/// <summary> /// 计时器[系统时间]:判断执行时间(一次性) /// 到达指定时间返回一帧true /// </summary> /// <param name="targetSeconds">定时</param> /// <returns>return : 触发标记</returns> public bool IF_Clock_System(float targetSeconds) { return(MarkerEdge.isEdge(SS_TriggerMarker.Clock_System(StartTime_System, targetSeconds))); }
/// <summary> /// 计数器:判断累加数值(一次性) /// 到达指定值返回一帧true /// </summary> /// <param name="targetCount">设定数</param> /// <param name="Cumulative">累加数</param> /// <returns>return : 触发标记</returns> public bool IF_Count(float targetCount, float Cumulative) { return(MarkerEdge.isEdge(SS_TriggerMarker.Count(ref StartCount, targetCount, Cumulative))); }