コード例 #1
0
        public void askStructures(CSteamID steamID, byte x, byte y)
        {
            StructureRegion structureRegion;

            if (StructureManager.tryGetRegion(x, y, out structureRegion))
            {
                if (structureRegion.structures.Count > 0)
                {
                    byte b = 0;
                    int  i = 0;
                    int  j = 0;
                    while (i < structureRegion.structures.Count)
                    {
                        int num = 0;
                        while (j < structureRegion.structures.Count)
                        {
                            num += 38;
                            j++;
                            if (num > Block.BUFFER_SIZE / 2)
                            {
                                break;
                            }
                        }
                        base.channel.openWrite();
                        base.channel.write(x);
                        base.channel.write(y);
                        base.channel.write(b);
                        base.channel.write((ushort)(j - i));
                        while (i < j)
                        {
                            StructureData structureData = structureRegion.structures[i];
                            base.channel.write(new object[]
                            {
                                structureData.structure.id,
                                structureData.point,
                                structureData.angle_x,
                                structureData.angle_y,
                                structureData.angle_z,
                                structureData.owner,
                                structureData.group,
                                structureRegion.drops[i].instanceID
                            });
                            base.channel.write((byte)Mathf.RoundToInt((float)structureData.structure.health / (float)structureData.structure.asset.health * 100f));
                            i++;
                        }
                        base.channel.closeWrite("tellStructures", steamID, ESteamPacket.UPDATE_RELIABLE_CHUNK_BUFFER);
                        b += 1;
                    }
                }
                else
                {
                    base.channel.openWrite();
                    base.channel.write(x);
                    base.channel.write(y);
                    base.channel.write(0);
                    base.channel.write(0);
                    base.channel.closeWrite("tellStructures", steamID, ESteamPacket.UPDATE_RELIABLE_CHUNK_BUFFER);
                }
            }
        }
コード例 #2
0
        public static void dropStructure(Structure structure, Vector3 point, float angle_x, float angle_y, float angle_z, ulong owner, ulong group)
        {
            ItemStructureAsset itemStructureAsset = (ItemStructureAsset)Assets.find(EAssetType.ITEM, structure.id);

            if (itemStructureAsset != null)
            {
                Vector3 eulerAngles = Quaternion.Euler(-90f, angle_y, 0f).eulerAngles;
                angle_x = (float)(Mathf.RoundToInt(eulerAngles.x / 2f) * 2);
                angle_y = (float)(Mathf.RoundToInt(eulerAngles.y / 2f) * 2);
                angle_z = (float)(Mathf.RoundToInt(eulerAngles.z / 2f) * 2);
                byte            b;
                byte            b2;
                StructureRegion structureRegion;
                if (Regions.tryGetCoordinate(point, out b, out b2) && StructureManager.tryGetRegion(b, b2, out structureRegion))
                {
                    StructureData structureData = new StructureData(structure, point, MeasurementTool.angleToByte(angle_x), MeasurementTool.angleToByte(angle_y), MeasurementTool.angleToByte(angle_z), owner, group, Provider.time);
                    structureRegion.structures.Add(structureData);
                    StructureManager.manager.channel.send("tellStructure", ESteamCall.ALL, b, b2, StructureManager.STRUCTURE_REGIONS, ESteamPacket.UPDATE_RELIABLE_BUFFER, new object[]
                    {
                        b,
                        b2,
                        structure.id,
                        structureData.point,
                        structureData.angle_x,
                        structureData.angle_y,
                        structureData.angle_z,
                        owner,
                        group,
                        StructureManager.instanceCount += 1u
                    });
                }
            }
        }
コード例 #3
0
        public void askTransformStructure(CSteamID steamID, byte x, byte y, uint instanceID, Vector3 point, byte angle_x, byte angle_y, byte angle_z)
        {
            StructureRegion structureRegion;

            if (Provider.isServer && StructureManager.tryGetRegion(x, y, out structureRegion))
            {
                Player player = PlayerTool.getPlayer(steamID);
                if (player == null)
                {
                    return;
                }
                if (player.life.isDead)
                {
                    return;
                }
                if (!player.channel.owner.isAdmin)
                {
                    return;
                }
                StructureManager.manager.channel.send("tellTransformStructure", ESteamCall.ALL, x, y, StructureManager.STRUCTURE_REGIONS, ESteamPacket.UPDATE_RELIABLE_BUFFER, new object[]
                {
                    x,
                    y,
                    instanceID,
                    point,
                    angle_x,
                    angle_y,
                    angle_z
                });
            }
        }
コード例 #4
0
        public void askSalvageStructure(CSteamID steamID, byte x, byte y, ushort index)
        {
            StructureRegion structureRegion;

            if (Provider.isServer && StructureManager.tryGetRegion(x, y, out structureRegion))
            {
                Player player = PlayerTool.getPlayer(steamID);
                if (player == null)
                {
                    return;
                }
                if (player.life.isDead)
                {
                    return;
                }
                if ((int)index >= structureRegion.drops.Count)
                {
                    return;
                }
                if (!OwnershipTool.checkToggle(player.channel.owner.playerID.steamID, structureRegion.structures[(int)index].owner, player.quests.groupID, structureRegion.structures[(int)index].group))
                {
                    return;
                }
                ItemStructureAsset itemStructureAsset = (ItemStructureAsset)Assets.find(EAssetType.ITEM, structureRegion.structures[(int)index].structure.id);
                if (itemStructureAsset != null)
                {
                    if (itemStructureAsset.isUnpickupable)
                    {
                        return;
                    }
                    if (structureRegion.structures[(int)index].structure.health == itemStructureAsset.health)
                    {
                        player.inventory.forceAddItem(new Item(structureRegion.structures[(int)index].structure.id, EItemOrigin.NATURE), true);
                    }
                    else if (itemStructureAsset.isSalvageable)
                    {
                        for (int i = 0; i < itemStructureAsset.blueprints.Count; i++)
                        {
                            Blueprint blueprint = itemStructureAsset.blueprints[i];
                            if (blueprint.outputs.Length == 1 && blueprint.outputs[0].id == itemStructureAsset.id)
                            {
                                ushort id = blueprint.supplies[Random.Range(0, blueprint.supplies.Length)].id;
                                player.inventory.forceAddItem(new Item(id, EItemOrigin.NATURE), true);
                                break;
                            }
                        }
                    }
                }
                structureRegion.structures.RemoveAt((int)index);
                StructureManager.manager.channel.send("tellTakeStructure", ESteamCall.ALL, x, y, StructureManager.STRUCTURE_REGIONS, ESteamPacket.UPDATE_RELIABLE_BUFFER, new object[]
                {
                    x,
                    y,
                    index,
                    (structureRegion.drops[(int)index].model.position - player.transform.position).normalized * 100f
                });
            }
        }
コード例 #5
0
        public void tellStructure(CSteamID steamID, byte x, byte y, ushort id, Vector3 point, byte angle_x, byte angle_y, byte angle_z, ulong owner, ulong group, uint instanceID)
        {
            StructureRegion structureRegion;

            if (base.channel.checkServer(steamID) && StructureManager.tryGetRegion(x, y, out structureRegion))
            {
                if (!Provider.isServer && !structureRegion.isNetworked)
                {
                    return;
                }
                this.spawnStructure(structureRegion, id, point, angle_x, angle_y, angle_z, 100, owner, group, instanceID);
            }
        }
コード例 #6
0
 public void tellStructures(CSteamID steamID)
 {
     if (base.channel.checkServer(steamID))
     {
         byte            x = (byte)base.channel.read(Types.BYTE_TYPE);
         byte            y = (byte)base.channel.read(Types.BYTE_TYPE);
         StructureRegion structureRegion;
         if (StructureManager.tryGetRegion(x, y, out structureRegion))
         {
             if ((byte)base.channel.read(Types.BYTE_TYPE) == 0)
             {
                 if (structureRegion.isNetworked)
                 {
                     return;
                 }
             }
             else if (!structureRegion.isNetworked)
             {
                 return;
             }
             structureRegion.isNetworked = true;
             ushort num = (ushort)base.channel.read(Types.UINT16_TYPE);
             for (int i = 0; i < (int)num; i++)
             {
                 object[] array = base.channel.read(new Type[]
                 {
                     Types.UINT16_TYPE,
                     Types.VECTOR3_TYPE,
                     Types.BYTE_TYPE,
                     Types.BYTE_TYPE,
                     Types.BYTE_TYPE,
                     Types.UINT64_TYPE,
                     Types.UINT64_TYPE,
                     Types.UINT32_TYPE
                 });
                 ulong owner      = (ulong)array[5];
                 ulong group      = (ulong)array[6];
                 uint  instanceID = (uint)array[7];
                 byte  hp         = (byte)base.channel.read(Types.BYTE_TYPE);
                 this.spawnStructure(structureRegion, (ushort)array[0], (Vector3)array[1], (byte)array[2], (byte)array[3], (byte)array[4], hp, owner, group, instanceID);
             }
             Level.isLoadingStructures = false;
         }
     }
 }
コード例 #7
0
 public static bool tryGetInfo(Transform structure, out byte x, out byte y, out ushort index, out StructureRegion region)
 {
     x      = 0;
     y      = 0;
     index  = 0;
     region = null;
     if (StructureManager.tryGetRegion(structure, out x, out y, out region))
     {
         index = 0;
         while ((int)index < region.drops.Count)
         {
             if (structure == region.drops[(int)index].model)
             {
                 return(true);
             }
             index += 1;
         }
     }
     return(false);
 }
コード例 #8
0
        public void tellStructureHealth(CSteamID steamID, byte x, byte y, ushort index, byte hp)
        {
            StructureRegion structureRegion;

            if (base.channel.checkServer(steamID) && StructureManager.tryGetRegion(x, y, out structureRegion))
            {
                if (!Provider.isServer && !structureRegion.isNetworked)
                {
                    return;
                }
                if ((int)index >= structureRegion.drops.Count)
                {
                    return;
                }
                Interactable2HP component = structureRegion.drops[(int)index].model.GetComponent <Interactable2HP>();
                if (component != null)
                {
                    component.hp = hp;
                }
            }
        }
コード例 #9
0
        public void tellTransformStructure(CSteamID steamID, byte x, byte y, uint instanceID, Vector3 point, byte angle_x, byte angle_y, byte angle_z)
        {
            StructureRegion structureRegion;

            if (base.channel.checkServer(steamID) && StructureManager.tryGetRegion(x, y, out structureRegion))
            {
                if (!Provider.isServer && !structureRegion.isNetworked)
                {
                    return;
                }
                StructureData structureData = null;
                StructureDrop structureDrop = null;
                ushort        num           = 0;
                while ((int)num < structureRegion.drops.Count)
                {
                    if (structureRegion.drops[(int)num].instanceID == instanceID)
                    {
                        if (Provider.isServer)
                        {
                            structureData = structureRegion.structures[(int)num];
                        }
                        structureDrop = structureRegion.drops[(int)num];
                        break;
                    }
                    num += 1;
                }
                if (structureDrop == null)
                {
                    return;
                }
                structureDrop.model.position = point;
                structureDrop.model.rotation = Quaternion.Euler((float)(angle_x * 2), (float)(angle_y * 2), (float)(angle_z * 2));
                byte b;
                byte b2;
                if (Regions.tryGetCoordinate(point, out b, out b2) && (x != b || y != b2))
                {
                    StructureRegion structureRegion2 = StructureManager.regions[(int)b, (int)b2];
                    structureRegion.drops.RemoveAt((int)num);
                    if (structureRegion2.isNetworked || Provider.isServer)
                    {
                        structureRegion2.drops.Add(structureDrop);
                    }
                    else if (!Provider.isServer)
                    {
                        Object.Destroy(structureDrop.model.gameObject);
                    }
                    if (Provider.isServer)
                    {
                        structureRegion.structures.RemoveAt((int)num);
                        structureRegion2.structures.Add(structureData);
                    }
                }
                if (Provider.isServer)
                {
                    structureData.point   = point;
                    structureData.angle_x = angle_x;
                    structureData.angle_y = angle_y;
                    structureData.angle_z = angle_z;
                }
            }
        }
コード例 #10
0
        public void tellTakeStructure(CSteamID steamID, byte x, byte y, ushort index, Vector3 ragdoll)
        {
            StructureRegion structureRegion;

            if (base.channel.checkServer(steamID) && StructureManager.tryGetRegion(x, y, out structureRegion))
            {
                if (!Provider.isServer && !structureRegion.isNetworked)
                {
                    return;
                }
                if ((int)index >= structureRegion.drops.Count)
                {
                    return;
                }
                if (Dedicator.isDedicated || !GraphicsSettings.debris)
                {
                    Object.Destroy(structureRegion.drops[(int)index].model.gameObject);
                    structureRegion.drops[(int)index].model.position = Vector3.zero;
                }
                else
                {
                    ItemStructureAsset itemStructureAsset = (ItemStructureAsset)Assets.find(EAssetType.ITEM, ushort.Parse(structureRegion.drops[(int)index].model.name));
                    if (itemStructureAsset != null && itemStructureAsset.construct != EConstruct.FLOOR && itemStructureAsset.construct != EConstruct.ROOF && itemStructureAsset.construct != EConstruct.FLOOR_POLY && itemStructureAsset.construct != EConstruct.ROOF_POLY)
                    {
                        ragdoll.y += 8f;
                        ragdoll.x += Random.Range(-16f, 16f);
                        ragdoll.z += Random.Range(-16f, 16f);
                        ragdoll   *= 2f;
                        structureRegion.drops[(int)index].model.parent = Level.effects;
                        MeshCollider component = structureRegion.drops[(int)index].model.GetComponent <MeshCollider>();
                        if (component != null)
                        {
                            component.convex = true;
                        }
                        structureRegion.drops[(int)index].model.tag = "Debris";
                        structureRegion.drops[(int)index].model.gameObject.layer = LayerMasks.DEBRIS;
                        Rigidbody rigidbody = structureRegion.drops[(int)index].model.gameObject.GetComponent <Rigidbody>();
                        if (rigidbody == null)
                        {
                            rigidbody = structureRegion.drops[(int)index].model.gameObject.AddComponent <Rigidbody>();
                        }
                        rigidbody.useGravity  = true;
                        rigidbody.isKinematic = false;
                        rigidbody.AddForce(ragdoll);
                        rigidbody.drag        = 0.5f;
                        rigidbody.angularDrag = 0.1f;
                        structureRegion.drops[(int)index].model.localScale *= 0.75f;
                        Object.Destroy(structureRegion.drops[(int)index].model.gameObject, 8f);
                        if (Provider.isServer)
                        {
                            Object.Destroy(structureRegion.drops[(int)index].model.FindChild("Nav").gameObject);
                        }
                        for (int i = 0; i < structureRegion.drops[(int)index].model.childCount; i++)
                        {
                            Transform child = structureRegion.drops[(int)index].model.GetChild(i);
                            if (!(child == null))
                            {
                                if (child.CompareTag("Logic"))
                                {
                                    Object.Destroy(child.gameObject);
                                }
                            }
                        }
                    }
                    else
                    {
                        Object.Destroy(structureRegion.drops[(int)index].model.gameObject);
                        structureRegion.drops[(int)index].model.position = Vector3.zero;
                    }
                }
                structureRegion.drops.RemoveAt((int)index);
            }
        }
コード例 #11
0
        public virtual void read(SteamChannel channel)
        {
            this.sequence = (int)channel.read(Types.INT32_TYPE);
            this.recov    = (int)channel.read(Types.INT32_TYPE);
            this.keys     = (ushort)channel.read(Types.UINT16_TYPE);
            byte b = (byte)channel.read(Types.BYTE_TYPE);

            if (b > 0)
            {
                this.serversideInputs = new Queue <InputInfo>((int)b);
                for (byte b2 = 0; b2 < b; b2 += 1)
                {
                    InputInfo inputInfo = new InputInfo();
                    inputInfo.type = (ERaycastInfoType)((byte)channel.read(Types.BYTE_TYPE));
                    switch (inputInfo.type)
                    {
                    case ERaycastInfoType.NONE:
                        inputInfo.point    = (Vector3)channel.read(Types.VECTOR3_TYPE);
                        inputInfo.normal   = (Vector3)channel.read(Types.VECTOR3_TYPE);
                        inputInfo.material = (EPhysicsMaterial)((byte)channel.read(Types.BYTE_TYPE));
                        break;

                    case ERaycastInfoType.SKIP:
                        inputInfo = null;
                        break;

                    case ERaycastInfoType.OBJECT:
                    {
                        inputInfo.point     = (Vector3)channel.read(Types.VECTOR3_TYPE);
                        inputInfo.direction = (Vector3)channel.read(Types.VECTOR3_TYPE);
                        inputInfo.normal    = (Vector3)channel.read(Types.VECTOR3_TYPE);
                        inputInfo.material  = (EPhysicsMaterial)((byte)channel.read(Types.BYTE_TYPE));
                        inputInfo.section   = (byte)channel.read(Types.BYTE_TYPE);
                        byte        x       = (byte)channel.read(Types.BYTE_TYPE);
                        byte        y       = (byte)channel.read(Types.BYTE_TYPE);
                        ushort      index   = (ushort)channel.read(Types.UINT16_TYPE);
                        LevelObject @object = ObjectManager.getObject(x, y, index);
                        if (@object != null && @object.transform != null && (inputInfo.point - @object.transform.position).sqrMagnitude < 256f)
                        {
                            inputInfo.transform = @object.transform;
                        }
                        else
                        {
                            inputInfo.type = ERaycastInfoType.NONE;
                        }
                        break;
                    }

                    case ERaycastInfoType.PLAYER:
                    {
                        inputInfo.point     = (Vector3)channel.read(Types.VECTOR3_TYPE);
                        inputInfo.direction = (Vector3)channel.read(Types.VECTOR3_TYPE);
                        inputInfo.normal    = (Vector3)channel.read(Types.VECTOR3_TYPE);
                        inputInfo.limb      = (ELimb)((byte)channel.read(Types.BYTE_TYPE));
                        CSteamID steamID = (CSteamID)channel.read(Types.STEAM_ID_TYPE);
                        Player   player  = PlayerTool.getPlayer(steamID);
                        if (player != null && (inputInfo.point - player.transform.position).sqrMagnitude < 256f)
                        {
                            inputInfo.material  = EPhysicsMaterial.FLESH_DYNAMIC;
                            inputInfo.player    = player;
                            inputInfo.transform = player.transform;
                        }
                        else
                        {
                            inputInfo = null;
                        }
                        break;
                    }

                    case ERaycastInfoType.ZOMBIE:
                    {
                        inputInfo.point     = (Vector3)channel.read(Types.VECTOR3_TYPE);
                        inputInfo.direction = (Vector3)channel.read(Types.VECTOR3_TYPE);
                        inputInfo.normal    = (Vector3)channel.read(Types.VECTOR3_TYPE);
                        inputInfo.limb      = (ELimb)((byte)channel.read(Types.BYTE_TYPE));
                        ushort id     = (ushort)channel.read(Types.UINT16_TYPE);
                        Zombie zombie = ZombieManager.getZombie(inputInfo.point, id);
                        if (zombie != null && (inputInfo.point - zombie.transform.position).sqrMagnitude < 256f)
                        {
                            if (zombie.isRadioactive)
                            {
                                inputInfo.material = EPhysicsMaterial.ALIEN_DYNAMIC;
                            }
                            else
                            {
                                inputInfo.material = EPhysicsMaterial.FLESH_DYNAMIC;
                            }
                            inputInfo.zombie    = zombie;
                            inputInfo.transform = zombie.transform;
                        }
                        else
                        {
                            inputInfo = null;
                        }
                        break;
                    }

                    case ERaycastInfoType.ANIMAL:
                    {
                        inputInfo.point     = (Vector3)channel.read(Types.VECTOR3_TYPE);
                        inputInfo.direction = (Vector3)channel.read(Types.VECTOR3_TYPE);
                        inputInfo.normal    = (Vector3)channel.read(Types.VECTOR3_TYPE);
                        inputInfo.limb      = (ELimb)((byte)channel.read(Types.BYTE_TYPE));
                        ushort index2 = (ushort)channel.read(Types.UINT16_TYPE);
                        Animal animal = AnimalManager.getAnimal(index2);
                        if (animal != null && (inputInfo.point - animal.transform.position).sqrMagnitude < 256f)
                        {
                            inputInfo.material  = EPhysicsMaterial.FLESH_DYNAMIC;
                            inputInfo.animal    = animal;
                            inputInfo.transform = animal.transform;
                        }
                        else
                        {
                            inputInfo = null;
                        }
                        break;
                    }

                    case ERaycastInfoType.VEHICLE:
                    {
                        inputInfo.point    = (Vector3)channel.read(Types.VECTOR3_TYPE);
                        inputInfo.normal   = (Vector3)channel.read(Types.VECTOR3_TYPE);
                        inputInfo.material = (EPhysicsMaterial)((byte)channel.read(Types.BYTE_TYPE));
                        uint instanceID             = (uint)channel.read(Types.UINT32_TYPE);
                        InteractableVehicle vehicle = VehicleManager.getVehicle(instanceID);
                        if (vehicle != null && (vehicle == channel.owner.player.movement.getVehicle() || (inputInfo.point - vehicle.transform.position).sqrMagnitude < 4096f))
                        {
                            inputInfo.vehicle   = vehicle;
                            inputInfo.transform = vehicle.transform;
                        }
                        else
                        {
                            inputInfo = null;
                        }
                        break;
                    }

                    case ERaycastInfoType.BARRICADE:
                    {
                        inputInfo.point    = (Vector3)channel.read(Types.VECTOR3_TYPE);
                        inputInfo.normal   = (Vector3)channel.read(Types.VECTOR3_TYPE);
                        inputInfo.material = (EPhysicsMaterial)((byte)channel.read(Types.BYTE_TYPE));
                        byte            x2    = (byte)channel.read(Types.BYTE_TYPE);
                        byte            y2    = (byte)channel.read(Types.BYTE_TYPE);
                        ushort          plant = (ushort)channel.read(Types.UINT16_TYPE);
                        ushort          num   = (ushort)channel.read(Types.UINT16_TYPE);
                        BarricadeRegion barricadeRegion;
                        if (BarricadeManager.tryGetRegion(x2, y2, plant, out barricadeRegion) && (int)num < barricadeRegion.drops.Count)
                        {
                            Transform model = barricadeRegion.drops[(int)num].model;
                            if (model != null && (inputInfo.point - model.transform.position).sqrMagnitude < 256f)
                            {
                                inputInfo.transform = model;
                            }
                            else
                            {
                                inputInfo = null;
                            }
                        }
                        else
                        {
                            inputInfo = null;
                        }
                        break;
                    }

                    case ERaycastInfoType.STRUCTURE:
                    {
                        inputInfo.point     = (Vector3)channel.read(Types.VECTOR3_TYPE);
                        inputInfo.direction = (Vector3)channel.read(Types.VECTOR3_TYPE);
                        inputInfo.normal    = (Vector3)channel.read(Types.VECTOR3_TYPE);
                        inputInfo.material  = (EPhysicsMaterial)((byte)channel.read(Types.BYTE_TYPE));
                        byte            x3   = (byte)channel.read(Types.BYTE_TYPE);
                        byte            y3   = (byte)channel.read(Types.BYTE_TYPE);
                        ushort          num2 = (ushort)channel.read(Types.UINT16_TYPE);
                        StructureRegion structureRegion;
                        if (StructureManager.tryGetRegion(x3, y3, out structureRegion) && (int)num2 < structureRegion.drops.Count)
                        {
                            Transform model2 = structureRegion.drops[(int)num2].model;
                            if (model2 != null && (inputInfo.point - model2.transform.position).sqrMagnitude < 256f)
                            {
                                inputInfo.transform = model2;
                            }
                            else
                            {
                                inputInfo = null;
                            }
                        }
                        else
                        {
                            inputInfo = null;
                        }
                        break;
                    }

                    case ERaycastInfoType.RESOURCE:
                    {
                        inputInfo.point     = (Vector3)channel.read(Types.VECTOR3_TYPE);
                        inputInfo.direction = (Vector3)channel.read(Types.VECTOR3_TYPE);
                        inputInfo.normal    = (Vector3)channel.read(Types.VECTOR3_TYPE);
                        inputInfo.material  = (EPhysicsMaterial)((byte)channel.read(Types.BYTE_TYPE));
                        byte      x4       = (byte)channel.read(Types.BYTE_TYPE);
                        byte      y4       = (byte)channel.read(Types.BYTE_TYPE);
                        ushort    index3   = (ushort)channel.read(Types.UINT16_TYPE);
                        Transform resource = ResourceManager.getResource(x4, y4, index3);
                        if (resource != null && (inputInfo.point - resource.transform.position).sqrMagnitude < 256f)
                        {
                            inputInfo.transform = resource;
                        }
                        else
                        {
                            inputInfo = null;
                        }
                        break;
                    }
                    }
                    if (inputInfo != null)
                    {
                        this.serversideInputs.Enqueue(inputInfo);
                    }
                }
            }
        }