internal override void Prepare(Gui gui) { Owner = gui; SissorArea = gui.RenderManager.GraphicsDevice.Viewport.Bounds; ClippingArea = gui.RenderManager.GraphicsDevice.Viewport.Bounds; InputManager = gui.InputManager; RenderRule.RenderManager = gui.RenderManager; RenderRule.Load(); Attach(); Resize(); }
internal override void DrawNoClipping() { RenderRule.DrawNoClipping(); }
internal override void Draw() { RenderRule.Draw(); }