/// <summary> /// 显示弹幕 /// </summary> /// <param name="location">需要显示的位置</param> public void ShowDanmaku(DanmakuLocation location) { switch (location) { case DanmakuLocation.Scroll: grid_Scroll.Visibility = Visibility.Visible; break; case DanmakuLocation.Top: grid_Top.Visibility = Visibility.Visible; break; case DanmakuLocation.Bottom: grid_Bottom.Visibility = Visibility.Visible; break; default: break; } }
/// <summary> /// 隐藏弹幕 /// </summary> /// <param name="location">需要隐藏的位置</param> public void HideDanmaku(DanmakuLocation location) { switch (location) { case DanmakuLocation.Roll: grid_Roll.Visibility = Visibility.Collapsed; break; case DanmakuLocation.Top: grid_Top.Visibility = Visibility.Collapsed; break; case DanmakuLocation.Bottom: grid_Bottom.Visibility = Visibility.Collapsed; break; default: break; } }