/// <summary> /// Perform the layout of the html container by given size restrictions returning the final size.<br/> /// The layout can be effected by the HTML content in the <paramref name="htmlContainer"/> if <paramref name="autoSize"/> or /// <paramref name="autoSizeHeightOnly"/> is set to true.<br/> /// Handle minimum and maximum size restrictions.<br/> /// Handle auto size and auto size for height only. if <paramref name="autoSize"/> is true <paramref name="autoSizeHeightOnly"/> /// is ignored.<br/> /// </summary> /// <param name="g">the graphics used for layout</param> /// <param name="htmlContainer">the html container to layout</param> /// <param name="size">the current size</param> /// <param name="minSize">the min size restriction - can be empty for no restriction</param> /// <param name="maxSize">the max size restriction - can be empty for no restriction</param> /// <param name="autoSize">if to modify the size (width and height) by html content layout</param> /// <param name="autoSizeHeightOnly">if to modify the height by html content layout</param> public static RSize Layout(RGraphics g, HtmlContainerInt htmlContainer, RSize size, RSize minSize, RSize maxSize, bool autoSize, bool autoSizeHeightOnly) { if (autoSize) { htmlContainer.MaxSize = new RSize(0, 0); } else if (autoSizeHeightOnly) { htmlContainer.MaxSize = new RSize(size.Width, 0); } else { htmlContainer.MaxSize = size; } htmlContainer.PerformLayout(g); RSize newSize = size; if (autoSize || autoSizeHeightOnly) { if (autoSize) { if (maxSize.Width > 0 && maxSize.Width < htmlContainer.ActualSize.Width) { // to allow the actual size be smaller than max we need to set max size only if it is really larger htmlContainer.MaxSize = maxSize; htmlContainer.PerformLayout(g); } else if (minSize.Width > 0 && minSize.Width > htmlContainer.ActualSize.Width) { // if min size is larger than the actual we need to re-layout so all 100% layouts will be correct htmlContainer.MaxSize = new RSize(minSize.Width, 0); htmlContainer.PerformLayout(g); } newSize = htmlContainer.ActualSize; } else if (Math.Abs(size.Height - htmlContainer.ActualSize.Height) > 0.01) { var prevWidth = size.Width; // make sure the height is not lower than min if given newSize.Height = minSize.Height > 0 && minSize.Height > htmlContainer.ActualSize.Height ? minSize.Height : htmlContainer.ActualSize.Height; // handle if changing the height of the label affects the desired width and those require re-layout if (Math.Abs(prevWidth - size.Width) > 0.01) { return(Layout(g, htmlContainer, size, minSize, maxSize, false, true)); } } } return(newSize); }