コード例 #1
0
	    private void handleEnterAmount(Player player, Packet packet) {
		    if (player.getTemporaryAttribute("interfaceVariable") == null) {
			    player.getPackets().sendMessage("An error occured, please try again.");
			    return;
		    }
		    EnterVariable var = (EnterVariable) player.getTemporaryAttribute("interfaceVariable");
		    int craftType = (int) (player.getTemporaryAttribute("craftType") == null ? -1 : (int) player.getTemporaryAttribute("craftType")); // 'Category' of item to craft
		    int amount = packet.readInt();
		    switch(var.getInterfaceId()) {
			    case 675: // Jewellery crafting
				    Jewellery.makeJewellery(player, var.getSlot(), amount, true);
				    break;
				
			    case 304: // Dragonhide crafting.
				    int leatherType = (int) (player.getTemporaryAttribute("leatherCraft") == null ? -1 : (int) player.getTemporaryAttribute("leatherCraft")); // Type of leather to craft.
				    switch (var.getSlot()) {
					    case 0:
						    if (leatherType != -1) {
							    Leather.craftDragonHide(player, 1, 0, leatherType, true); // Body
							    break;
						    } else if (craftType == 6) { // Ball of wool
							    Spinning.craftSpinning(player, amount, 0, true);
							    break;
						    }
						    break;
						
					    case 1:
						    if (craftType == 6) { // Bowstring
							    Spinning.craftSpinning(player, amount, 1, true);
							    break;
						    }
						    break;
						
					    case 2:
						     if (craftType == 6) { // Crossbow string
							    Spinning.craftSpinning(player, amount, 2, true);
							    break;
						    }
						     break;
						
					    case 4:
						    Leather.craftDragonHide(player, 1, 4, leatherType, true); // Vambraces
						    break;
						
					    case 8:
						    Leather.craftDragonHide(player, 1, 8, leatherType, true); // Chaps
						    break;
				    }
				    break;
				
			    case 303:
				    switch(var.getSlot()) {
					    case 120: // Unholy symbol
						    Silver.newSilverItem(player, amount, var.getSlot(), true);
						    break;
						
					    case 121: // Tiara
						    Silver.newSilverItem(player, amount, var.getSlot(), true);
						    break;
				    }
				    break;
				
			    case 154: // Craft normal leather.
				    if (var.getSlot() >= 28 && var.getSlot() <= 34) {
					    Leather.craftNormalLeather(player, var.getSlot(), amount, true);
					    break;
				    }
				    break;
			
			    case 542: // Glassblowing.
				    switch(var.getSlot()) {
					    case 40: // Make X beer glass.
						    Glass.craftGlass(player, amount, 0, true);
						    break;
						
					    case 41: // Make X candle lantern.
						    Glass.craftGlass(player, amount, 1, true);
						    break;
						
					    case 42: // Make X oil lamp.
						    Glass.craftGlass(player, amount, 2, true);
						    break;
						
					    case 38: // Make X vial.
						    Glass.craftGlass(player, amount, 3, true);
						    break;
						
					    case 44: // Make X Fishbowl
						    Glass.craftGlass(player, amount, 4, true);
						    break;
						
					    case 39: // Make X orb.
						    Glass.craftGlass(player, amount, 5, true);
						    break;
						
					    case 43: // Make X lantern lens
						    Glass.craftGlass(player, amount, 6, true);
						    break;
						
					    case 45: // Make X dorgeshuun light orb.
						    Glass.craftGlass(player, amount, 7, true);
						    break;
				    }
				    break;
			
			    case 763: // Bank inventory - X.
				    player.getBank().setLastXAmount(amount);
				    player.getBank().deposit(var.getSlot(), amount);
				    player.getBank().refreshBank();
				    break;
				
			    case 762: // Bank - X.
				    player.getBank().setLastXAmount(amount);
				    player.getBank().withdraw(var.getSlot(), amount);
				    player.getBank().refreshBank();
				    break;
				
 			    case 336: // Trade/stake inventory - trade X.
 				    if (player.getTrade() != null) {
	 				    player.getTrade().tradeItem(var.getSlot(), amount);
	 				    break;
				    }
 				    if (player.getDuel() != null) {
 					    player.getDuel().stakeItem(var.getSlot(), amount);
 					    break;
 				    }
 				    break;
 				
 			    case 631:
 				    if (player.getDuel() != null) {
 					    player.getDuel().removeItem(var.getSlot(), amount);
 					    break;
 				    }
 				    break; 
 				
 			    case 335: // Trade/stake interface - remove X.
 				    player.getTrade().removeItem(var.getSlot(), amount);
 				    break;
 				
			    case 620: // Shop - buy X.
 				    player.getShopSession().buyItem(var.getSlot(), amount);
 				    break;

                case 105: //Grand Exchange custom quantity and price inputs.
                    switch(var.getSlot()) {
                        case 0: //custom enter quantity
                            player.getGESession().setCustomAmount(amount);
                            break;
                        case 1: //custom enter per price
                            player.getGESession().setCustomPrice(amount);
                            break;
                    }
                    break;

			    case 305: // What would you like to make? - 4 options
				    if (player.getTemporaryAttribute("fletchType") == null) {
					    return;
				    }
				    int logType = (int) player.getTemporaryAttribute("fletchType");
				    switch(var.getSlot()) {
					    case 0:
						    MakeBows.cutLog(player, amount, logType, 0, (player.getTemporaryAttribute("stringingBow") == null ? false : (bool)player.getTemporaryAttribute("stringingBow")), true);
						    break;
						
					    case 1:
						    MakeBows.cutLog(player, amount, logType, 1, (player.getTemporaryAttribute("stringingBow") == null ? false : (bool)player.getTemporaryAttribute("stringingBow")), true);
						    break;
						
					    case 2:
						    MakeBows.cutLog(player, amount, 0, 2, false, true);
						    break;
						
					    case 3:
						    MakeBows.cutLog(player, amount, 0, 3, false, true);
						    break;
				    }
				    break;
				
			    case 306: // What would you like to make? - 5 options
				    switch(var.getSlot()) {
					    case 0:
						    Clay.craftClay(player, amount, craftType, var.getSlot(), true);
						    break;
						
					    case 1:
						    Clay.craftClay(player, amount, craftType, var.getSlot(), true);
						    break;
						
					    case 2:
						    Clay.craftClay(player, amount, craftType, var.getSlot(), true);
						    break;
						
					    case 3:
						    Clay.craftClay(player, amount, craftType, var.getSlot(), true);
						    break;
						
					    case 4:
						    Clay.craftClay(player, amount, craftType, var.getSlot(), true);
						    break;
				    }
				    break;
				
			    case 309: // What would you like to make - 1 option
				    if (var.getSlot() >= 50 && var.getSlot() <= 60) { // Cut gem
					    Jewellery.cutGem(player, craftType, amount, true);
					    break;
				    } else if (var.getSlot() >= 100 && var.getSlot() <= 110) { // String amulet
					    Jewellery.stringAmulet(player, craftType, amount, true);
					    break;
				    }
				    switch(var.getSlot()) {
					    case 0:
						    MakeXbow.createXbow(player, amount, (int) (player.getTemporaryAttribute("bowType2") == null ? -1 : (int) player.getTemporaryAttribute("bowType2")), (bool) (player.getTemporaryAttribute("stringingBow") == null ? false :(bool) player.getTemporaryAttribute("stringingBow")), true);
						    break;
						
					    case 1:
						    MakeBows.cutLog(player, amount, (int) (player.getTemporaryAttribute("fletchType") == null ? -1 : (int) player.getTemporaryAttribute("fletchType")), (int) (player.getTemporaryAttribute("bowType") == null ? -1 : (int) player.getTemporaryAttribute("bowType")), true, true);
						    break;
						
					    case 2:
						    Herblore.grindIngredient(player, amount, true);
						    break;
						
					    case 3:
						    Herblore.makeUnfinishedPotion(player, amount, true);
						    break;
						
					    case 4:
						    Herblore.completePotion(player, amount, true);
						    break;
						
					    case 5:
						    Cooking.cookItem(player, amount, true, player.getTemporaryAttribute("cookingFireLocation") != null);
						    break;
						
					    case 6:
						    MakeAmmo.makeBoltTip(player, (int) (player.getTemporaryAttribute("boltTips") == null ? -1 : (int) player.getTemporaryAttribute("boltTips")), amount, true);
						    break;
				    }
				    break;
				
			    case 311: // Smelting interface
				    switch(var.getSlot()) {
					    case 13: // Bronze
						    Smelting.smeltOre(player, var.getSlot(), true, amount);
						    break;
						
					    case 17: // Blurite
						    Smelting.smeltOre(player, var.getSlot(), true, amount);
						    break;
						
					    case 21: // Iron
						    Smelting.smeltOre(player, var.getSlot(), true, amount);
						    break;
						
					    case 25: // Silver
						    Smelting.smeltOre(player, var.getSlot(), true, amount);
						    break;
						
					    case 29: // Steel
						    Smelting.smeltOre(player, var.getSlot(), true, amount);
						    break;
						
					    case 33: // Gold
						    Smelting.smeltOre(player, var.getSlot(), true, amount);
						    break;
						
					    case 37: // Mithril
						    Smelting.smeltOre(player, var.getSlot(), true, amount);
						    break;
						
					    case 41: // Adamant
						    Smelting.smeltOre(player, var.getSlot(), true, amount);
						    break;
						
					    case 45: // Rune
						    Smelting.smeltOre(player, var.getSlot(), true, amount);
						    break;
				    }
				    break;
				
			    case 300: // Smithing interface.
				    if (player.getTemporaryAttribute("smithingItem") == null) {
					    return;
				    }
				    SmithBar item = (SmithBar) player.getTemporaryAttribute("smithingItem");
				    if (item != null) {
					    item.setAmount(amount);
				    }
				    Smithing.smithItem(player, var.getSlot(), amount, false);
				    break;
			    }
			    player.removeTemporaryAttribute("interfaceVariable");
	    }
コード例 #2
0
	    private void handleItemOnNPC(Player player, Packet packet) {
		    int interfaceId = packet.readInt();
		    int slot = packet.readLEShort();
		    int npcIndex = packet.readLEShort();
		    int item = packet.readLEShortA();
		    if (npcIndex < 0 || npcIndex > Constants.MAX_NPCS || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null) {
			    return;
		    }
            Npc npc = Server.getNpcList()[npcIndex];
            if (npc == null || npc.isDestroyed()) {
                return;
            }
		    SkillHandler.resetAllSkills(player);
		    player.getPackets().closeInterfaces();
		    Console.WriteLine("Item on NPC " + npc.getId());
		    if (player.getInventory().getItemInSlot(slot) == item) {
			    switch(npc.getId()) {
				    case 519: // Bob
					    BrokenBarrows.talkToBob(player, npc, player.getInventory().getItemInSlot(slot), 0);
					    break;
			    }
		    }
	    }
コード例 #3
0
        private void handleExamineItemGE(Player player, Packet packet)
        {
            //6 in size.
            int someInt = packet.readInt();
            ushort inventorySlot = packet.readUShort();

		    if (inventorySlot < 0 || inventorySlot > 28 || player.getTemporaryAttribute("cantDoAnything") != null) {
			    return;
		    }

            int itemId = player.getInventory().getItemInSlot(inventorySlot);

            if (itemId < 0 || itemId > Constants.MAX_ITEMS)
            {
                return;
            }

            string examine = ItemData.forId(itemId).getExamine();
            player.getPackets().sendMessage("[GE someInt]: " + someInt + " if it's not 7012370, then tell me what you did");
            player.getPackets().sendMessage("[GE Sell]: " + examine);
        }
コード例 #4
0
	    private void handleEquipItem(Player player, Packet packet) {
		    int item = packet.readLEShort();
		    int slot = packet.readShortA();
		    int interfaceId = packet.readInt();
		    if (slot > 28 || slot < 0 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null) {
			    return;
		    }
		    SkillHandler.resetAllSkills(player);
		    if (player.getInventory().getItemInSlot(slot) == item) {
			    //player.getPackets().closeInterfaces();
			    if (RuneCraft.emptyPouch(player, (RuneCraftData.POUCHES)player.getInventory().getItemInSlot(slot))) {
				    return;
			    }
			    player.getEquipment().equipItem(player.getInventory().getItemInSlot(slot), slot);
		    }
	    }
コード例 #5
0
	    private void handleItemOnItem(Player player, Packet packet) {
		    int itemSlot = packet.readUShort();
		    int unused = packet.readInt();
		    int withSlot = packet.readLEShort();
		    int unused2 = packet.readInt();
		    int itemUsed = packet.readLEShortA();
		    int usedWith = packet.readLEShortA();
		    if (itemSlot > 28 || itemSlot < 0 || withSlot > 28 || withSlot < 0 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null) {
			    return;
		    }
		    SkillHandler.resetAllSkills(player);
		    player.getPackets().closeInterfaces();
		    if (player.getInventory().getSlot(itemSlot).getItemId() == itemUsed && player.getInventory().getSlot(withSlot).getItemId() == usedWith) {
			    if (Fletching.isFletching(player, itemUsed, usedWith)) {
				    return;
			    } else if (Herblore.doingHerblore(player, itemUsed, usedWith)) {
				    return;
			    } else if (Herblore.mixDoses(player, itemUsed, usedWith, itemSlot, withSlot)) {
				    return;
			    } else if (Crafting.wantsToCraft(player, itemUsed, usedWith)) {
				    return;
			    } else if (Firemaking.isFiremaking(player, itemUsed, usedWith, itemSlot, withSlot)) {
				    return;
			    } else if (Farming.plantSapling(player, itemUsed, usedWith)) {
				    return;
			    } else {
				    player.getPackets().sendMessage("Nothing interesting happens.");
			    }
		    }
		
	    }