private string GenerateBody() { var bodyOut = new StringBuilder(); NflTeam = new NflTeam(TeamCode); NflTeam.LoadTeam(); PlayerCount = NflTeam.PlayerList.Count; #if DEBUG Utility.Announce(string.Format(" {0} Roster Count : {1}", TeamCode, PlayerCount)); #endif bodyOut.AppendLine(NflTeam.RatingsOut() + " " + NflTeam.SeasonProjectionOut() ); bodyOut.AppendLine(); bodyOut.AppendLine( NflTeam.ScheduleHeaderOut() ); bodyOut.AppendLine( NflTeam.ScheduleOut() ); bodyOut.AppendLine( NflTeam.ScoreCountsOut() ); bodyOut.AppendLine(); bodyOut.AppendLine(); AppendPlayerLine( bodyOut, "QB" ); AppendPlayerLine(bodyOut, "Q2"); AppendPlayerLine(bodyOut, "RB"); AppendPlayerLine(bodyOut, "R2"); AppendPlayerLine(bodyOut, "RR"); AppendPlayerLine(bodyOut, "3D"); AppendPlayerLine(bodyOut, "SH"); AppendPlayerLine(bodyOut, "FB"); AppendPlayerLine(bodyOut, "W1"); AppendPlayerLine(bodyOut, "W2"); AppendPlayerLine(bodyOut, "W3"); AppendPlayerLine(bodyOut, "TE"); AppendPlayerLine(bodyOut, "T2"); AppendPlayerLine(bodyOut, "PR"); AppendPlayerLine(bodyOut, "KR"); AppendPlayerLine(bodyOut, "PK"); AppendPlayerLine(bodyOut, "INJ"); AppendPlayerLine(bodyOut, "SUS"); AppendPlayerLine(bodyOut, "HO"); bodyOut.AppendLine(); bodyOut.AppendLine(string.Format(" {0} Roster Count : {1}", TeamCode, PlayerCount)); bodyOut.AppendLine(); bodyOut.AppendLine(); NflTeam.LoadPassUnit(); bodyOut.AppendLine( string.Format( "Pass Unit : ({0})", NflTeam.PoRating() ) ); var lines = NflTeam.PassUnit.DumpUnit(); foreach ( var line in lines ) bodyOut.AppendLine( line ); NflTeam.LoadRushUnit(); bodyOut.AppendLine( string.Format( "Rush Unit : ({0})", NflTeam.RoRating() ) ); lines = NflTeam.RushUnit.DumpUnit(); foreach ( var line in lines ) bodyOut.AppendLine( line ); return bodyOut.ToString(); }