private void handleEnterAmount(Player player, Packet packet) { if (player.getTemporaryAttribute("interfaceVariable") == null) { player.getPackets().sendMessage("An error occured, please try again."); return; } EnterVariable var = (EnterVariable) player.getTemporaryAttribute("interfaceVariable"); int craftType = (int) (player.getTemporaryAttribute("craftType") == null ? -1 : (int) player.getTemporaryAttribute("craftType")); // 'Category' of item to craft int amount = packet.readInt(); switch(var.getInterfaceId()) { case 675: // Jewellery crafting Jewellery.makeJewellery(player, var.getSlot(), amount, true); break; case 304: // Dragonhide crafting. int leatherType = (int) (player.getTemporaryAttribute("leatherCraft") == null ? -1 : (int) player.getTemporaryAttribute("leatherCraft")); // Type of leather to craft. switch (var.getSlot()) { case 0: if (leatherType != -1) { Leather.craftDragonHide(player, 1, 0, leatherType, true); // Body break; } else if (craftType == 6) { // Ball of wool Spinning.craftSpinning(player, amount, 0, true); break; } break; case 1: if (craftType == 6) { // Bowstring Spinning.craftSpinning(player, amount, 1, true); break; } break; case 2: if (craftType == 6) { // Crossbow string Spinning.craftSpinning(player, amount, 2, true); break; } break; case 4: Leather.craftDragonHide(player, 1, 4, leatherType, true); // Vambraces break; case 8: Leather.craftDragonHide(player, 1, 8, leatherType, true); // Chaps break; } break; case 303: switch(var.getSlot()) { case 120: // Unholy symbol Silver.newSilverItem(player, amount, var.getSlot(), true); break; case 121: // Tiara Silver.newSilverItem(player, amount, var.getSlot(), true); break; } break; case 154: // Craft normal leather. if (var.getSlot() >= 28 && var.getSlot() <= 34) { Leather.craftNormalLeather(player, var.getSlot(), amount, true); break; } break; case 542: // Glassblowing. switch(var.getSlot()) { case 40: // Make X beer glass. Glass.craftGlass(player, amount, 0, true); break; case 41: // Make X candle lantern. Glass.craftGlass(player, amount, 1, true); break; case 42: // Make X oil lamp. Glass.craftGlass(player, amount, 2, true); break; case 38: // Make X vial. Glass.craftGlass(player, amount, 3, true); break; case 44: // Make X Fishbowl Glass.craftGlass(player, amount, 4, true); break; case 39: // Make X orb. Glass.craftGlass(player, amount, 5, true); break; case 43: // Make X lantern lens Glass.craftGlass(player, amount, 6, true); break; case 45: // Make X dorgeshuun light orb. Glass.craftGlass(player, amount, 7, true); break; } break; case 763: // Bank inventory - X. player.getBank().setLastXAmount(amount); player.getBank().deposit(var.getSlot(), amount); player.getBank().refreshBank(); break; case 762: // Bank - X. player.getBank().setLastXAmount(amount); player.getBank().withdraw(var.getSlot(), amount); player.getBank().refreshBank(); break; case 336: // Trade/stake inventory - trade X. if (player.getTrade() != null) { player.getTrade().tradeItem(var.getSlot(), amount); break; } if (player.getDuel() != null) { player.getDuel().stakeItem(var.getSlot(), amount); break; } break; case 631: if (player.getDuel() != null) { player.getDuel().removeItem(var.getSlot(), amount); break; } break; case 335: // Trade/stake interface - remove X. player.getTrade().removeItem(var.getSlot(), amount); break; case 620: // Shop - buy X. player.getShopSession().buyItem(var.getSlot(), amount); break; case 105: //Grand Exchange custom quantity and price inputs. switch(var.getSlot()) { case 0: //custom enter quantity player.getGESession().setCustomAmount(amount); break; case 1: //custom enter per price player.getGESession().setCustomPrice(amount); break; } break; case 305: // What would you like to make? - 4 options if (player.getTemporaryAttribute("fletchType") == null) { return; } int logType = (int) player.getTemporaryAttribute("fletchType"); switch(var.getSlot()) { case 0: MakeBows.cutLog(player, amount, logType, 0, (player.getTemporaryAttribute("stringingBow") == null ? false : (bool)player.getTemporaryAttribute("stringingBow")), true); break; case 1: MakeBows.cutLog(player, amount, logType, 1, (player.getTemporaryAttribute("stringingBow") == null ? false : (bool)player.getTemporaryAttribute("stringingBow")), true); break; case 2: MakeBows.cutLog(player, amount, 0, 2, false, true); break; case 3: MakeBows.cutLog(player, amount, 0, 3, false, true); break; } break; case 306: // What would you like to make? - 5 options switch(var.getSlot()) { case 0: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; case 1: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; case 2: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; case 3: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; case 4: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; } break; case 309: // What would you like to make - 1 option if (var.getSlot() >= 50 && var.getSlot() <= 60) { // Cut gem Jewellery.cutGem(player, craftType, amount, true); break; } else if (var.getSlot() >= 100 && var.getSlot() <= 110) { // String amulet Jewellery.stringAmulet(player, craftType, amount, true); break; } switch(var.getSlot()) { case 0: MakeXbow.createXbow(player, amount, (int) (player.getTemporaryAttribute("bowType2") == null ? -1 : (int) player.getTemporaryAttribute("bowType2")), (bool) (player.getTemporaryAttribute("stringingBow") == null ? false :(bool) player.getTemporaryAttribute("stringingBow")), true); break; case 1: MakeBows.cutLog(player, amount, (int) (player.getTemporaryAttribute("fletchType") == null ? -1 : (int) player.getTemporaryAttribute("fletchType")), (int) (player.getTemporaryAttribute("bowType") == null ? -1 : (int) player.getTemporaryAttribute("bowType")), true, true); break; case 2: Herblore.grindIngredient(player, amount, true); break; case 3: Herblore.makeUnfinishedPotion(player, amount, true); break; case 4: Herblore.completePotion(player, amount, true); break; case 5: Cooking.cookItem(player, amount, true, player.getTemporaryAttribute("cookingFireLocation") != null); break; case 6: MakeAmmo.makeBoltTip(player, (int) (player.getTemporaryAttribute("boltTips") == null ? -1 : (int) player.getTemporaryAttribute("boltTips")), amount, true); break; } break; case 311: // Smelting interface switch(var.getSlot()) { case 13: // Bronze Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 17: // Blurite Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 21: // Iron Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 25: // Silver Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 29: // Steel Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 33: // Gold Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 37: // Mithril Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 41: // Adamant Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 45: // Rune Smelting.smeltOre(player, var.getSlot(), true, amount); break; } break; case 300: // Smithing interface. if (player.getTemporaryAttribute("smithingItem") == null) { return; } SmithBar item = (SmithBar) player.getTemporaryAttribute("smithingItem"); if (item != null) { item.setAmount(amount); } Smithing.smithItem(player, var.getSlot(), amount, false); break; } player.removeTemporaryAttribute("interfaceVariable"); }
private void handleClickFive(Player player, Packet packet) { int interfaceId = packet.readUShort(); int child = packet.readUShort(); int slot = packet.readUShort(); Console.WriteLine("InterfaceOption 5: interfaceId: " + interfaceId); switch(interfaceId) { case 763: // Bank inventory - X. player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot)); break; case 762: // Bank - X. player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot)); break; case 336: // Trade inventory - trade X. player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot)); break; case 335: // Trade interface - remove X. player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot)); break; case 631: // Duel interface - remove All if (player.getDuel() != null) { player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot)); break; } break; case 620: // Shop - buy X/buy 50. if (player.getShopSession().isInMainStock()) { player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot)); } else { player.getShopSession().buyItem(slot, 50); } break; case 621: // Shop - Sell 50. player.getShopSession().sellItem(slot, 50); break; case 590: // Clan chat setup Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername()); if (clan == null) { player.getPackets().sendMessage("Please create your clan chat before changing settings."); break; } switch(child) { case 23: // "Who can enter chat" - sergeant. clan.setEnterRights(Clan.ClanRank.SERGEANT); player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23); break; case 24: // "Who can talk in chat" - sergeant. clan.setTalkRights(Clan.ClanRank.SERGEANT); player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24); break; case 25: // // "Who can kick in chat" - sergeant. clan.setKickRights(Clan.ClanRank.SERGEANT); player.getPackets().modifyText(clan.getRankString(clan.getKickRights()), 590, 25); break; case 26: // "Who can share loot" - sergeant. clan.setLootRights(Clan.ClanRank.SERGEANT); player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26); break; } break; } }
private void handleClickFour(Player player, Packet packet) { int interfaceId = packet.readUShort(); int child = packet.readUShort(); int slot = packet.readUShort(); Console.WriteLine("InterfaceOption 4: interfaceId: " + interfaceId); switch(interfaceId) { case 763: // Bank inventory - Custom amount. player.getBank().deposit(slot, player.getBank().getLastXAmount()); player.getBank().refreshBank(); break; case 762: // Bank - Custom amount. player.getBank().withdraw(slot, player.getBank().getLastXAmount()); player.getBank().refreshBank(); break; case 154: // Craft normal leather. player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(154, child)); break; case 542: // Glassblowing. switch(child) { case 40: // Make X beer glass. case 41: // Make X candle lantern. case 42: // Make X oil lamp. case 38: // Make X vial. case 44: // Make X Fishbowl case 39: // Make X orb. case 43: // Make X lantern lens case 45: // Make X dorgeshuun light orb. player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(542, child)); break; } break; case 336: // Trade/stake inventory - trade all. if (player.getTrade() != null) { player.getTrade().tradeItem(slot, player.getInventory().getItemAmount(player.getInventory().getItemInSlot(slot))); break; } if (player.getDuel() != null) { player.getDuel().stakeItem(slot, player.getInventory().getItemAmount(player.getInventory().getItemInSlot(slot))); break; } break; case 335: // Trade interface - remove all. player.getTrade().removeItem(slot, player.getTrade().getItemAmount(player.getTrade().getItemInSlot(slot))); break; case 631: // Duel interface - remove All if (player.getDuel() != null) { player.getDuel().removeItem(slot, player.getDuel().getItemAmount(player.getDuel().getItemInSlot(slot))); break; } break; case 620: // Shop - buy 10. player.getShopSession().buyItem(slot, 10); break; case 621: // Shop - sell 10. player.getShopSession().sellItem(slot, 10); break; case 590: // Clan chat setup Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername()); if (clan == null) { player.getPackets().sendMessage("Please create your clan chat before changing settings."); break; } switch(child) { case 23: // "Who can enter chat" - corporal. clan.setEnterRights(Clan.ClanRank.CORPORAL); player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23); break; case 24: // "Who can talk in chat" - corporal. clan.setTalkRights(Clan.ClanRank.CORPORAL); player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24); break; case 25: // // "Who can kick in chat" - corporal. clan.setKickRights(Clan.ClanRank.CORPORAL); player.getPackets().modifyText(clan.getRankString(clan.getKickRights()), 590, 25); break; case 26: // "Who can share loot" - corporal. clan.setLootRights(Clan.ClanRank.CORPORAL); player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26); break; } break; } }
private void handleClickThree(Player player, Packet packet) { int interfaceId = packet.readUShort(); int child = packet.readUShort(); int slot = packet.readUShort(); Console.WriteLine("InterfaceOption 3: interfaceId: " + interfaceId); switch(interfaceId) { case 154: // Craft normal leather. Leather.craftNormalLeather(player, child, player.getInventory().getItemAmount(1741), true); break; case 542: // Glassblowing. int totalGlass = player.getInventory().getItemAmount(1775); switch(child) { case 40: // Make all beer glass. Glass.craftGlass(player, totalGlass, 0, true); break; case 41: // Make all candle lantern. Glass.craftGlass(player, totalGlass, 1, true); break; case 42: // Make all oil lamp. Glass.craftGlass(player, totalGlass, 2, true); break; case 38: // Make all vial. Glass.craftGlass(player, totalGlass, 3, true); break; case 44: // Make all Fishbowl Glass.craftGlass(player, totalGlass, 4, true); break; case 39: // Make all orb. Glass.craftGlass(player, totalGlass, 5, true); break; case 43: // Make all lantern lens Glass.craftGlass(player, totalGlass, 6, true); break; case 45: // Make all dorgeshuun light orb. Glass.craftGlass(player, totalGlass, 7, true); break; } break; case 763: // Bank inventory - 10. player.getBank().deposit(slot, 10); player.getBank().refreshBank(); break; case 762: // Bank - 10. player.getBank().withdraw(slot, 10); player.getBank().refreshBank(); break; case 336: // Trade/stake inventory - trade 10. if (player.getTrade() != null) { player.getTrade().tradeItem(slot, 10); break; } if (player.getDuel() != null) { player.getDuel().stakeItem(slot, 10); break; } break; case 335: // Trade interface - remove 10. player.getTrade().removeItem(slot, 10); break; case 631: // Duel interface - remove 10. if (player.getDuel() != null) { player.getDuel().removeItem(slot, 5); break; } break; case 620: // Shop - buy 5. player.getShopSession().buyItem(slot, 5); break; case 621: // Shop - sell 5. player.getShopSession().sellItem(slot, 5); break; case 590: // Clan chat setup Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername()); if (clan == null) { player.getPackets().sendMessage("Please create your clan chat before changing settings."); break; } switch(child) { case 23: // "Who can enter chat" - recruit. clan.setEnterRights(Clan.ClanRank.RECRUIT); player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23); break; case 24: // "Who can talk in chat" - recruit. clan.setTalkRights(Clan.ClanRank.RECRUIT); player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24); break; case 26: // "Who can share loot" - recruit. clan.setLootRights(Clan.ClanRank.RECRUIT); player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26); break; } break; } }
private void handleClickTwo(Player player, Packet packet) { int interfaceId = packet.readUShort(); int child = packet.readUShort(); int slot = packet.readUShort(); Console.WriteLine("InterfaceOption 2: interfaceId: " + interfaceId); switch(interfaceId) { case 105: // GE Interface switch(child) { case 209: // "Collect" and "Collect-items" option player.getGESession().collectSlot1(false); break; case 211: // Left box "Collect" option (coins) player.getGESession().collectSlot2(); break; } break; case 154: // Craft normal leather. Leather.craftNormalLeather(player, child, 5, true); break; case 542: // Glassblowing. switch(child) { case 40: // Make 5 beer glass. Glass.craftGlass(player, 5, 0, true); break; case 41: // Make 5 candle lantern. Glass.craftGlass(player, 5, 1, true); break; case 42: // Make 5 oil lamp. Glass.craftGlass(player, 5, 2, true); break; case 38: // Make 5 vial. Glass.craftGlass(player, 5, 3, true); break; case 44: // Make 5 Fishbowl Glass.craftGlass(player, 5, 4, true); break; case 39: // Make 5 orb. Glass.craftGlass(player, 5, 5, true); break; case 43: // Make 5 lantern lens Glass.craftGlass(player, 5, 6, true); break; case 45: // Make 5 dorgeshuun light orb. Glass.craftGlass(player, 5, 7, true); break; } break; case 763: // Bank inventory - 5. player.getBank().deposit(slot, 5); player.getBank().refreshBank(); break; case 762: // Bank - 5. player.getBank().withdraw(slot, 5); player.getBank().refreshBank(); break; case 336: // Trade/stake inventory - trade 5. if (player.getTrade() != null) { player.getTrade().tradeItem(slot, 5); break; } if (player.getDuel() != null) { player.getDuel().stakeItem(slot, 5); break; } break; case 631: // Duel interface - remove 5 if (player.getDuel() != null) { player.getDuel().removeItem(slot, 5); break; } break; case 335: // Trade interface - remove 5. player.getTrade().removeItem(slot, 5); break; case 620: // Shop - buy 1. player.getShopSession().buyItem(slot, 1); break; case 621: // Shop - sell 1. player.getShopSession().sellItem(slot, 1); break; case 590: // Clan chat setup Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername()); if (clan == null) { player.getPackets().sendMessage("Please create your clan chat before changing settings."); break; } switch(child) { case 23: // "Who can enter chat" - any friends. clan.setEnterRights(Clan.ClanRank.FRIEND); player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23); break; case 24: // "Who can talk in chat" - any friends. clan.setTalkRights(Clan.ClanRank.FRIEND); player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24); break; case 26: // "Who can share loot" - any friends. clan.setLootRights(Clan.ClanRank.FRIEND); player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26); break; } break; } }
private void handleActionButton(Player player, Packet packet) { int interfaceId = packet.readUShort(); ushort buttonId = packet.readUShort(); ushort buttonId2 = 0; if(packet.getLength() >= 6) { buttonId2 = packet.readUShort(); } if(buttonId2 == 65535) { buttonId2 = 0; } Console.WriteLine("button = " + interfaceId + " " +buttonId + " " +buttonId2); switch(interfaceId) { case 751: switch(buttonId) { case 27: // Report Abuse button click //This is just a test. (you need to code a Static Handler for ReportAbuse. player.getPackets().displayInterface(553); //Opens Report Abuse box break; } break; case 374: // Tzhaar fight pits viewing orb Server.getMinigames().getFightPits().useOrb(player, buttonId); break; case 389: // GE Item Search "X" for closing it. player.getPackets().sendInterface(0, 752, 6, 137); // Removes the item search break; case 107: // GE Sell inventory. if (player.getGESession() == null) { break; } switch(buttonId) { case 18: // Offer player.getGESession().offerSellItem(buttonId2); break; } break; case 105: // GE interface if (player.getGESession() == null) { break; } switch(buttonId) { case 209: // Collect-notes player.getGESession().collectSlot1(true); break; case 203: // Abort offer player.getGESession().abortOffer(); break; case 31: // Sell, box 1 player.getGESession().newSellOffer(0); break; case 30: // Buy, box 1 player.getGESession().newBuyOffer(0); break; case 18: // Check status, box 1 player.getGESession().checkOffer(0); break; case 46: // Buy, box 2 player.getGESession().newBuyOffer(1); break; case 47: // Sell, box 2 player.getGESession().newSellOffer(1); break; case 34: // Check status, box 2 player.getGESession().checkOffer(1); break; case 62: // Buy, box 3 player.getGESession().newBuyOffer(2); break; case 63: // Sell, box 3 player.getGESession().newSellOffer(2); break; case 50: // Check status, box 3 player.getGESession().checkOffer(2); break; case 81: // Buy, box 4 player.getGESession().newBuyOffer(3); break; case 82: // Sell, box 4 player.getGESession().newSellOffer(3); break; case 69: // Check status, box 4 player.getGESession().checkOffer(3); break; case 100: // Buy, box 5 player.getGESession().newBuyOffer(4); break; case 101: // Sell, box 5 player.getGESession().newSellOffer(4); break; case 88: // Check status, box 5 player.getGESession().checkOffer(4); break; case 119: // Buy, box 6 player.getGESession().newBuyOffer(5); break; case 120: // Sell, box 6 player.getGESession().newSellOffer(5); break; case 107: // Check status, box 6 player.getGESession().checkOffer(5); break; case 127: // The "back" button player.getGESession().goBackToGrandExchange(); break; case 194: // Search for item player.getGESession().openItemSearch(); break; case 159: // Increment amount by 1 player.getGESession().incrementAmount(1, false); break; case 157: // Decrease amount by 1 player.getGESession().decreaseAmount(1); break; case 162: // Increase amount by +1 player.getGESession().incrementAmount(1, true); break; case 164: // Increase amount by +10 player.getGESession().incrementAmount(10, true); break; case 166: // Increase amount by +100 player.getGESession().incrementAmount(100, true); break; case 168: // Increase amount by +1k (or All if selling) player.getGESession().incrementAmount(1000, true); break; case 170: //custom enter quantity player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(105, 0)); break; case 185: //custom enter per price player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(105, 1)); break; case 177: // Set price to minimum player.getGESession().setPrice(0); break; case 180: // Set price to medium player.getGESession().setPrice(1); break; case 183: // Set price to maximum player.getGESession().setPrice(2); break; case 171: // Set price -1 player.getGESession().setPrice(3); break; case 173: // Set price +1 player.getGESession().setPrice(4); break; case 190: // Confirm offer player.getGESession().confirmOffer(); break; } break; case 161: // Slayer points interfaces case 163: case 164: Slayer.handlePointsInterface(player, interfaceId, buttonId); break; case 675: // Craft jewellery: player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(675, buttonId)); break; case 154: // Craft normal leather. Leather.craftNormalLeather(player, buttonId, 1, true); break; case 542: // Craft glass. switch (buttonId) { case 40: // Make 1 beer glass. Glass.craftGlass(player, 1, 0, true); break; case 41: // Make 1 candle lantern. Glass.craftGlass(player, 1, 1, true); break; case 42: // Make 1 oil lamp. Glass.craftGlass(player, 1, 2, true); break; case 38: // Make 1 vial. Glass.craftGlass(player, 1, 3, true); break; case 44: // Make 1 Fishbowl Glass.craftGlass(player, 1, 4, true); break; case 39: // Make 1 orb. Glass.craftGlass(player, 1, 5, true); break; case 43: // Make 1 lantern lens Glass.craftGlass(player, 1, 6, true); break; case 45: // Make 1 dorgeshuun light orb. Glass.craftGlass(player, 1, 7, true); break; } break; case 271 : // Prayer tab. if (!Prayer.canUsePrayer(player, buttonId)) { Prayer.deactivateAllPrayers(player); break; } switch(buttonId) { case 5: // Thick skin. Prayer.togglePrayer(player, PrayerData.Prayer.THICK_SKIN); break; case 15: // Rock skin. Prayer.togglePrayer(player, PrayerData.Prayer.ROCK_SKIN); break; case 31: // Steel skin. Prayer.togglePrayer(player, PrayerData.Prayer.STEEL_SKIN); break; case 7: // Burst of strength. Prayer.togglePrayer(player, PrayerData.Prayer.BURST_OF_STRENGTH); break; case 17: // Superhuman strength. Prayer.togglePrayer(player, PrayerData.Prayer.SUPERHUMAN_STRENGTH); break; case 33: // Ultimate strength. Prayer.togglePrayer(player, PrayerData.Prayer.ULTIMATE_STRENGTH); break; case 9: // Clarity of thought. Prayer.togglePrayer(player, PrayerData.Prayer.CLARITY_OF_THOUGHT); break; case 19: // Improved reflexes. Prayer.togglePrayer(player, PrayerData.Prayer.IMPROVED_REFLEXES); break; case 35: // Incredible reflexes. Prayer.togglePrayer(player, PrayerData.Prayer.INCREDIBLE_REFLEXES); break; case 37: // Magic protect. Prayer.togglePrayer(player, PrayerData.Prayer.PROTECT_FROM_MAGIC); break; case 39: // Ranged protect. Prayer.togglePrayer(player, PrayerData.Prayer.PROTECT_FROM_RANGED); break; case 41: // Melee protect. Prayer.togglePrayer(player, PrayerData.Prayer.PROTECT_FROM_MELEE); break; case 47: // Retribution. Prayer.togglePrayer(player, PrayerData.Prayer.RETRIBUTION); break; case 49: // Redemption. Prayer.togglePrayer(player, PrayerData.Prayer.REDEMPTION); break; case 51: // Smite. Prayer.togglePrayer(player, PrayerData.Prayer.SMITE); break; case 55: // Chivalry. Prayer.togglePrayer(player, PrayerData.Prayer.CHIVALRY); break; case 57: // Piety. Prayer.togglePrayer(player, PrayerData.Prayer.PIETY); break; case 25: // Protect item. Prayer.togglePrayer(player, PrayerData.Prayer.PROTECT_ITEM); break; case 21: // Rapid restore Prayer.togglePrayer(player, PrayerData.Prayer.RAPID_RESTORE); break; case 23: // Rapid heal. Prayer.togglePrayer(player, PrayerData.Prayer.RAPID_HEAL); break; case 11: // Sharp eye. Prayer.togglePrayer(player, PrayerData.Prayer.SHARP_EYE); break; case 27: // Hawk Eye. Prayer.togglePrayer(player, PrayerData.Prayer.HAWK_EYE); break; case 43: // Eagle Eye. Prayer.togglePrayer(player, PrayerData.Prayer.EAGLE_EYE); break; case 13: // Mystic will. Prayer.togglePrayer(player, PrayerData.Prayer.MYSTIC_WILL); break; case 29: // Mystic Lore. Prayer.togglePrayer(player, PrayerData.Prayer.MYSTIC_LORE); break; case 45: // Mystic Might. Prayer.togglePrayer(player, PrayerData.Prayer.MYSTIC_MIGHT); break; } break; case 90: // Staff attack interface. switch(buttonId) { case 5: // Select spell (Magic XP) MagicData.configureSelectSpellInterface(player); break; case 9: // Auto retaliate. player.toggleAutoRetaliate(); break; default: MagicData.cancelAutoCast(player, true); AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 388: // Ancient magic autocast select spell. switch(buttonId) { case 0: // Smoke rush. MagicData.setAutoCastSpell(player, 16, 8, true); break; case 1: // Shadow rush. MagicData.setAutoCastSpell(player, 17, 12, true); break; case 2: // Blood rush. MagicData.setAutoCastSpell(player, 18, 4, true); break; case 3: // Ice rush. MagicData.setAutoCastSpell(player, 19, 0, true); break; case 4: // Smoke burst. MagicData.setAutoCastSpell(player, 20, 10, true); break; case 5: // Shadow burst. MagicData.setAutoCastSpell(player, 21, 14, true); break; case 6: // Blood burst. MagicData.setAutoCastSpell(player, 22, 6, true); break; case 7: // Ice burst. MagicData.setAutoCastSpell(player, 23, 2, true); break; case 8: // Smoke blitz. MagicData.setAutoCastSpell(player, 24, 9, true); break; case 9: // Shadow blitz. MagicData.setAutoCastSpell(player, 25, 13, true); break; case 10: // Blood blitz. MagicData.setAutoCastSpell(player, 26, 5, true); break; case 11: // Ice blitz. MagicData.setAutoCastSpell(player, 27, 1, true); break; case 12: // Smoke barrage. MagicData.setAutoCastSpell(player, 28, 11, true); break; case 13: // Shadow barrage. MagicData.setAutoCastSpell(player, 29, 15, true); break; case 14: // Blood barrage. MagicData.setAutoCastSpell(player, 30, 7, true); break; case 15: // Ice barrage. MagicData.setAutoCastSpell(player, 31, 3, true); break; case 16: // Cancel. MagicData.cancelAutoCast(player, false); break; } break; case 406: // Void knight mace autocast select spell. switch(buttonId) { case 0: // Crumble undead. MagicData.setAutoCastSpell(player, 32, 22, false); break; case 1: // Guthix claws. MagicData.setAutoCastSpell(player, 34, 42, false); break; case 2: // Wind wave. MagicData.setAutoCastSpell(player, 12, 45, false); break; case 3: // Water wave. MagicData.setAutoCastSpell(player, 13, 48, false); break; case 4: // Earth wave. MagicData.setAutoCastSpell(player, 14, 52, false); break; case 5: // Fire wave. MagicData.setAutoCastSpell(player, 15, 55, false); break; case 6: // Cancel. MagicData.cancelAutoCast(player, false); break; } break; case 310: // Slayer staff autocast select spell. switch(buttonId) { case 0: // Crumble undead. MagicData.setAutoCastSpell(player, 32, 22, false); break; case 1: // Slayer dart. MagicData.setAutoCastSpell(player, 33, 31, false); break; case 2: // Wind wave. MagicData.setAutoCastSpell(player, 12, 45, false); break; case 3: // Water wave. MagicData.setAutoCastSpell(player, 13, 48, false); break; case 4: // Earth wave. MagicData.setAutoCastSpell(player, 14, 52, false); break; case 5: // Fire wave. MagicData.setAutoCastSpell(player, 15, 55, false); break; case 6: // Cancel. MagicData.cancelAutoCast(player, false); break; } break; case 319: // Normal magic autocast select spell. switch(buttonId) { case 0: // Wind strike. MagicData.setAutoCastSpell(player, 0, 1, false); break; case 1: // Water strike. MagicData.setAutoCastSpell(player, 1, 4, false); break; case 2: // Earth strike. MagicData.setAutoCastSpell(player, 2, 6, false); break; case 3: // Fire strike. MagicData.setAutoCastSpell(player, 3, 8, false); break; case 4: // Wind bolt. MagicData.setAutoCastSpell(player, 4, 10, false); break; case 5: // Water bolt. MagicData.setAutoCastSpell(player, 5, 14, false); break; case 6: // Earth bolt. MagicData.setAutoCastSpell(player, 6, 17, false); break; case 7: // Fire bolt. MagicData.setAutoCastSpell(player, 7, 20, false); break; case 8: // Wind blast. MagicData.setAutoCastSpell(player, 8, 24, false); break; case 9: // Water blast. MagicData.setAutoCastSpell(player, 9, 27, false); break; case 10: // Earth blast. MagicData.setAutoCastSpell(player, 10, 33, false); break; case 11: // Fire blast. MagicData.setAutoCastSpell(player, 11, 38, false); break; case 12: // Wind wave. MagicData.setAutoCastSpell(player, 12, 45, false); break; case 13: // Water wave. MagicData.setAutoCastSpell(player, 13, 48, false); break; case 14: // Earth wave. MagicData.setAutoCastSpell(player, 14, 52, false); break; case 15: // Fire wave. MagicData.setAutoCastSpell(player, 15, 55, false); break; case 16: // Cancel. MagicData.cancelAutoCast(player, false); break; } break; case 182: // Logout tab. player.getPackets().logout(); break; case 261: // Settings tab. switch(buttonId) { case 16: // Display settings. player.getPackets().displayInterface(742); break; case 18: // Audio settings. player.getPackets().displayInterface(743); break; case 3: // Run toggle. if(!player.getWalkingQueue().isRunToggled()) { player.getWalkingQueue().setRunToggled(true); player.getPackets().sendConfig(173, 1); } else { player.getWalkingQueue().setRunToggled(false); player.getPackets().sendConfig(173, 0); } break; case 4: // Chat effect toggle. if(!player.isChatEffectsEnabled()) { player.setChatEffectsEnabled(true); player.getPackets().sendConfig(171, 0); } else { player.setChatEffectsEnabled(false); player.getPackets().sendConfig(171, 1); } break; case 5: // Split private chat toggle. if(!player.isPrivateChatSplit()) { player.setPrivateChatSplit(true); player.getPackets().sendConfig(287, 1); } else { player.setPrivateChatSplit(false); player.getPackets().sendConfig(287, 0); } break; case 7: // Accept aid toggle. if(!player.isAcceptAidEnabled()) { player.setAcceptAidEnabled(true); player.getPackets().sendConfig(427, 1); } else { player.setAcceptAidEnabled(false); player.getPackets().sendConfig(427, 0); } break; case 6: // Mouse buttons toggle. if(!player.isMouseTwoButtons()) { player.setMouseTwoButtons(true); player.getPackets().sendConfig(170, 0); } else { player.setMouseTwoButtons(false); player.getPackets().sendConfig(170, 1); } break; } break; case 589: // Clan chat if (buttonId == 9) { foreach(long friend in player.getFriends().getFriendsList()) { player.getPackets().sendFriend(friend, player.getFriends().getWorld(friend)); } Server.getClanManager().openClanSetup(player); break; } break; case 590: // Clan chat setup Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername()); if (clan == null) { break; } switch(buttonId) { case 22: // Clan name player.getPackets().displayEnterText("Enter clan name :"); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(590, 0)); break; case 23: // "Who can enter chat" - anyone. clan.setEnterRights(Clan.ClanRank.NO_RANK); player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23); break; case 24: // "Who can talk in chat" - anyone. clan.setTalkRights(Clan.ClanRank.NO_RANK); player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24); break; case 26: // "Who can share loot" - anyone. clan.setLootRights(Clan.ClanRank.NO_RANK); player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26); break; } break; case 763: // Bank inventory switch(buttonId) { case 0: // Deposit 1. player.getBank().deposit(buttonId2, 1); player.getBank().refreshBank(); break; } break; case 762: // Bank switch(buttonId) { case 73: // withdraw 1. player.getBank().withdraw(buttonId2, 1); player.getBank().refreshBank(); break; case 16: // Note item. player.getBank().asNote(); break; case 41: // first (main) bank tab player.getBank().setCurrentTab(10); break; case 39: // first bank tab player.getBank().setCurrentTab(2); break; case 37: // second bank tab player.getBank().setCurrentTab(3); break; case 35: // third bank tab player.getBank().setCurrentTab(4); break; case 33: // fourth bank tab player.getBank().setCurrentTab(5); break; case 31: // fifth bank tab player.getBank().setCurrentTab(6); break; case 29: // sixth bank tab player.getBank().setCurrentTab(7); break; case 27: // seventh bank tab player.getBank().setCurrentTab(8); break; case 25: // eighth bank tab player.getBank().setCurrentTab(9); break; } break; case 626: // Stake duel confirmation interface. if (buttonId == 53) { if (player.getDuel() != null) { player.getDuel().acceptDuel(); break; } } break; case 631: // Stake duel first interface. if (player.getDuel() != null) { if (buttonId == 103) { player.getDuel().removeItem(buttonId2, 1); break; } else { player.getDuel().toggleDuelRules(buttonId); break; } } break; case 387: // Equipment tab. switch(buttonId) { case 55: // Character display. player.getEquipment().displayEquipmentScreen(); break; case 52: // Items kept on death. ProtectedItems.displayItemsInterface(player); break; } break; case 274: // Quest tab. switch(buttonId) { case 3: // Achievment diary toggle. player.getPackets().sendTab(85, 259); player.setAchievementDiaryTab(true); break; } break; case 259: // Achievment diary tab. switch(buttonId) { case 8: // Quest tab toggle. player.getPackets().sendTab(85, 274); player.setAchievementDiaryTab(false); break; } break; case 620: // Shop interface. if (player.getShopSession() == null) { return; } switch(buttonId) { case 26: // Player stock tab. player.getShopSession().openPlayerShop(); break; case 25: // Main stock tab. player.getShopSession().openMainShop(); break; case 23: // Value (main stock) case 24: // Value (player stock) player.getShopSession().valueItem(buttonId2, false); break; } break; case 621: // Shop inventory. if (player.getShopSession() == null) { return; } switch(buttonId) { case 0: // Value (player stock) player.getShopSession().valueItem(buttonId2, true); break; } break; case 192: // Normal Magic tab. switch(buttonId) { case 0: // Home Teleport. Teleport.homeTeleport(player); break; case 15: // Varrock teleport. Teleport.teleport(player, 0); break; case 18: // Lumbridge teleport. Teleport.teleport(player, 1); break; case 21: // Falador teleport. Teleport.teleport(player, 2); break; case 23: // POH teleport. player.getPackets().sendMessage("This teleport is unavailable."); break; case 26: // Camelot teleport. Teleport.teleport(player, 3); break; case 32: // Ardougne teleport. Teleport.teleport(player, 4); break; case 37: // Watchtower teleport. player.getPackets().sendMessage("This teleport is unavailable."); //Teleport.teleport(player, 5); break; case 44: // Trollheim teleport. Teleport.teleport(player, 6); break; case 47: // Ape Atoll teleport. player.getPackets().sendMessage("This teleport is unavailable."); break; case 58: // Charge. MagicCombat.castCharge(player); break; } break; case 193: // Ancient magic tab. switch(buttonId) { case 20: // Paddewwa teleport. Teleport.teleport(player, 7); break; case 21: // Senntisten teleport. Teleport.teleport(player, 8); break; case 22: // Kharyrll teleport. Teleport.teleport(player, 9); break; case 23: // Lassar teleport. Teleport.teleport(player, 10); break; case 24: // Dareeyak teleport. Teleport.teleport(player, 11); break; case 25: // Carrallanger teleport. Teleport.teleport(player, 12); break; case 27: // Ghorrock teleport. Teleport.teleport(player, 14); break; case 26: // Annakarl teleport. Teleport.teleport(player, 13); break; case 28: // Ancients Home teleport. Teleport.homeTeleport(player); break; } break; case 13: // Bank pin buttons. if (buttonId == 29) { player.getBank().forgotPin(); break; } player.getBank().handleEnterPin(buttonId); break; case 14: // Bank pin settings. switch(buttonId) { case 60: // Set new bank pin. player.getBank().displayFirstConfirmation(); break; case 61: // Change recovery delay. player.getBank().changePinDelay(); break; case 91: // "No, I might forget it!". if (player.getBank().isPinPending()) { player.getBank().cancelPendingPin(); break; } player.getBank().openPinSettings(2); break; case 89: // Yes i want to set a pin. if (player.getBank().isPinPending()) { player.getBank().verifyPin(true); break; } player.getBank().openEnterPin(); break; case 65: // Cancel pin that's pending. player.getBank().openPinSettings(4); break; case 62: // Change pin. player.getBank().changePin(); break; case 63: // Delete pin. player.getBank().deletePin(); break; } break; case 464: // Emote tab. Emotes.emote(player, buttonId); break; case 320: // Skills Tab. SkillMenu.display(player, buttonId); break; case 499: // Skill menu side menu. SkillMenu.subMenu(player, buttonId); break; case 336: // Trade/duel inventory - trade 1. if (player.getTrade() != null) { player.getTrade().tradeItem(buttonId2, 1); break; } if (player.getDuel() != null) { player.getDuel().stakeItem(buttonId2, 1); break; } break; case 335: // Trade interface. if (player.getTrade() == null) { break; } switch(buttonId) { case 16: // Accept trade. player.getTrade().accept(); break; case 18: // Decline trade. player.getTrade().decline(); break; case 30: // Offer 1 player.getTrade().removeItem(buttonId2, 1); break; } break; case 334: // Trade confirmation. if (player.getTrade() == null) { break; } switch(buttonId) { case 21: // Decline trade. player.getTrade().decline(); break; case 20: // Accept trade. player.getTrade().accept(); break; } break; case 750: // Run button if(!player.getWalkingQueue().isRunToggled()) { player.getWalkingQueue().setRunToggled(true); player.getPackets().sendConfig(173, 1); } else { player.getWalkingQueue().setRunToggled(false); player.getPackets().sendConfig(173, 0); } break; case 667: // Equipment/bonuses interface. if (buttonId == 14) { player.getEquipment().unequipItem((ItemData.EQUIP)buttonId2); break; } break; case 771: // Character design interface. ConfigureAppearance.sortButton(player, buttonId); break; case 311: // Smelt interface. Smelting.smeltOre(player, buttonId, true, -1); break; case 300: // Bar smithing interface. Smithing.smithItem(player, buttonId, 1, true); break; case 92: // Unarmed attack interface. switch(buttonId) { case 24: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 85: // Spear attack interface. switch(buttonId) { case 8: // Special attack. player.getSpecialAttack().toggleSpecBar(); break; case 24: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 93: // Whip attack interface. switch(buttonId) { case 8: // Special attack. player.getSpecialAttack().toggleSpecBar(); break; case 24: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 89: // Dagger attack interface. switch(buttonId) { case 10: // Special attack. player.getSpecialAttack().toggleSpecBar(); break; case 26: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 82: // Longsword/scimitar attack interface. switch(buttonId) { case 10: // Special attack. player.getSpecialAttack().toggleSpecBar(); break; case 26: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 78: // Claw attack interface. switch(buttonId) { case 10: // Special attack. player.getSpecialAttack().toggleSpecBar(); break; case 26: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 81: // Godsword attack interface. switch(buttonId) { case 10: // Special attack. player.getSpecialAttack().toggleSpecBar(); break; case 26: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 88: // Mace attack interface. switch(buttonId) { case 10: // Special attack. player.getSpecialAttack().toggleSpecBar(); break; case 26: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 76: // Granite maul attack interface. switch(buttonId) { case 8: // Special attack. player.getSpecialAttack().toggleSpecBar(); break; case 24: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 77: // Bow attack interface. switch(buttonId) { case 11: // Special attack. player.getSpecialAttack().toggleSpecBar(); break; case 27: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 75: // Battleaxe attack interface. switch(buttonId) { case 10: // Special attack. player.getSpecialAttack().toggleSpecBar(); player.getSpecialAttack().dragonBattleaxe(); break; case 26: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 91: // Thrown weapon switch(buttonId) { case 24: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 430: // Lunar interface switch(buttonId) { case 14: // Vengeance Lunar.castLunarSpell(player, buttonId); break; } break; case 102: // Items on death interface if (buttonId == 18) player.getPackets().sendMessage("You will keep this item if you should you die."); else player.getPackets().sendMessage("You will lose this item if you should you die."); break; default: if (interfaceId != 548 && interfaceId != 751) { Console.WriteLine("Unhandled ActionButton : " + interfaceId + " " + buttonId + " " + buttonId2); } break; } }