using SFML.Graphics; using SFML.Window; public class Game { public static void Main() { // Create a new window RenderWindow window = new RenderWindow(new VideoMode(800, 600), "SFML Window"); // Run the game loop while (window.IsOpen()) { // Handle events window.DispatchEvents(); // Clear the window with a color window.Clear(Color.Black); // Draw some shapes CircleShape circle = new CircleShape(50); circle.FillColor = Color.Red; window.Draw(circle); // Display the window window.Display(); } } }
// Inside the game loop if (Keyboard.IsKeyPressed(Keyboard.Key.Up)) { // Move the shape up circle.Position += new Vector2f(0, -10); }This example checks if the up arrow key is pressed and moves the circle shape up by 10 units if it is. Package Library: The `SFML.Graphics.RenderWindow` class is part of the SFML graphics module, which is included in the SFML.NET package library. This library provides a set of C# bindings for the SFML library, which is written in C++ and provides a cross-platform framework for developing multimedia applications and games.