コード例 #1
0
        private void OnUpgradeLevel()
        {
            this.ActorCard.SetLevel();

            RefreshBoardEventArgs eventArgs = ReferencePool.Acquire <RefreshBoardEventArgs>();
            int maxHp = Attrbute.GetValue(AttributeType.MaxHp);
            int curHp = Attrbute.GetValue(AttributeType.Hp);

            eventArgs.Fill(EntityId, maxHp, curHp, ActorCard.Level);
            GameEntry.Event.Fire(this, eventArgs);

            RefreshHeroInfoEventArgs args = ReferencePool.Acquire <RefreshHeroInfoEventArgs>().FillLevel(ActorCard.Level);

            GameEntry.Event.Fire(this, args);

            int        id   = GameEntry.Entity.GenerateTempSerialId();
            EffectData data = new EffectData(id, Constant.Define.LevelUpEffect);

            data.Owner     = this;
            data.KeepTime  = 3;
            data.BindType  = EffectBindType.OwnFoot;
            data.DeadType  = FlyObjDeadType.UntilLifeTimeEnd;
            data.Parent    = CachedTransform;
            data.SetParent = true;
            GameEntry.Entity.ShowEffect(data);
        }
コード例 #2
0
        public override void Init()
        {
            base.Init();
            GameEntry.Event.Subscribe(ChangeEquipEventArgs.EventId, ChangeEquipAvatar);
            GameEntry.Event.Subscribe(SkillKeyDownEventArgs.EventId, TryUseSkill);
            GameEntry.Event.Subscribe(KillMonsterEventArgs.EventId, OnKillMonster);
            GameEntry.Event.Subscribe(ChangeAiModeEventArgs.EventId, OnChangeAiMode);
            GameEntry.Event.Subscribe(ChangeVehicleEventArgs.EventId, OnChangeVehicle);
            GameEntry.Event.Subscribe(ChangePartnerEventArgs.EventId, OnChangePartner);


            m_OriginalParent = CachedTransform.parent;
            m_Vehicle        = this;
            BattleState      = false;

            RefreshBoardEventArgs eventArgs = ReferencePool.Acquire <RefreshBoardEventArgs>();
            int maxHp = Attrbute.GetValue(AttributeType.MaxHp);
            int curHp = Attrbute.GetValue(AttributeType.Hp);

            eventArgs.Fill(EntityId, maxHp, curHp, ActorCard.Level);
            GameEntry.Event.Fire(this, eventArgs);

            BroadcastHeroInfo();
            InitPartner();
            GameEntry.Level.CreatePlayerActor(this);
        }
コード例 #3
0
ファイル: ActorBase.cs プロジェクト: mengtest/demo_tankWar3D
        protected virtual void UpdateHealth()
        {
            RefreshBoardEventArgs eventArgs = ReferencePool.Acquire <RefreshBoardEventArgs>();
            int maxHp = Attrbute.GetValue(AttributeType.MaxHp);
            int curHp = Attrbute.GetValue(AttributeType.Hp);

            eventArgs.Fill(EntityId, maxHp, curHp, m_ActorData.Level);
            GameEntry.Event.Fire(this, eventArgs);
        }
コード例 #4
0
        public void OnRefreshBoard(object sender, GameEventArgs e)
        {
            RefreshBoardEventArgs ne = e as RefreshBoardEventArgs;

            if (ne == null)
            {
                return;
            }

            int boardId;

            if (m_BoardForms.TryGetValue(ne.OwnerId, out boardId))
            {
                UIForm        uiform     = GameEntry.UI.GetUIForm(boardId);
                RoleBoardForm borderForm = uiform?.Logic as RoleBoardForm;

                borderForm?.Refresh(ne.CurHp, ne.MaxHp, ne.Level);
            }
        }