コード例 #1
0
 protected RandBinomial(RandBinomial other)
 {
     this.Offset  = other.Offset;
     this.Trials  = other.Trials;
     this.Percent = other.Percent;
 }
コード例 #2
0
        public override void ApplyToPath(IRandom rand, GridPlan floorPlan)
        {
            List <LocRay4> endBranches = new List <LocRay4>();

            for (int ii = 0; ii < floorPlan.RoomCount; ii++)
            {
                GridRoomPlan roomPlan = floorPlan.GetRoomPlan(ii);
                if (roomPlan.Bounds.Size == new Loc(1))
                {
                    List <int> adjacents = floorPlan.GetAdjacentRooms(ii);
                    if (adjacents.Count == 1)
                    {
                        endBranches.Add(new LocRay4(roomPlan.Bounds.Start));
                    }
                }
            }

            List <List <LocRay4> > candBranchPoints = new List <List <LocRay4> >();

            for (int nn = 0; nn < endBranches.Count; nn++)
            {
                LocRay4 chosenBranch = endBranches[nn];

                while (chosenBranch.Loc != new Loc(-1))
                {
                    List <LocRay4> connectors = new List <LocRay4>();
                    List <LocRay4> candBonds  = new List <LocRay4>();
                    foreach (Dir4 dir in DirExt.VALID_DIR4)
                    {
                        if (dir != chosenBranch.Dir)
                        {
                            if (floorPlan.GetHall(new LocRay4(chosenBranch.Loc, dir)) != null)
                            {
                                connectors.Add(new LocRay4(chosenBranch.Loc, dir));
                            }
                            else
                            {
                                Loc loc = chosenBranch.Loc + dir.GetLoc();
                                if (Collision.InBounds(floorPlan.GridWidth, floorPlan.GridHeight, loc) &&
                                    floorPlan.GetRoomIndex(loc) > -1)
                                {
                                    candBonds.Add(new LocRay4(chosenBranch.Loc, dir));
                                }
                            }
                        }
                    }

                    if (connectors.Count == 1)
                    {
                        if (candBonds.Count > 0)
                        {
                            candBranchPoints.Add(candBonds);
                            chosenBranch = new LocRay4(new Loc(-1));
                        }
                        else
                        {
                            chosenBranch = new LocRay4(connectors[0].Traverse(1), connectors[0].Dir.Reverse());
                        }
                    }
                    else
                    {
                        chosenBranch = new LocRay4(new Loc(-1));
                    }
                }
            }

            // compute a goal amount of terminals to connect
            // this computation ignores the fact that some terminals may be impossible
            var randBin         = new RandBinomial(candBranchPoints.Count, this.ConnectPercent);
            int connectionsLeft = randBin.Pick(rand);

            while (candBranchPoints.Count > 0 && connectionsLeft > 0)
            {
                // choose random point to connect
                int            randIndex = rand.Next(candBranchPoints.Count);
                List <LocRay4> candBonds = candBranchPoints[randIndex];
                LocRay4        chosenDir = candBonds[rand.Next(candBonds.Count)];

                // connect
                floorPlan.SetHall(chosenDir, this.GenericHalls.Pick(rand));
                candBranchPoints.RemoveAt(randIndex);
                GenContextDebug.DebugProgress("Connected Branch");
                connectionsLeft--;

                // check to see if connection destination was also a candidate,
                // counting this as a double if so
                for (int ii = candBranchPoints.Count - 1; ii >= 0; ii--)
                {
                    if (candBranchPoints[ii][0].Loc == chosenDir.Traverse(1))
                    {
                        candBranchPoints.RemoveAt(ii);
                        connectionsLeft--;
                    }
                }
            }
        }
コード例 #3
0
        public override void ApplyToPath(IRandom rand, FloorPlan floorPlan)
        {
            List <List <RoomHallIndex> > candBranchPoints = GetBranchArms(floorPlan);

            // remove the rooms that do not pass filter
            for (int xx = 0; xx < candBranchPoints.Count; xx++)
            {
                for (int yy = candBranchPoints[xx].Count - 1; yy >= 0; yy--)
                {
                    IFloorRoomPlan plan = floorPlan.GetRoomHall(candBranchPoints[xx][yy]);
                    if (!BaseRoomFilter.PassesAllFilters(plan, this.Filters))
                    {
                        candBranchPoints[xx].RemoveAt(yy);
                    }
                }
            }

            // compute a goal amount of branches to connect
            // this computation ignores the fact that some terminals may be impossible
            var randBin         = new RandBinomial(candBranchPoints.Count, this.ConnectPercent);
            int connectionsLeft = randBin.Pick(rand);

            while (candBranchPoints.Count > 0 && connectionsLeft > 0)
            {
                // choose random point to connect from
                int randIndex        = rand.Next(candBranchPoints.Count);
                var chosenDestResult = ChooseConnection(rand, floorPlan, candBranchPoints[randIndex]);

                if (chosenDestResult is ListPathTraversalNode chosenDest)
                {
                    // connect
                    PermissiveRoomGen <T> hall = (PermissiveRoomGen <T>) this.GenericHalls.Pick(rand).Copy();
                    hall.PrepareSize(rand, chosenDest.Connector.Size);
                    hall.SetLoc(chosenDest.Connector.Start);
                    floorPlan.AddHall(hall, this.Components.Clone(), chosenDest.From, chosenDest.To);
                    candBranchPoints.RemoveAt(randIndex);
                    connectionsLeft--;
                    GenContextDebug.DebugProgress("Added Connection");

                    // check to see if connection destination was also a candidate,
                    // counting this as a double if so
                    for (int ii = candBranchPoints.Count - 1; ii >= 0; ii--)
                    {
                        for (int jj = 0; jj < candBranchPoints[ii].Count; jj++)
                        {
                            if (candBranchPoints[ii][jj] == chosenDest.To)
                            {
                                candBranchPoints.RemoveAt(ii);
                                connectionsLeft--;
                                break;
                            }
                        }
                    }
                }
                else
                {
                    // remove the list anyway, but don't call it a success
                    candBranchPoints.RemoveAt(randIndex);
                }
            }
        }