Resolution.Y), new string(Strings.GameName)); #else _window = new Sfg.RenderWindow(new Sfw.VideoMode(1280, 720), new string(Strings.GameName), Sfw.Styles.Fullscreen); #endif var cameraView = _window.DefaultView; cameraView.Center = new Sfs.Vector2f(300f, 200f); _window.SetView(cameraView); var gameplayState = new GameplayState(); _userInputController = new UserInputController { ActualState = gameplayState, ActualViewContainer = new GameplayStateView(gameplayState) }; }
public Engine(SFML.Graphics.RenderWindow window) { _window = window; _menu = new Menu(window); if (_musicMenu == null) { _musicMenu = new Music("..\\..\\..\\..\\Music\\Daft_Punk_-_Veridis_Quo_Cyberdesign_Remix.ogg"); _musicMenu.Play(); } _settings = new Settings(this, window); _gui = new GUI(this, window); _globalFont = new Font(@"..\..\..\..\Assets\Fonts\Blanka-Regular.ttf"); _timer = new Stopwatch(); _timer.Start(); _verifHeal2 = new List <Position2>(); _oldOrientation = "null"; }
private void CreateWindow() { Window?.Close(); var videoMode = new SFML.Window.VideoMode((uint)this.Dimensions.X, (uint)this.Dimensions.Y); Window = new SFML.Graphics.RenderWindow(videoMode, this.Title, this.Fullscreen ? SFML.Window.Styles.Fullscreen : SFML.Window.Styles.None); Window.Position = this.Location == null ? this.Location : new Vector2i((int)Math.Floor(((double)SFML.Window.VideoMode.DesktopMode.Width / 2) - (videoMode.Width / 2)), (int)Math.Floor(((double)SFML.Window.VideoMode.DesktopMode.Height / 2) - (videoMode.Height / 2))); if (FPS > 0) { Window.SetFramerateLimit(FPS); } WindowCreated?.Invoke(videoMode.Width, videoMode.Height); Window.Display(); }
static void Main(string[] args) { SFML.Graphics.RenderWindow window = InitWindow(); GameWorld world = new GameWorld(window); AbstractNavigation menu = new MainMenu(); AbstractNavigation dialog = new Dialog("1"); InputHandlerMenu inputMenu = new InputHandlerMenu(); List <MenuCommand> _temp; world.Update(); ManageSound.Instance.StartPlayingMusic(); while (window.IsOpen) { window.Clear(); //INPUT HANDLING AGAIN! _temp = inputMenu.HandleInput(); foreach (MenuCommand m in _temp) { m.Execute(menu); m.Execute(dialog); } window.Draw(world); inputMenu.Flush(); if (menu.Active) { window.Draw(menu); } else { if (dialog.Active) { dialog.Update(); window.Draw(dialog); } else { world.Update(); } } window.Display(); } }
public void draw(GameTime gameTime, SFML.Graphics.RenderWindow window) { window.Draw(backgroundSprite); foreach (Entity ent in entities) { ent.draw(gameTime, window); } foreach (PSpawner spawner in particleSpawner) { spawner.draw(gameTime, window); } window.Draw(buttonBar); window.Draw(pointBar); points.DisplayedString = "points: " + player.Points; upgradeCosts.DisplayedString = "upgradecosts: " + player.UpgradeCosts; window.Draw(points); window.Draw(upgradeCosts); window.Draw(upgradeBar); string[] s = { "A", "B", "X", "Y", "LB", "RB" }; for (int i = 0; i < upgradeIcons.Length; ++i) { window.Draw(upgradeIcons[i]); Text t = new Text((i + 1) + " | " + s[i], Game.smaraFont); t.Color = Color.White; t.Position = new Vec2f(upgradeIcons[i].Position) + new Vec2f(30.0f, 5.0f); t.Scale = new Vec2f(0.5f, 0.5f); window.Draw(t); } int[] upgrades = player.Upgrades; for (int i = 0; i < upgradeButtons.Length; ++i) { window.Draw(upgradeButtons[i]); Text t = new Text("" + upgrades[i], Game.smaraFont); t.Color = Color.White; t.Position = new Vec2f(upgradeButtons[i].Position) + new Vec2f(22.0f, 44.0f); t.Scale = new Vec2f(0.5f, 0.5f); window.Draw(t); } Text bombNum = new Text("bombs: " + player.BombNum, Game.smaraFont); bombNum.Position = new Vector2f(700, 8); bombNum.Scale = new Vector2f(0.5f, 0.5f); window.Draw(bombNum); }
public override void draw(GameTime gameTime, SFML.Graphics.RenderWindow renderWindow) { //sprite.Rotation = rotation; sprite.Position = position; sprite.Rotation = rotation; renderWindow.Draw(sprite); //set weapon Positionsd const uint weaponRadiusOffset = 15; weaponsPosition = getWeaponPosition(weapons.Count, radius + weaponRadiusOffset, Position, -weaponRotation); for (int weaponID = 0; weaponID < weapons.Count; weaponID++) { weapons.ElementAt(weaponID).Sprite.Rotation = weaponRotation - ((float)weaponID / weapons.Count * 360.0f); weapons.ElementAt(weaponID).Position = weaponsPosition.ElementAt(weaponID); weapons.ElementAt(weaponID).draw(gameTime, renderWindow); } lifebar.draw(gameTime, renderWindow); }
public override void draw(GameTime gameTime, SFML.Graphics.RenderWindow renderWindow) { renderWindow.Draw(backgroundSprite); for (int i = 0; i < entries.Count; i++) { text.Position = new Vec2f(text.Position.X, text.Position.Y + 30); text.DisplayedString = entries.ElementAt(i).Name; renderWindow.Draw(text); } text.Position = new Vec2f(600, 60); for (int i = 0; i < entries.Count; i++) { text.Position = new Vec2f(text.Position.X, text.Position.Y + 30); text.DisplayedString = "" + entries.ElementAt(i).Score; renderWindow.Draw(text); } text.Position = new Vec2f(200, 60); }
static void Main(string[] args) { var mode = new SFML.Window.VideoMode(800, 600); var window = new SFML.Graphics.RenderWindow(mode, "SFML works!"); //window.KeyPressed += Window_KeyPressed; var circle = new SFML.Graphics.CircleShape(100f) { FillColor = SFML.Graphics.Color.Blue }; // Start the game loop while (window.IsOpen) { // Process events window.DispatchEvents(); window.Draw(circle); // Finally, display the rendered frame on screen window.Display(); } }
protected override void DoDraw(SFML.Graphics.RenderWindow rw) { rw.Draw(_fadeRadialSprite); }
static void Main() { //Get the splash screen graphic System.Windows.SplashScreen EngineSplashScreen = new System.Windows.SplashScreen("Resources/SplashScreen.jpg"); EngineSplashScreen.Show(true);//Show splash screen // initialize the main engine form EngineMessage("Intializing Pixel Engine", eEngineMessageType.NONE); form = new Form1(); form.Show(); // show our form LoadCfg(); //Load config files DrawingSurface rendersurface = new DrawingSurface(); rendersurface.Size = new System.Drawing.Size(form.Width, form.Height); rendersurface.Location = new System.Drawing.Point(0, 0); form.Controls.Add(rendersurface); EngineMessage("Pixel Engine Ready!", eEngineMessageType.CONFIRM); // initialize sfml SFML.Graphics.RenderWindow renderwindow = new SFML.Graphics.RenderWindow(rendersurface.Handle); //Main cam SFML.Graphics.View mainRenderView = new SFML.Graphics.View(new FloatRect(0, 0, 1920, 1080)); renderwindow.SetView(mainRenderView); //UI Cam SFML.Graphics.View uiRenderView = new SFML.Graphics.View(new FloatRect(0, 0, 1920, 1080)); _scene = new EditorScene(renderwindow, mainRenderView); //Initialize the resources form resourcesForm = new ResourcesForm(); resourcesForm.Size = new System.Drawing.Size(800, 600); resourcesForm.Location = new System.Drawing.Point(form.Location.X + form.Width, form.Location.Y); resourcesForm.Show(); resourcesForm.Disposed += new EventHandler(DisposedResourceForm); //Debug: create sprite PixelEngineProj.Gameplay.PixelSprite newSprite = new PixelEngineProj.Gameplay.PixelSprite("Resources/SpriteIcon.png", new IntRect(0, 0, 128, 128), new Vector2f(0, 0)); newSprite.Position = new Vector2f(0, 0); Text t = new Text("Testing", new Font("Resources/pixelmix.ttf")); // drawing loop while (form.Visible) { System.Windows.Forms.Application.DoEvents(); renderwindow.DispatchEvents(); renderwindow.Clear(new SFML.Graphics.Color(40, 40, 40)); //Draw main scene renderwindow.SetView(mainRenderView); _scene.Draw(renderwindow); renderwindow.SetView(uiRenderView); //Draw engine text renderwindow.SetView(uiRenderView); t.Position = new Vector2f(1700, 100); t.Draw(renderwindow, RenderStates.Default); renderwindow.Display(); rendersurface.Size = new System.Drawing.Size(form.Width - 300, form.Height); } }
protected override void DoDraw(SFML.Graphics.RenderWindow rw) { rw.Draw(_scanLinesSprite); }