protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) { this.Exit(); } player.Update(gameTime, GR); GR.Update(gameTime, player); health.Update(mic, player); zombie.Update(gameTime, player); // cierra.Update(gameTime, player); health.Update(GR, player); mic.Update(gameTime, player); base.Update(gameTime); }