public void DetectItemAction() { if (!canMove || usingItem) { return; } if (!itemInput) { return; } ItemAction slot = actionManager.consumableItem; string targetAnim = slot.targetAnim; if (string.IsNullOrEmpty(targetAnim)) { return; } usingItem = true; anim.Play(targetAnim); }
public void DetectItemAction() { if (!canMove || usingItem) { return; } if (!cuadrado) { return; } ItemAction Slot = actionManager.consumableItem; string targetAnim = Slot.targetAnim; if (string.IsNullOrEmpty(targetAnim)) { return; } inventoryManager.rightHandWeapon.weaponModel.SetActive(false); usingItem = true; anim.Play(targetAnim); }
public void DetectItemAction() { if (!canMove || usingItem) { return; } if (!useItem) { return; } ItemAction slot = actionManager.consumableItem; string targetAnimation = slot.targetAnimation; if (string.IsNullOrEmpty(targetAnimation)) { return; } usingItem = true; animator.Play(targetAnimation); }
public void DetectItemAction() { if (canMove == false || usingItem || isBlocking) { return; } if (itemInput == false) { return; } ItemAction slot = actionManager.consumableItem; string targetAnim = slot.targetAnim; if (string.IsNullOrEmpty(targetAnim)) { return; } // inventoryManager.curWeapon.weaponModel.SetActive(false); usingItem = true; anim.Play(targetAnim); }