public void OnDisable() { brushModule.OnDisable(); splineModule.OnDisable(); interactionModule.OnDisable(); containerModule.OnDisable(); // unsubscribe from scene gui changes SceneView.duringSceneGui -= OnSceneGUI; }
public void OnDisable() { brushModule.OnDisable(); splineModule.OnDisable(); interactionModule.OnDisable(); containerModule.OnDisable(); // unsubscribe from scene gui changes SceneView.duringSceneGui -= OnSceneGUI; // unsubscribe to play mode state changes EditorApplication.playModeStateChanged -= OnPlayModeStateChanged; }