public void OnDisable()
        {
            brushModule.OnDisable();
            splineModule.OnDisable();
            interactionModule.OnDisable();
            containerModule.OnDisable();

            // unsubscribe from scene gui changes
            SceneView.duringSceneGui -= OnSceneGUI;
        }
Beispiel #2
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        public void OnDisable()
        {
            brushModule.OnDisable();
            splineModule.OnDisable();
            interactionModule.OnDisable();
            containerModule.OnDisable();

            // unsubscribe from scene gui changes
            SceneView.duringSceneGui -= OnSceneGUI;

            // unsubscribe to play mode state changes
            EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
        }