コード例 #1
0
ファイル: dump-tbl.cs プロジェクト: carriercomm/scsharp
	public static void Main (string[] args) {
		string filename = args[0];

		FileStream fs = File.OpenRead (filename);

		Tbl tbl = new Tbl ();

		((MpqResource)tbl).ReadFromStream (fs);

		Console.WriteLine ("dumping {0}", filename);
		for (int i = 0; i < tbl.Strings.Length; i ++)
			Console.WriteLine ("strings[{0}] = {1}", i, tbl.Strings[i]);
	}
コード例 #2
0
ファイル: GameScreen.cs プロジェクト: carriercomm/scsharp
		protected override void ResourceLoader ()
		{
			base.ResourceLoader ();

			/* create the element corresponding to the hud */
			hudElement = new ImageElement (this, 0, 0, 640, 480, TranslucentIndex);
			hudElement.Palette = fontpal.RGBData;
			hudElement.Text = String.Format (Builtins.Game_ConsolePcx, Util.RaceCharLower[(int)Game.Instance.Race]);
			hudElement.Visible = true;
			Elements.Add (hudElement);

			/* create the portrait playing area */
			portraitElement = new MovieElement (this, 415, 415, 48, 48, false);
			portraitElement.Visible = true;
			Elements.Add (portraitElement);
			
			Pcx pcx = new Pcx ();
			pcx.ReadFromStream ((Stream)mpq.GetResource ("game\\tunit.pcx"), -1, -1);
			//unit_palette = pcx.Palette;

			pcx = new Pcx ();
			pcx.ReadFromStream ((Stream)mpq.GetResource ("tileset\\badlands\\dark.pcx"), 0, 0);
			tileset_palette = pcx.Palette;

#if notyet
			if (scenario.Tileset == Tileset.Platform) {
				Spk starfield = (Spk)mpq.GetResource ("parallax\\star.spk");

				starfield_layers = new Surface [starfield.Layers.Length];
				for (int i = 0; i < starfield_layers.Length; i ++) {
					starfield_layers[i] = new Surface (Painter.SCREEN_RES_X, Painter.SCREEN_RES_Y);

					starfield_layers[i].TransparentColor = Color.Black;

					for (int o = 0; o < starfield.Layers[i].Objects.Length; o ++) {
						ParallaxObject obj = starfield.Layers[i].Objects[o];

						starfield_layers[i].Fill (new Rectangle (new Point (obj.X, obj.Y), new Size (2,2)),
									  Color.White);
					}
				}
			}
#endif

			mapRenderer = new MapRenderer (mpq, scenario, 640/*Painter.SCREEN_RES_X*/, 480/*Painter.SCREEN_RES_Y*/);
			mapRenderer.MapLayer.AnchorPoint = new PointF (0, 0);
			
#if notyet
			// load the cursors we'll show when scrolling with the mouse
			string[] cursornames = new string[] {
				"cursor\\ScrollUL.grp",
				"cursor\\ScrollU.grp",
				"cursor\\ScrollUR.grp",
				"cursor\\ScrollR.grp",
				"cursor\\ScrollDR.grp",
				"cursor\\ScrollD.grp",
				"cursor\\ScrollDL.grp",
				"cursor\\ScrollL.grp",
			};
			ScrollCursors = new CursorAnimator [cursornames.Length];
			for (int i = 0; i < cursornames.Length; i ++) {
				ScrollCursors[i] = new CursorAnimator ((Grp)mpq.GetResource (cursornames[i]),
								       effectpal.Palette);
				ScrollCursors[i].SetHotSpot (60, 60);
			}

			// load the mag cursors
			string[] magcursornames = new string[] {
				"cursor\\MagG.grp",
				"cursor\\MagY.grp",
				"cursor\\MagR.grp"
			};
			MagCursors = new CursorAnimator [magcursornames.Length];
			for (int i = 0; i < magcursornames.Length; i ++) {
				MagCursors[i] = new CursorAnimator ((Grp)mpq.GetResource (magcursornames[i]),
								    effectpal.Palette);
				MagCursors[i].SetHotSpot (60, 60);
			}

			// load the targeting cursors
			string[] targetcursornames = new string[] {
				"cursor\\TargG.grp",
				"cursor\\TargY.grp",
				"cursor\\TargR.grp"
			};
			TargetCursors = new CursorAnimator [targetcursornames.Length];
			for (int i = 0; i < targetcursornames.Length; i ++) {
				TargetCursors[i] = new CursorAnimator ((Grp)mpq.GetResource (targetcursornames[i]),
								       effectpal.Palette);
				TargetCursors[i].SetHotSpot (60, 60);
			}
#endif
			/* the following could be made global to speed up the entry to the game screen.. */
			statTxt = (Tbl)mpq.GetResource ("rez\\stat_txt.tbl");

			// load the wireframe image info
			wireframe = (Grp)mpq.GetResource ("unit\\wirefram\\wirefram.grp");

			// load the command icons
			cmdicons = (Grp)mpq.GetResource ("unit\\cmdbtns\\cmdicons.grp");
			pcx = new Pcx ();
			pcx.ReadFromStream ((Stream)mpq.GetResource ("unit\\cmdbtns\\ticon.pcx"), 0, 0);
			cmdicon_palette = pcx.Palette;

			// create the wireframe display element
			wireframeElement = new GrpElement (this, wireframe, cmdicon_palette, 170, 390);
			wireframeElement.Visible = false;
			Elements.Add (wireframeElement);

			labelElements = new LabelElement [(int)HudLabels.Count];

			labelElements[(int)HudLabels.UnitName] = new LabelElement (this, fontpal.Palette,
										   GuiUtil.GetFonts (Mpq)[1],
										   254, 390);
			labelElements[(int)HudLabels.ResourceUsed] = new LabelElement (this, fontpal.Palette,
										       GuiUtil.GetFonts (Mpq)[0],
										       292, 420);
			labelElements[(int)HudLabels.ResourceProvided] = new LabelElement (this, fontpal.Palette,
											   GuiUtil.GetFonts (Mpq)[0],
											   292, 434);
			labelElements[(int)HudLabels.ResourceTotal] = new LabelElement (this, fontpal.Palette,
											GuiUtil.GetFonts (Mpq)[0],
											292, 448);
			labelElements[(int)HudLabels.ResourceMax] = new LabelElement (this, fontpal.Palette,
										      GuiUtil.GetFonts (Mpq)[0],
										      292, 462);

			for (int i = 0; i < labelElements.Length; i ++)
				Elements.Add (labelElements[i]);

			cmdButtonElements = new GrpButtonElement[9];
			int x = 0;
			int y = 0;
			for (int i = 0; i < cmdButtonElements.Length; i ++) {
				cmdButtonElements[i] = new GrpButtonElement (this, cmdicons, cmdicon_palette, button_xs[x], button_ys[y]);
				x++;
				if (x == 3) {
					x = 0;
					y++;
				}
				cmdButtonElements[i].Visible = false;
				Elements.Add (cmdButtonElements[i]);
			}

			PlaceInitialUnits ();
		}