static extern void sfShader_setMat4Uniform(IntPtr shader, string name, Glsl.Mat4 matrix);
//////////////////////////////////////////////////////////// /// <summary> /// Specify value for <c>mat4</c> uniform /// </summary> /// <param name="name">Name of the uniform variable in GLSL</param> /// <param name="matrix">Value of the mat4 matrix</param> //////////////////////////////////////////////////////////// public void SetUniform(string name, Glsl.Mat4 matrix) { sfShader_setMat4Uniform(CPointer, name, matrix); }