protected override void Initialize() { player = new Player(); GR = new Death(); zombie = new Zombie(); mic = new Mictlantecuhtli(); health = new HUD(); // cierra = new Cierra(); base.Initialize(); }
public void Update(Mictlantecuhtli mic, Player jugador) { if (mic.mictRect.Intersects(jugador.hitRect)) { if (rectangleHPR.Height >= 0) { rectangleHPR.Height -= 25; jugador.gethit = true; } else if (rectangleHPR.Height <= 0) { jugador.die = true; } } }