public void Can_do_single_rotate( NotationRotationNames rotationName, NotationRotationType rotationType, string line0, string line1, string line2, string line3, string line4, string line5, string line6, string line7, string line8) { var puzzle = Rotator.ApplyMove( Solved, new NotationMoveType(rotationName, rotationType)); PuzzleAssert.AssertSame(puzzle, line0, line1, line2, line3, line4, line5, line6, line7, line8); }
public void Can_do_two_rotates( NotationRotationNames rotationName1, NotationRotationType rotationType1, NotationRotationNames rotationName2, NotationRotationType rotationType2, string line0, string line1, string line2, string line3, string line4, string line5, string line6, string line7, string line8) { var puzzle = Rotator.ApplyMoves( Solved, new[] { new NotationMoveType(rotationName1, rotationType1), new NotationMoveType(rotationName2, rotationType2) }); PuzzleAssert.AssertSame(puzzle, line0, line1, line2, line3, line4, line5, line6, line7, line8); }