// Token: 0x060033E0 RID: 13280 RVA: 0x0015139A File Offset: 0x0014F79A public static void damage(Transform structure, bool isRepairing, Vector3 direction, float structureDamage, float times, out EPlayerKill kill) { kill = EPlayerKill.NONE; if (structure == null) { return; } if (isRepairing) { StructureManager.repair(structure, structureDamage, times); } else { StructureManager.damage(structure, direction, structureDamage, times, true); } }
// Token: 0x0600339D RID: 13213 RVA: 0x0014ECF0 File Offset: 0x0014D0F0 private void OnTriggerEnter(Collider other) { if (this.isExploded) { return; } if (other.isTrigger) { return; } if (other.transform.CompareTag("Agent")) { return; } this.isExploded = true; Vector3 normalized = (base.transform.position - this.lastPos).normalized; if (Provider.isServer) { float num = Mathf.Clamp(base.transform.parent.GetComponent <Rigidbody>().velocity.magnitude, 0f, 20f); if (num < 3f) { return; } if (other.transform.CompareTag("Player")) { Player player = DamageTool.getPlayer(other.transform); if (player != null) { EPlayerKill eplayerKill; DamageTool.damage(player, EDeathCause.BOULDER, ELimb.SPINE, CSteamID.Nil, normalized, Boulder.DAMAGE_PLAYER, num, out eplayerKill); } } else if (other.transform.CompareTag("Vehicle")) { InteractableVehicle component = other.transform.GetComponent <InteractableVehicle>(); if (component != null && component.asset != null && component.asset.isVulnerableToEnvironment) { VehicleManager.damage(component, Boulder.DAMAGE_VEHICLE, num, true); } } else if (other.transform.CompareTag("Barricade")) { Transform transform = other.transform; InteractableDoorHinge component2 = transform.GetComponent <InteractableDoorHinge>(); if (component2 != null) { transform = component2.transform.parent.parent; } BarricadeManager.damage(transform, Boulder.DAMAGE_BARRICADE, num, true); } else if (other.transform.CompareTag("Structure")) { StructureManager.damage(other.transform, normalized, Boulder.DAMAGE_STRUCTURE, num, true); } else if (other.transform.CompareTag("Resource")) { EPlayerKill eplayerKill2; uint num2; ResourceManager.damage(other.transform, normalized, Boulder.DAMAGE_RESOURCE, num, 1f, out eplayerKill2, out num2); } else { InteractableObjectRubble componentInParent = other.transform.GetComponentInParent <InteractableObjectRubble>(); if (componentInParent != null) { EPlayerKill eplayerKill3; uint num3; DamageTool.damage(componentInParent.transform, normalized, componentInParent.getSection(other.transform), Boulder.DAMAGE_OBJECT, num, out eplayerKill3, out num3); } } } if (!Dedicator.isDedicated) { EffectManager.effect(52, base.transform.position, -normalized); } }
// Token: 0x060033E3 RID: 13283 RVA: 0x00151418 File Offset: 0x0014F818 public static void explode(Vector3 point, float damageRadius, EDeathCause cause, CSteamID killer, float playerDamage, float zombieDamage, float animalDamage, float barricadeDamage, float structureDamage, float vehicleDamage, float resourceDamage, float objectDamage, out List <EPlayerKill> kills, EExplosionDamageType damageType = EExplosionDamageType.CONVENTIONAL, float alertRadius = 32f, bool playImpactEffect = true, bool penetrateBuildables = false) { DamageTool.explosionKills.Clear(); kills = DamageTool.explosionKills; DamageTool.explosionRangeComparator.point = point; float num = damageRadius * damageRadius; DamageTool.regionsInRadius.Clear(); Regions.getRegionsInRadius(point, damageRadius, DamageTool.regionsInRadius); int layerMask; if (penetrateBuildables) { layerMask = RayMasks.BLOCK_EXPLOSION_PENETRATE_BUILDABLES; } else { layerMask = RayMasks.BLOCK_EXPLOSION; } if (structureDamage > 0.5f) { DamageTool.structuresInRadius.Clear(); StructureManager.getStructuresInRadius(point, num, DamageTool.regionsInRadius, DamageTool.structuresInRadius); DamageTool.structuresInRadius.Sort(DamageTool.explosionRangeComparator); for (int i = 0; i < DamageTool.structuresInRadius.Count; i++) { Transform transform = DamageTool.structuresInRadius[i]; if (!(transform == null)) { ushort id; if (ushort.TryParse(transform.name, out id)) { ItemStructureAsset itemStructureAsset = (ItemStructureAsset)Assets.find(EAssetType.ITEM, id); if (itemStructureAsset != null && !itemStructureAsset.proofExplosion) { Vector3 a = transform.transform.position - point; float magnitude = a.magnitude; Vector3 direction = a / magnitude; if (magnitude > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, direction), out raycastHit, magnitude - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal); if (raycastHit.transform != null && raycastHit.transform != transform.transform) { goto IL_17D; } } StructureManager.damage(transform, a.normalized, structureDamage, 1f - magnitude / damageRadius, true); } } } IL_17D :; } } if (resourceDamage > 0.5f) { DamageTool.resourcesInRadius.Clear(); ResourceManager.getResourcesInRadius(point, num, DamageTool.regionsInRadius, DamageTool.resourcesInRadius); DamageTool.resourcesInRadius.Sort(DamageTool.explosionRangeComparator); for (int j = 0; j < DamageTool.resourcesInRadius.Count; j++) { Transform transform2 = DamageTool.resourcesInRadius[j]; if (!(transform2 == null)) { Vector3 a2 = transform2.transform.position - point; float magnitude2 = a2.magnitude; Vector3 direction2 = a2 / magnitude2; if (magnitude2 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, direction2), out raycastHit, magnitude2 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal); if (raycastHit.transform != null && raycastHit.transform != transform2.transform) { goto IL_2A2; } } EPlayerKill eplayerKill; uint num2; ResourceManager.damage(transform2, a2.normalized, resourceDamage, 1f - magnitude2 / damageRadius, 1f, out eplayerKill, out num2); if (eplayerKill != EPlayerKill.NONE) { kills.Add(eplayerKill); } } IL_2A2 :; } } if (objectDamage > 0.5f) { DamageTool.objectsInRadius.Clear(); ObjectManager.getObjectsInRadius(point, num, DamageTool.regionsInRadius, DamageTool.objectsInRadius); DamageTool.objectsInRadius.Sort(DamageTool.explosionRangeComparator); for (int k = 0; k < DamageTool.objectsInRadius.Count; k++) { Transform transform3 = DamageTool.objectsInRadius[k]; if (!(transform3 == null)) { InteractableObjectRubble component = transform3.GetComponent <InteractableObjectRubble>(); if (!(component == null)) { if (!component.asset.rubbleProofExplosion) { for (byte b = 0; b < component.getSectionCount(); b += 1) { Transform section = component.getSection(b); Vector3 a3 = section.position - point; if (a3.sqrMagnitude < num) { float magnitude3 = a3.magnitude; Vector3 direction3 = a3 / magnitude3; if (magnitude3 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, direction3), out raycastHit, magnitude3 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal); if (raycastHit.transform != null && raycastHit.transform != transform3.transform) { goto IL_40B; } } EPlayerKill eplayerKill; uint num2; ObjectManager.damage(transform3, a3.normalized, b, objectDamage, 1f - magnitude3 / damageRadius, out eplayerKill, out num2); if (eplayerKill != EPlayerKill.NONE) { kills.Add(eplayerKill); } } IL_40B :; } } } } } } if (barricadeDamage > 0.5f) { DamageTool.barricadesInRadius.Clear(); BarricadeManager.getBarricadesInRadius(point, num, DamageTool.regionsInRadius, DamageTool.barricadesInRadius); BarricadeManager.getBarricadesInRadius(point, num, DamageTool.barricadesInRadius); DamageTool.barricadesInRadius.Sort(DamageTool.explosionRangeComparator); for (int l = 0; l < DamageTool.barricadesInRadius.Count; l++) { Transform transform4 = DamageTool.barricadesInRadius[l]; if (!(transform4 == null)) { Vector3 a4 = transform4.transform.position - point; float magnitude4 = a4.magnitude; Vector3 direction4 = a4 / magnitude4; if (magnitude4 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, direction4), out raycastHit, magnitude4 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal); if (raycastHit.transform != null && raycastHit.transform != transform4.transform) { goto IL_568; } } ushort id2; if (ushort.TryParse(transform4.name, out id2)) { ItemBarricadeAsset itemBarricadeAsset = (ItemBarricadeAsset)Assets.find(EAssetType.ITEM, id2); if (itemBarricadeAsset != null && !itemBarricadeAsset.proofExplosion) { BarricadeManager.damage(transform4, barricadeDamage, 1f - magnitude4 / damageRadius, true); } } } IL_568 :; } } if ((Provider.isPvP || damageType == EExplosionDamageType.ZOMBIE_ACID || damageType == EExplosionDamageType.ZOMBIE_FIRE || damageType == EExplosionDamageType.ZOMBIE_ELECTRIC) && playerDamage > 0.5f) { DamageTool.playersInRadius.Clear(); PlayerTool.getPlayersInRadius(point, num, DamageTool.playersInRadius); for (int m = 0; m < DamageTool.playersInRadius.Count; m++) { Player player = DamageTool.playersInRadius[m]; if (!(player == null) && !player.life.isDead) { if (damageType != EExplosionDamageType.ZOMBIE_FIRE || player.clothing.shirtAsset == null || !player.clothing.shirtAsset.proofFire || player.clothing.pantsAsset == null || !player.clothing.pantsAsset.proofFire) { Vector3 a5 = player.transform.position - point; float magnitude5 = a5.magnitude; Vector3 vector = a5 / magnitude5; if (magnitude5 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector), out raycastHit, magnitude5 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal); if (raycastHit.transform != null && raycastHit.transform != player.transform) { goto IL_7AA; } } if (playImpactEffect) { EffectManager.sendEffect(5, EffectManager.SMALL, player.transform.position + Vector3.up, -vector); EffectManager.sendEffect(5, EffectManager.SMALL, player.transform.position + Vector3.up, Vector3.up); } float num3 = 1f - Mathf.Pow(magnitude5 / damageRadius, 2f); if (player.movement.getVehicle() != null && player.movement.getVehicle().asset != null) { num3 *= player.movement.getVehicle().asset.passengerExplosionArmor; } EPlayerKill eplayerKill; DamageTool.damage(player, cause, ELimb.SPINE, killer, vector, playerDamage, num3, out eplayerKill); if (eplayerKill != EPlayerKill.NONE) { kills.Add(eplayerKill); } } } IL_7AA :; } } if (damageType == EExplosionDamageType.ZOMBIE_FIRE || zombieDamage > 0.5f) { DamageTool.zombiesInRadius.Clear(); ZombieManager.getZombiesInRadius(point, num, DamageTool.zombiesInRadius); for (int n = 0; n < DamageTool.zombiesInRadius.Count; n++) { Zombie zombie = DamageTool.zombiesInRadius[n]; if (!(zombie == null) && !zombie.isDead) { if (damageType == EExplosionDamageType.ZOMBIE_FIRE) { if (zombie.speciality == EZombieSpeciality.NORMAL) { ZombieManager.sendZombieSpeciality(zombie, EZombieSpeciality.BURNER); } } else { Vector3 a6 = zombie.transform.position - point; float magnitude6 = a6.magnitude; Vector3 vector2 = a6 / magnitude6; if (magnitude6 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector2), out raycastHit, magnitude6 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal); if (raycastHit.transform != null && raycastHit.transform != zombie.transform) { goto IL_964; } } if (playImpactEffect) { EffectManager.sendEffect((!zombie.isRadioactive) ? 5 : 95, EffectManager.SMALL, zombie.transform.position + Vector3.up, -vector2); EffectManager.sendEffect((!zombie.isRadioactive) ? 5 : 95, EffectManager.SMALL, zombie.transform.position + Vector3.up, Vector3.up); } EPlayerKill eplayerKill; uint num2; DamageTool.damage(zombie, vector2, zombieDamage, 1f - magnitude6 / damageRadius, out eplayerKill, out num2); if (eplayerKill != EPlayerKill.NONE) { kills.Add(eplayerKill); } } } IL_964 :; } } if (animalDamage > 0.5f) { DamageTool.animalsInRadius.Clear(); AnimalManager.getAnimalsInRadius(point, num, DamageTool.animalsInRadius); for (int num4 = 0; num4 < DamageTool.animalsInRadius.Count; num4++) { Animal animal = DamageTool.animalsInRadius[num4]; if (!(animal == null) && !animal.isDead) { Vector3 a7 = animal.transform.position - point; float magnitude7 = a7.magnitude; Vector3 vector3 = a7 / magnitude7; if (magnitude7 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector3), out raycastHit, magnitude7 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal); if (raycastHit.transform != null && raycastHit.transform != animal.transform) { goto IL_ACC; } } if (playImpactEffect) { EffectManager.sendEffect(5, EffectManager.SMALL, animal.transform.position + Vector3.up, -vector3); EffectManager.sendEffect(5, EffectManager.SMALL, animal.transform.position + Vector3.up, Vector3.up); } EPlayerKill eplayerKill; uint num2; DamageTool.damage(animal, vector3, animalDamage, 1f - magnitude7 / damageRadius, out eplayerKill, out num2); if (eplayerKill != EPlayerKill.NONE) { kills.Add(eplayerKill); } } IL_ACC :; } } if (vehicleDamage > 0.5f) { DamageTool.vehiclesInRadius.Clear(); VehicleManager.getVehiclesInRadius(point, num, DamageTool.vehiclesInRadius); for (int num5 = 0; num5 < DamageTool.vehiclesInRadius.Count; num5++) { InteractableVehicle interactableVehicle = DamageTool.vehiclesInRadius[num5]; if (!(interactableVehicle == null) && !interactableVehicle.isDead) { if (interactableVehicle.asset != null && interactableVehicle.asset.isVulnerableToExplosions) { Vector3 a8 = interactableVehicle.transform.position - point; float magnitude8 = a8.magnitude; Vector3 direction5 = a8 / magnitude8; if (magnitude8 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, direction5), out raycastHit, magnitude8 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal); if (raycastHit.transform != null && raycastHit.transform != interactableVehicle.transform) { goto IL_BED; } } VehicleManager.damage(interactableVehicle, vehicleDamage, 1f - magnitude8 / damageRadius, false); } } IL_BED :; } } AlertTool.alert(point, alertRadius); }
// Token: 0x06002080 RID: 8320 RVA: 0x000B2058 File Offset: 0x000B0458 private void OnTriggerEnter(Collider other) { if (Provider.isServer) { if (other.isTrigger) { return; } if (other.CompareTag("Debris")) { return; } float num = Mathf.Clamp(this.vehicle.speed * this.vehicle.asset.bumperMultiplier, -10f, 10f); if (this.reverse) { num = -num; } if (num < 3f) { return; } if (other.transform.parent.CompareTag("Vehicle")) { return; } if (other.transform.CompareTag("Player")) { if (Provider.isPvP && this.vehicle.isDriven) { Player player = DamageTool.getPlayer(other.transform); if (player != null && player.movement.getVehicle() == null && !this.vehicle.passengers[0].player.player.quests.isMemberOfSameGroupAs(player)) { EPlayerKill eplayerKill; DamageTool.damage(player, EDeathCause.ROADKILL, ELimb.SPINE, this.vehicle.passengers[0].player.playerID.steamID, base.transform.forward, (!this.instakill) ? Bumper.DAMAGE_PLAYER : 101f, num, out eplayerKill); EffectManager.sendEffect(5, EffectManager.SMALL, other.transform.position + other.transform.up, -base.transform.forward); if (this.vehicle.asset.isVulnerableToBumper) { this.vehicle.askDamage(2, true); } } } } else if (other.transform.CompareTag("Agent")) { Zombie zombie = DamageTool.getZombie(other.transform); if (zombie != null) { EPlayerKill eplayerKill2; uint num2; DamageTool.damage(zombie, base.transform.forward, (!this.instakill) ? Bumper.DAMAGE_ZOMBIE : 65000f, num, out eplayerKill2, out num2); EffectManager.sendEffect((!zombie.isRadioactive) ? 5 : 95, EffectManager.SMALL, other.transform.position + other.transform.up, -base.transform.forward); if (this.vehicle.asset.isVulnerableToBumper) { this.vehicle.askDamage(2, true); } } else { Animal animal = DamageTool.getAnimal(other.transform); if (animal != null) { EPlayerKill eplayerKill3; uint num3; DamageTool.damage(animal, base.transform.forward, (!this.instakill) ? Bumper.DAMAGE_ANIMAL : 65000f, num, out eplayerKill3, out num3); EffectManager.sendEffect(5, EffectManager.SMALL, other.transform.position + other.transform.up, -base.transform.forward); if (this.vehicle.asset.isVulnerableToBumper) { this.vehicle.askDamage(2, true); } } } } else { if (other.transform.CompareTag("Barricade")) { Transform transform = other.transform; while (transform.parent != LevelBarricades.models && !transform.parent.CompareTag("Vehicle")) { transform = transform.parent; } if (this.instakill && !transform.parent.CompareTag("Vehicle")) { DamageTool.impact(base.transform.position + base.transform.forward * ((BoxCollider)base.transform.GetComponent <Collider>()).size.z / 2f, -base.transform.forward, DamageTool.getMaterial(base.transform.position, transform, other), true); BarricadeManager.damage(transform, 65000f, num, false); if (this.vehicle.asset.isVulnerableToBumper) { this.vehicle.askDamage((ushort)(Bumper.DAMAGE_VEHICLE * num), true); } } } else if (other.transform.CompareTag("Structure")) { if (this.instakill) { StructureManager.damage(other.transform, base.transform.forward, 65000f, num, false); DamageTool.impact(base.transform.position + base.transform.forward * ((BoxCollider)base.transform.GetComponent <Collider>()).size.z / 2f, -base.transform.forward, DamageTool.getMaterial(base.transform.position, other.transform, other.GetComponent <Collider>()), true); if (this.vehicle.asset.isVulnerableToBumper) { this.vehicle.askDamage((ushort)(Bumper.DAMAGE_VEHICLE * num), true); } } } else if (other.transform.CompareTag("Resource")) { DamageTool.impact(base.transform.position + base.transform.forward * ((BoxCollider)base.transform.GetComponent <Collider>()).size.z / 2f, -base.transform.forward, DamageTool.getMaterial(base.transform.position, other.transform, other.GetComponent <Collider>()), true); EPlayerKill eplayerKill4; uint num4; ResourceManager.damage(other.transform, base.transform.forward, (!this.instakill) ? Bumper.DAMAGE_RESOURCE : 65000f, num, 1f, out eplayerKill4, out num4); if (this.vehicle.asset.isVulnerableToBumper) { this.vehicle.askDamage((ushort)(Bumper.DAMAGE_VEHICLE * num), true); } } else { InteractableObjectRubble componentInParent = other.transform.GetComponentInParent <InteractableObjectRubble>(); if (componentInParent != null) { EPlayerKill eplayerKill5; uint num5; DamageTool.damage(componentInParent.transform, base.transform.forward, componentInParent.getSection(other.transform), (!this.instakill) ? Bumper.DAMAGE_OBJECT : 65000f, num, out eplayerKill5, out num5); if (Time.realtimeSinceStartup - this.lastDamageImpact > 0.2f) { this.lastDamageImpact = Time.realtimeSinceStartup; DamageTool.impact(base.transform.position + base.transform.forward * ((BoxCollider)base.transform.GetComponent <Collider>()).size.z / 2f, -base.transform.forward, DamageTool.getMaterial(base.transform.position, other.transform, other.GetComponent <Collider>()), true); if (this.vehicle.asset.isVulnerableToBumper) { this.vehicle.askDamage((ushort)(Bumper.DAMAGE_VEHICLE * num), true); } } } else if (Time.realtimeSinceStartup - this.lastDamageImpact > 0.2f) { ObjectAsset asset = LevelObjects.getAsset(other.transform); if (asset != null && !asset.isSoft) { this.lastDamageImpact = Time.realtimeSinceStartup; DamageTool.impact(base.transform.position + base.transform.forward * ((BoxCollider)base.transform.GetComponent <Collider>()).size.z / 2f, -base.transform.forward, DamageTool.getMaterial(base.transform.position, other.transform, other.GetComponent <Collider>()), true); if (this.vehicle.asset.isVulnerableToBumper) { this.vehicle.askDamage((ushort)(Bumper.DAMAGE_VEHICLE * num), true); } } } } if (!this.vehicle.isDead && this.vehicle.asset.isVulnerableToBumper && !other.transform.CompareTag("Border") && ((this.vehicle.asset.engine == EEngine.PLANE && this.vehicle.speed > 20f) || (this.vehicle.asset.engine == EEngine.HELICOPTER && this.vehicle.speed > 10f))) { this.vehicle.askDamage(20000, false); } } } }
public static void explode(Vector3 point, float damageRadius, EDeathCause cause, CSteamID killer, float playerDamage, float zombieDamage, float animalDamage, float barricadeDamage, float structureDamage, float vehicleDamage, float resourceDamage, float objectDamage, EExplosionDamageType damageType = EExplosionDamageType.CONVENTIONAL, float alertRadius = 32f, bool playImpactEffect = true) { DamageTool.explosionRangeComparator.point = point; float num = damageRadius * damageRadius; DamageTool.regionsInRadius.Clear(); Regions.getRegionsInRadius(point, damageRadius, DamageTool.regionsInRadius); if (structureDamage > 0.5f) { DamageTool.structuresInRadius.Clear(); StructureManager.getStructuresInRadius(point, num, DamageTool.regionsInRadius, DamageTool.structuresInRadius); DamageTool.structuresInRadius.Sort(DamageTool.explosionRangeComparator); for (int i = 0; i < DamageTool.structuresInRadius.Count; i++) { Transform transform = DamageTool.structuresInRadius[i]; if (!(transform == null)) { ushort id; if (ushort.TryParse(transform.name, out id)) { ItemStructureAsset itemStructureAsset = (ItemStructureAsset)Assets.find(EAssetType.ITEM, id); if (itemStructureAsset != null && !itemStructureAsset.proofExplosion) { Vector3 vector = transform.transform.position - point; float magnitude = vector.magnitude; Vector3 vector2 = vector / magnitude; if (magnitude > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector2), out raycastHit, magnitude - 0.5f, RayMasks.BLOCK_EXPLOSION, 0); if (raycastHit.transform != null && raycastHit.transform != transform.transform) { goto IL_154; } } StructureManager.damage(transform, vector.normalized, structureDamage, 1f - magnitude / damageRadius, true); } } } IL_154 :; } } if (resourceDamage > 0.5f) { DamageTool.resourcesInRadius.Clear(); ResourceManager.getResourcesInRadius(point, num, DamageTool.regionsInRadius, DamageTool.resourcesInRadius); DamageTool.resourcesInRadius.Sort(DamageTool.explosionRangeComparator); for (int j = 0; j < DamageTool.resourcesInRadius.Count; j++) { Transform transform2 = DamageTool.resourcesInRadius[j]; if (!(transform2 == null)) { Vector3 vector3 = transform2.transform.position - point; float magnitude2 = vector3.magnitude; Vector3 vector4 = vector3 / magnitude2; if (magnitude2 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector4), out raycastHit, magnitude2 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0); if (raycastHit.transform != null && raycastHit.transform != transform2.transform) { goto IL_26D; } } EPlayerKill eplayerKill; uint num2; ResourceManager.damage(transform2, vector3.normalized, resourceDamage, 1f - magnitude2 / damageRadius, 1f, out eplayerKill, out num2); } IL_26D :; } } if (objectDamage > 0.5f) { DamageTool.objectsInRadius.Clear(); ObjectManager.getObjectsInRadius(point, num, DamageTool.regionsInRadius, DamageTool.objectsInRadius); DamageTool.objectsInRadius.Sort(DamageTool.explosionRangeComparator); for (int k = 0; k < DamageTool.objectsInRadius.Count; k++) { Transform transform3 = DamageTool.objectsInRadius[k]; if (!(transform3 == null)) { InteractableObjectRubble component = transform3.GetComponent <InteractableObjectRubble>(); if (!(component == null)) { if (!component.asset.rubbleProofExplosion) { for (byte b = 0; b < component.getSectionCount(); b += 1) { Transform section = component.getSection(b); Vector3 vector5 = section.position - point; if (vector5.sqrMagnitude < num) { float magnitude3 = vector5.magnitude; Vector3 vector6 = vector5 / magnitude3; if (magnitude3 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector6), out raycastHit, magnitude3 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0); if (raycastHit.transform != null && raycastHit.transform != transform3.transform) { goto IL_3CA; } } EPlayerKill eplayerKill; uint num2; ObjectManager.damage(transform3, vector5.normalized, b, objectDamage, 1f - magnitude3 / damageRadius, out eplayerKill, out num2); } IL_3CA :; } } } } } } if (barricadeDamage > 0.5f) { DamageTool.barricadesInRadius.Clear(); BarricadeManager.getBarricadesInRadius(point, num, DamageTool.regionsInRadius, DamageTool.barricadesInRadius); BarricadeManager.getBarricadesInRadius(point, num, DamageTool.barricadesInRadius); DamageTool.barricadesInRadius.Sort(DamageTool.explosionRangeComparator); for (int l = 0; l < DamageTool.barricadesInRadius.Count; l++) { Transform transform4 = DamageTool.barricadesInRadius[l]; if (!(transform4 == null)) { Vector3 vector7 = transform4.transform.position - point; float magnitude4 = vector7.magnitude; Vector3 vector8 = vector7 / magnitude4; if (magnitude4 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector8), out raycastHit, magnitude4 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0); if (raycastHit.transform != null && raycastHit.transform != transform4.transform) { goto IL_52A; } } ushort id2; if (ushort.TryParse(transform4.name, out id2)) { ItemBarricadeAsset itemBarricadeAsset = (ItemBarricadeAsset)Assets.find(EAssetType.ITEM, id2); if (itemBarricadeAsset != null && !itemBarricadeAsset.proofExplosion) { BarricadeManager.damage(transform4, barricadeDamage, 1f - magnitude4 / damageRadius, true); } } } IL_52A :; } } if ((Provider.isPvP || damageType == EExplosionDamageType.ZOMBIE_ACID || damageType == EExplosionDamageType.ZOMBIE_FIRE || damageType == EExplosionDamageType.ZOMBIE_ELECTRIC) && playerDamage > 0.5f) { DamageTool.playersInRadius.Clear(); PlayerTool.getPlayersInRadius(point, num, DamageTool.playersInRadius); for (int m = 0; m < DamageTool.playersInRadius.Count; m++) { Player player = DamageTool.playersInRadius[m]; if (!(player == null) && !player.life.isDead) { if (damageType != EExplosionDamageType.ZOMBIE_FIRE || player.clothing.shirtAsset == null || !player.clothing.shirtAsset.proofFire || player.clothing.pantsAsset == null || !player.clothing.pantsAsset.proofFire) { Vector3 vector9 = player.transform.position - point; float magnitude5 = vector9.magnitude; Vector3 vector10 = vector9 / magnitude5; if (magnitude5 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector10), out raycastHit, magnitude5 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0); if (raycastHit.transform != null && raycastHit.transform != player.transform) { goto IL_760; } } if (playImpactEffect) { EffectManager.sendEffect(5, EffectManager.SMALL, player.transform.position + Vector3.up, -vector10); EffectManager.sendEffect(5, EffectManager.SMALL, player.transform.position + Vector3.up, Vector3.up); } float num3 = 1f - Mathf.Pow(magnitude5 / damageRadius, 2f); if (player.movement.getVehicle() != null && player.movement.getVehicle().asset != null) { num3 *= player.movement.getVehicle().asset.passengerExplosionArmor; } EPlayerKill eplayerKill; DamageTool.damage(player, cause, ELimb.SPINE, killer, vector10, playerDamage, num3, out eplayerKill); } } IL_760 :; } } if (damageType == EExplosionDamageType.ZOMBIE_FIRE || zombieDamage > 0.5f) { DamageTool.zombiesInRadius.Clear(); ZombieManager.getZombiesInRadius(point, num, DamageTool.zombiesInRadius); for (int n = 0; n < DamageTool.zombiesInRadius.Count; n++) { Zombie zombie = DamageTool.zombiesInRadius[n]; if (!(zombie == null) && !zombie.isDead) { if (damageType == EExplosionDamageType.ZOMBIE_FIRE) { if (zombie.speciality == EZombieSpeciality.NORMAL) { ZombieManager.sendZombieSpeciality(zombie, EZombieSpeciality.BURNER); } } else { Vector3 vector11 = zombie.transform.position - point; float magnitude6 = vector11.magnitude; Vector3 vector12 = vector11 / magnitude6; if (magnitude6 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector12), out raycastHit, magnitude6 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0); if (raycastHit.transform != null && raycastHit.transform != zombie.transform) { goto IL_90E; } } if (playImpactEffect) { EffectManager.sendEffect((!zombie.isRadioactive) ? 5 : 95, EffectManager.SMALL, zombie.transform.position + Vector3.up, -vector12); EffectManager.sendEffect((!zombie.isRadioactive) ? 5 : 95, EffectManager.SMALL, zombie.transform.position + Vector3.up, Vector3.up); } EPlayerKill eplayerKill; uint num2; DamageTool.damage(zombie, vector12, zombieDamage, 1f - magnitude6 / damageRadius, out eplayerKill, out num2); } } IL_90E :; } } if (animalDamage > 0.5f) { DamageTool.animalsInRadius.Clear(); AnimalManager.getAnimalsInRadius(point, num, DamageTool.animalsInRadius); for (int num4 = 0; num4 < DamageTool.animalsInRadius.Count; num4++) { Animal animal = DamageTool.animalsInRadius[num4]; if (!(animal == null) && !animal.isDead) { Vector3 vector13 = animal.transform.position - point; float magnitude7 = vector13.magnitude; Vector3 vector14 = vector13 / magnitude7; if (magnitude7 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector14), out raycastHit, magnitude7 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0); if (raycastHit.transform != null && raycastHit.transform != animal.transform) { goto IL_A6A; } } if (playImpactEffect) { EffectManager.sendEffect(5, EffectManager.SMALL, animal.transform.position + Vector3.up, -vector14); EffectManager.sendEffect(5, EffectManager.SMALL, animal.transform.position + Vector3.up, Vector3.up); } EPlayerKill eplayerKill; uint num2; DamageTool.damage(animal, vector14, animalDamage, 1f - magnitude7 / damageRadius, out eplayerKill, out num2); } IL_A6A :; } } if (vehicleDamage > 0.5f) { DamageTool.vehiclesInRadius.Clear(); VehicleManager.getVehiclesInRadius(point, num, DamageTool.vehiclesInRadius); for (int num5 = 0; num5 < DamageTool.vehiclesInRadius.Count; num5++) { InteractableVehicle interactableVehicle = DamageTool.vehiclesInRadius[num5]; if (!(interactableVehicle == null) && !interactableVehicle.isDead) { Vector3 vector15 = interactableVehicle.transform.position - point; float magnitude8 = vector15.magnitude; Vector3 vector16 = vector15 / magnitude8; if (magnitude8 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector16), out raycastHit, magnitude8 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0); if (raycastHit.transform != null && raycastHit.transform != interactableVehicle.transform) { goto IL_B6C; } } VehicleManager.damage(interactableVehicle, vehicleDamage, 1f - magnitude8 / damageRadius, false); } IL_B6C :; } } AlertTool.alert(point, alertRadius); }