/// <summary> /// 重置检测器 /// </summary> public void Reset_Marker() { StartTime_System = DateTime.Now; StartTime_GameWorld = Time.time; StartTime_Game = Time.unscaledTime; MarkerEdge.Reset_Marker(); }
/// <summary> /// 重置检测器 /// </summary> public void Reset_Marker() { StartCount = 0; MarkerEdge.Reset_Marker(); }