Esempio n. 1
0
        public void DetectItemAction()
        {
            if (!canMove || usingItem)
            {
                return;
            }
            if (!itemInput)
            {
                return;
            }

            ItemAction slot       = actionManager.consumableItem;
            string     targetAnim = slot.targetAnim;

            if (string.IsNullOrEmpty(targetAnim))
            {
                return;
            }

            usingItem = true;
            anim.Play(targetAnim);
        }
        public void DetectItemAction()
        {
            if (!canMove || usingItem)
            {
                return;
            }
            if (!cuadrado)
            {
                return;
            }
            ItemAction Slot       = actionManager.consumableItem;
            string     targetAnim = Slot.targetAnim;

            if (string.IsNullOrEmpty(targetAnim))
            {
                return;
            }

            inventoryManager.rightHandWeapon.weaponModel.SetActive(false);
            usingItem = true;
            anim.Play(targetAnim);
        }
Esempio n. 3
0
        public void DetectItemAction()
        {
            if (!canMove || usingItem)
            {
                return;
            }

            if (!useItem)
            {
                return;
            }

            ItemAction slot            = actionManager.consumableItem;
            string     targetAnimation = slot.targetAnimation;

            if (string.IsNullOrEmpty(targetAnimation))
            {
                return;
            }

            usingItem = true;
            animator.Play(targetAnimation);
        }
Esempio n. 4
0
        public void DetectItemAction()
        {
            if (canMove == false || usingItem || isBlocking)
            {
                return;
            }

            if (itemInput == false)
            {
                return;
            }

            ItemAction slot       = actionManager.consumableItem;
            string     targetAnim = slot.targetAnim;

            if (string.IsNullOrEmpty(targetAnim))
            {
                return;
            }

            // inventoryManager.curWeapon.weaponModel.SetActive(false);
            usingItem = true;
            anim.Play(targetAnim);
        }