コード例 #1
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 public PlanetNode(SystemCreationRules systemCreationRules, bool isMoon, int maxSize, bool effectiveSystemZoneCloserToSun)
 {
     _systemCreationRules = systemCreationRules;
     _isMoon  = isMoon;
     _maxSize = maxSize;
     _effectiveSystemZoneCloserToSun = effectiveSystemZoneCloserToSun;
 }
コード例 #2
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 public XenosNode(WorldType worldType, bool isPrimitiveXenos, SystemCreationRules systemCreationRules)
 {
     _systemCreationRules = systemCreationRules;
     _nodeName            = "Xeno Creature";
     WorldType            = worldType;
     IsPrimitiveXenos     = isPrimitiveXenos;
 }
コード例 #3
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 protected void DistributeSystemCreationRulesToChildren(SystemCreationRules systemCreationRules)
 {
     _systemCreationRules = systemCreationRules;
     foreach (NodeBase node in Children)
     {
         node.DistributeSystemCreationRulesToChildren(systemCreationRules);
     }
 }
コード例 #4
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        public virtual void ResetVariables()
        {
            _children.Clear();
            _flowDocument                   = new FlowDocument();
            _systemCreationRules            = new SystemCreationRules();
            _travelTimeFromSystemEdgeInDays = 0;
            _description           = "";
            _dirty                 = false;
            _inhabitants           = Species.None;
            _inhabitantDevelopment = new DocContentItem("");

            _resourceIndustrialMetal   = 0;
            _resourceOrnamental        = 0;
            _resourceRadioactive       = 0;
            _resourceExoticMaterial    = 0;
            _resourceArcheotechCache   = 0;
            _resourceXenosRuins        = 0;
            _resourceXenosRuinsSpecies = XenosRuinsSpecies.Undefined;
            OrganicCompounds           = new List <OrganicCompound>();
        }
コード例 #5
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 public StarshipGraveyardNode(SystemCreationRules systemCreationRules)
 {
     _nodeName            = "Starship Graveyard";
     _systemCreationRules = systemCreationRules;
 }
コード例 #6
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 public AsteroidBeltNode(SystemCreationRules systemCreationRules)
 {
     _nodeName            = "Asteroid Belt";
     _systemCreationRules = systemCreationRules;
 }
コード例 #7
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 public PlanetNode(SystemCreationRules systemCreationRules, bool forceInhabitable)
 {
     _systemCreationRules = systemCreationRules;
     _forceInhabitable    = forceInhabitable;
 }
コード例 #8
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 public PlanetNode(SystemCreationRules systemCreationRules)
 {
     _systemCreationRules = systemCreationRules;
 }
コード例 #9
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 public AsteroidNode(SystemCreationRules systemCreationRules)
 {
     _systemCreationRules = systemCreationRules;
     NodeName             = "Large Asteroid";
 }
コード例 #10
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 public PrimitiveXenosNode(SystemCreationRules systemCreationRules)
 {
     _nodeName            = "Primitive Xenos";
     _systemCreationRules = systemCreationRules;
 }
コード例 #11
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 public LesserMoonNode(SystemCreationRules systemCreationRules)
 {
     _systemCreationRules = systemCreationRules;
     NodeName             = "Lesser Moon";
 }
コード例 #12
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 public GasGiantNode(SystemCreationRules systemCreationRules)
 {
     _systemCreationRules = systemCreationRules;
     _nodeName            = "Gas Giant";
 }
コード例 #13
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 public OrbitalFeaturesNode(SystemCreationRules systemCreationRules)
 {
     _nodeName            = "Orbital Features";
     _systemCreationRules = systemCreationRules;
 }
コード例 #14
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 public AsteroidClusterNode(SystemCreationRules systemCreationRules)
 {
     NodeName             = "Asteroid Cluster";
     _systemCreationRules = systemCreationRules;
 }
コード例 #15
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 public NativeSpeciesNode(SystemCreationRules systemCreationRules)
 {
     _nodeName            = "Native Species";
     _systemCreationRules = systemCreationRules;
 }
コード例 #16
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 public DerelictStationNode(SystemCreationRules systemCreationRules)
 {
     _nodeName            = "Derelict Station";
     _systemCreationRules = systemCreationRules;
 }