void TakeInput(out Vector3 stickInput) { stickInput = Vector3.zero; if (m_mainPlayer) { Rewired.Player player = ReInput.players.GetPlayer(m_mainPlayer.m_nplayerIndex - 1); stickInput = new Vector3(player.GetAxisRaw("Look Vertical"), -player.GetAxisRaw("Look Horizontal"), 0); if (player.GetButtonDown("Change Camera")) { switch (m_currentViewStyle) { case viewStyles_e.bonnet: SwitchViewStyle(viewStyles_e.driving); break; case viewStyles_e.driving: SwitchViewStyle(viewStyles_e.thirdPerson); break; case viewStyles_e.thirdPerson: SwitchViewStyle(viewStyles_e.bonnet); break; } } } }
public virtual void UpdateInputSnapshot() { snapshot.xAxis = player.GetAxisRaw("Move Horizontal"); snapshot.yAxis = player.GetAxisRaw("Move Vertical"); snapshot.xAxisThrow = player.GetAxisRaw("Throw Stick Horizontal"); snapshot.yAxisThrow = player.GetAxisRaw("Throw Stick Vertical"); //snapshot.xAxis = ConstrainAxisTo16Angles (snapshot.xAxis); //snapshot.yAxis = ConstrainAxisTo16Angles (snapshot.yAxis); //snapshot.xAxis *= 2f; //snapshot.xAxis = ConstrainAxisTo16Angles (snapshot.xAxis); //snapshot.xAxis /= 2f; //snapshot.yAxis *= 2f; //snapshot.yAxis = ConstrainAxisTo16Angles (snapshot.yAxis); //snapshot.yAxis /= 2f; if (player.GetButtonDown("Jump")) { JumpButtonDown(); } if (player.GetButtonUp("Jump")) { JumpButtonUp(); } if (player.GetButtonDown("Throw")) { ThrowButtonDown(); } if (player.GetButtonUp("Throw")) { ThrowButtonUp(); } if (player.GetButtonDown("Start")) { StartButtonDown(); } if (player.GetButtonUp("Start")) { StartButtonUp(); } // if (Input.GetButtonDown (selectButton)) { // snapshot.selectButton.down = true; // snapshot.selectButton.pressed = true; // } // // if (Input.GetButtonUp (selectButton)) { // snapshot.selectButton.up = true; // snapshot.selectButton.pressed = false; // } }
void AirControl() { //Vector3 controlVelocity = new Vector3(-Input.GetAxisRaw("Vertical" + m_strplayerInputTag), Input.GetAxisRaw("Horizontal" + m_strplayerInputTag), 0); //Rewired Vector3 controlVelocity = new Vector3(-m_rewiredPlayer.GetAxisRaw("Move Vertical"), m_rewiredPlayer.GetAxisRaw("Move Horizontal"), 0); controlVelocity = transform.TransformDirection(controlVelocity); m_rb.AddTorque(controlVelocity * 5, ForceMode.Acceleration); }
private void moveSelection() { //when move if (DpadPressing == false) { if (rewiredPlayer.GetAxisRaw("MoveVertical") >= 0.5f) { menuOrder--; DpadPressing = true; } if (rewiredPlayer.GetAxisRaw("MoveVertical") <= -0.5f) { menuOrder++; DpadPressing = true; } } else { if (rewiredPlayer.GetAxisRaw("MoveVertical") == 0) { DpadPressing = false; } } //when move pass limit if (menuOrder > 4) { menuOrder = 1; } if (menuOrder < 1) { menuOrder = 4; } //position of outline for selection if (menuOrder == 1) { outline.anchoredPosition = new Vector2(0, 70); } if (menuOrder == 2) { outline.anchoredPosition = new Vector2(0, -13); } if (menuOrder == 3) { outline.anchoredPosition = new Vector2(0, -96); } if (menuOrder == 4) { outline.anchoredPosition = new Vector2(0, -179); } }
void Update() { isJumping = player.GetButtonDown("Jump"); isAttacking = player.GetButtonDown("Attack"); playerMovement = player.GetAxisRaw("Move Horizontal"); // if (playerController != null) // { // playerController.ProcessInputFromPlayer (isJumping, playerMovement); // } if (isJumping) { // Debug.Log (this.name + " is Jumping!!!"); } if (isAttacking) { Debug.Log(this.name + " is Attacking!!!"); weapon.gameObject.SetActive(true); } // else // { // weapon.gameObject.SetActive (false); // } }
private void Update() { var moveInput = new Vector2(input.GetAxisRaw("MoveHorizontal"), input.GetAxisRaw("MoveVertical")); moveStep = cameraTransform.forward * moveInput.y; moveStep += cameraTransform.right * moveInput.x; var applyOrientation = moveStep.sqrMagnitude > 0.1f; moveStep.y = 0f; UpdateOrientation(applyOrientation); AccelerationFactor += Time.deltaTime / (applyOrientation ? gP.PlayerAccelerationTime : -gP.PlayerDecelerationTime); AccelerationFactor = Mathf.Clamp01(AccelerationFactor); moveStep.Normalize(); }
public override bool ShouldActivateModule() { if (!base.ShouldActivateModule()) { return(false); } bool shouldActivate = false; // Combine input for all players for (int i = 0; i < players.Length; i++) { Rewired.Player player = players[i]; if (player == null) { continue; } shouldActivate |= player.GetButtonDown(m_SubmitButton); shouldActivate |= player.GetButtonDown(m_CancelButton); if (moveOneElementPerAxisPress) // axis press moves only to the next UI element with each press { shouldActivate |= player.GetButtonDown(m_HorizontalAxis) || player.GetNegativeButtonDown(m_HorizontalAxis); shouldActivate |= player.GetButtonDown(m_VerticalAxis) || player.GetNegativeButtonDown(m_VerticalAxis); } else // default behavior - axis press scrolls quickly through UI elements { shouldActivate |= !Mathf.Approximately(player.GetAxisRaw(m_HorizontalAxis), 0.0f); shouldActivate |= !Mathf.Approximately(player.GetAxisRaw(m_VerticalAxis), 0.0f); } } shouldActivate |= (m_MousePosition - m_LastMousePosition).sqrMagnitude > 0.0f; shouldActivate |= mouse.GetButtonDown(0); return(shouldActivate); }
public void VerticalInput(MenuState upperMenu, MenuState lowerMenu) { if (DpadPressing == false) { if (rewiredPlayer1.GetAxisRaw("MoveVertical") >= 0.5f || rewiredPlayer2.GetAxisRaw("MoveVertical") >= 0.5f) { currentMenuState = MenuState.Rotating; DpadPressing = true; modeSelecter_Circle.circlingUp(upperMenu); menuWindow.changeMenu(upperMenu); modeSelector_screen.changeModeScreen(upperMenu); bubbleChange = true; AudioManager.Instance.PlayAudio(AudioManager.Instance.MenuMoveClips); } if (rewiredPlayer1.GetAxisRaw("MoveVertical") <= -0.5f || rewiredPlayer2.GetAxisRaw("MoveVertical") <= -0.5f) { currentMenuState = MenuState.Rotating; DpadPressing = true; modeSelecter_Circle.circlingDown(lowerMenu); menuWindow.changeMenu(lowerMenu); modeSelector_screen.changeModeScreen(lowerMenu); bubbleChange = true; AudioManager.Instance.PlayAudio(AudioManager.Instance.MenuMoveClips); } } else { if (rewiredPlayer1.GetAxisRaw("MoveVertical") == 0 && rewiredPlayer2.GetAxisRaw("MoveVertical") == 0) { DpadPressing = false; } bubbleChange = false; } }
//Check for inputs during moveable states private void MoveCheck() { float axisRaw = rewiredPlayer.GetAxisRaw("MoveHorizontal"); if (axisRaw != 0) { //switch to walking SendInput(InputState.Walk, axisRaw); } if (axisRaw == 0) { //stop walking and switch to idle SendInput(InputState.EndWalk, axisRaw); } }
private void Update() { if (rb.velocity != Vector3.zero) { isWalking = true; } else { isWalking = false; } PlayerIsBackwards(); PlayerStrafeValue(); //Management of speed if (playerScript.IsDown) { authorizedSpeed = 0; rb.constraints = RigidbodyConstraints.FreezeAll; } else { if (rb.constraints == RigidbodyConstraints.FreezeAll) { rb.constraints = RigidbodyConstraints.FreezeRotation; } if (playerScript.isBackward || playerScript.LightSources < 0 || playerScript.objectCarrying != null) { authorizedSpeed = walkSpeed * speedInDarkMultiplier; } else if (RInput.GetButton("Sprint")) //else if (Input.GetAxis(sprintInput) > 0) { authorizedSpeed = walkSpeed * sprintSpeedMultiplier; } else { authorizedSpeed = walkSpeed; } inputValue = new Vector3(RInput.GetAxis("MoveH"), 0, RInput.GetAxis("MoveV")); //inputValue = new Vector3(Input.GetAxis(horizontalInputName), 0, Input.GetAxis(verticalInputName)); Vector3 newVelocity; if (playerScript.isInteractGate == false && playerScript.IsDown == false) { rb.velocity += inputValue.normalized * Acceleration * Time.fixedDeltaTime; } else { rb.velocity = Vector3.zero; } //Stopper le déplacement sur un axe quand l'input est à zéro float xVelocity = rb.velocity.x; float zVelocity = rb.velocity.z; if (RInput.GetAxis("MoveH") == 0) { xVelocity = 0; } if (RInput.GetAxisRaw("MoveV") == 0) { zVelocity = 0; } /*if (Input.GetAxisRaw(horizontalInputName) == 0) * xVelocity = 0; * if (Input.GetAxisRaw(verticalInputName) == 0) * zVelocity = 0;*/ newVelocity = new Vector3(xVelocity, rb.velocity.y, zVelocity); rb.velocity = newVelocity; if (rb.velocity.magnitude > authorizedSpeed) { float verticalVelocity = rb.velocity.y; rb.velocity = rb.velocity.normalized * authorizedSpeed; newVelocity = new Vector3(rb.velocity.x, verticalVelocity, rb.velocity.z); rb.velocity = newVelocity; } } BlockPlayerInScreen(); //_animator.SetFloat("Speed", rb.velocity.magnitude / walkSpeed); #region Charles Animation /* * * float angle = Vector3.SignedAngle(inputValue, transform.forward,transform.up); * _animator.SetFloat("Speed", RInput.GetAxis("MoveV")); * _animator.SetBool("Walking", rb.velocity.magnitude > 0.1f); * * _animator.SetFloat("Strafing", RInput.GetAxis("MoveH")); * _animator.SetBool("Strafe", PlayerStrafeValue() != 0); * * _animator.SetBool("Down", playerScript.IsDown); */ #endregion _animator.SetFloat("Speed", playerScript.isBackward ? -1 : 1); _animator.SetBool("Walking", rb.velocity.magnitude > 0.1f); _animator.SetFloat("Strafing", PlayerStrafeValue()); _animator.SetBool("Strafe", PlayerStrafeValue() != 0); _animator.SetBool("Down", playerScript.IsDown); ///////Debug //sprintInputValue = Input.GetAxis(sprintInput); InputXValue = RInput.GetAxis("MoveH"); InputYValue = RInput.GetAxis("MoveV"); actualVelocity = rb.velocity; /*InputXValue = Input.GetAxis(horizontalInputName); * InputYValue = Input.GetAxis(verticalInputName); * actualVelocity = rb.velocity;*/ ///////Debug }
void Update() { //-----------------------------RUN BEFORE EVERY FRAME---------------------------------- if (_gameManager.gameState == GameManagerNew.GameState.PAUSED || _gameManager.gameState == GameManagerNew.GameState.COUNTING || _gameManager.gameState == GameManagerNew.GameState.GAMEOVER) { canMove = false; } else { canMove = true; } if (input.x < -0.01) { isFacingRight = false; } else if (input.x > 0.01) { isFacingRight = true; } if (isFacingRight) { transform.localScale = new Vector3(currentScale.x, currentScale.y, currentScale.z); } if (!isFacingRight) { transform.localScale = new Vector3(-currentScale.x, currentScale.y, currentScale.z); } // if(hasSpecial) // _PartSys.Play(); if (currentDashCount == 0) { _Sr.color = Color.grey; } else { _Sr.color = Color.white; } //input if (canMove) { input = new Vector2(playInput.GetAxisRaw("Horizontal"), playInput.GetAxisRaw("Vertical")); } //-----------------------------STATE MACHINE------------------------------------------- switch (phase) { //----------------------------------ATTACKING--------------------------- case state.ATTACK: attackTimer++; velocity = (new Vector3(lockedDashDirec.x, lockedDashDirec.y, 0)) * attackSpeed; gravity = 0; if (attackTimer > attackTimerMax) { phase = state.DEFAULT; gravity = normGravTemp; //currentDashCount--; _PlayerCircColl.enabled = true; _PlayerCapsuleColl.enabled = false; tempAttackInt = 0; break; } break; //----------------------------------DASHING----------------------------- case state.DASH: dashTimer++; velocity = (new Vector3(lockedDashDirec.x, lockedDashDirec.y, 0)) * dashSpeed; gravity = 0; if (dashTimer > dashTimerMax) { phase = state.DEFAULT; gravity = normGravTemp; currentDashCount--; break; } break; //-----------------------------------SPECIAL----------------------------- case state.SPECIAL: specialTimer++; _Special.activateSpecial(); if (specialTimer > specialTimerMax) { phase = state.DEFAULT; hasSpecial = false; break; } break; //-----------------------------------DEFAULT----------------------------- case state.DEFAULT: //dashes when button is pressed and there are dashes available if (Input.GetButtonDown(actionInput) && currentDashCount > 0 && canMove) { SoundManager.PlaySound("jump"); lockedDashDirec = input.normalized; phase = state.DASH; dashTimer = 0; } if (Input.GetButtonDown(attackInput) && canMove) { SoundManager.PlaySound("hit"); lockedDashDirec = input.normalized; phase = state.ATTACK; attackTimer = 0; Vector3 circCollRot = Vector3.zero; _PlayerCapsuleColl.size = new Vector2(6f, 10f); Vector2 roundedInput = new Vector2(Mathf.RoundToInt(input.x), Mathf.RoundToInt(input.y)); //for if (roundedInput.x == 0 && roundedInput.y == 0 && isFacingRight) { circCollRot.z = -90f; //if no direction inputted tempAttackInt = 3; } else if (roundedInput.x == 0 && roundedInput.y == 0 && !isFacingRight) { circCollRot.z = 90f; tempAttackInt = 3; } else if (roundedInput.x == 0 && roundedInput.y == 1) { circCollRot.z = 0f; //if up input tempAttackInt = 1; } else if (roundedInput.x == 1 && roundedInput.y == 1) { circCollRot.z = -45f; //if up right input tempAttackInt = 2; } else if (roundedInput.x == 1 && roundedInput.y == 0) { circCollRot.z = -90f; //if right input tempAttackInt = 3; } else if (roundedInput.x == 1 && roundedInput.y == -1) { circCollRot.z = -135f; //if down right input tempAttackInt = 4; } else if (roundedInput.x == 0 && roundedInput.y == -1) { circCollRot.z = -180f; //if down input tempAttackInt = 5; } else if (roundedInput.x == -1 && roundedInput.y == -1) { circCollRot.z = -225f; //if down left input tempAttackInt = 4; } else if (roundedInput.x == -1 && roundedInput.y == 0) { circCollRot.z = -270f; //if left input tempAttackInt = 3; } else if (roundedInput.x == -1 && roundedInput.y == 1) { circCollRot.z = -315f; //if up left input tempAttackInt = 2; } _PlayerCircColl.transform.eulerAngles = circCollRot; _PlayerCapsuleColl.enabled = true; _PlayerCircColl.enabled = false; } if (Input.GetButtonDown(specialInput) && hasSpecial && canMove) { phase = state.SPECIAL; specialTimer = 0; } //regain dashes once colliding with the ground if (_Controller.collisions.below) { currentDashCount = dashNum; } //smooths x movement and overall x movement float targetVelocityX = Mathf.Round(input.x) * moveSpeed; velocity.x = Mathf.SmoothDamp(velocity.x, targetVelocityX, ref velocityXSmoothing, (_Controller.collisions.below)?accelerationTimeGrounded:accelerationTimeAirborne); velocity.y += gravity * (1 / 60f) * Time.timeScale; break; } //-----------------------------RUN AFTER EVERY FRAME------------------------------------- if ((_Controller.collisions.above || _Controller.collisions.below)) { velocity.y = 0; } _Controller.Move(velocity * (1 / 60f) * Time.timeScale); //----------------------------ANIMATIONS------------------------------------------------- _animator.SetFloat("Speed", Mathf.Abs(input.x)); _animator.SetFloat("Y Velocity", velocity.y); _animator.SetBool("OnGround", _Controller.collisions.below); _animator.SetInteger("AtkDirection", tempAttackInt); }
void Update() { if (!pauseMenu.isPaused) { directionalInput = new Vector2(rewiredPlayer.GetAxisRaw("Move Horizontal"), rewiredPlayer.GetAxisRaw("Move Vertical")); if (directionalInput.x > 0.05f) { directionalInput.x = 1; } else if (directionalInput.x < -0.05f) { directionalInput.x = -1; } else { directionalInput.x = 0; } //if (directionalInput.x != 0 || directionalInput.y != 0) //{ // EventManager.Instance.PostNotification(EVENT_TYPE.MOVE, this, directionalInput); //} movementController.SetDirectionalInput(directionalInput); if (rewiredPlayer.GetButtonDown("Jump")) { //Checking for these collision parameters here because we don't want to keep send the jump command in the air, as it resets preJump if (controller.collisions.below || controller.collisions.wallSliding) { MessageKit.post(EventTypes.JUMP_INPUT_DOWN); } } if (rewiredPlayer.GetButtonUp("Jump")) { MessageKit.post(EventTypes.JUMP_INPUT_UP); } if (rewiredPlayer.GetButtonDown("Attack")) { if (teleportAttack != null && !animatorController.animationStates.isAttacking && !animatorController.animationStates.isWallSliding && !animatorController.animationStates.isHurt) { if (!standardAttack.cooldown.active) { if (controller.collisions.below) { standardAttack.cooldown.StartCooldown(); MessageKit <string, string> .post(EventTypes.ATTACK_INPUT_DOWN_2P, PlayerAnimationClips.GroundedAttack1Animation, PlayerAnimationParameters.GroundedAttack1Parameter); } else { standardAttack.cooldown.StartCooldown(); MessageKit <string, string> .post(EventTypes.ATTACK_INPUT_DOWN_2P, PlayerAnimationClips.AirAttack1Animation, PlayerAnimationParameters.AirAttack1Parameter); } } else { MessageKit <string> .post(EventTypes.UI_ELEMENT_SHAKE_1P, "Energy_Portrait"); } } } if (Input.GetKeyDown(KeyCode.R)) { if (controller.collisions.below) { MessageKit <string, string> .post(EventTypes.ATTACK_INPUT_DOWN_2P, PlayerAnimationClips.GroundedAttack2Animation, PlayerAnimationParameters.GroundedAttack2Parameter); } else { MessageKit <string, string> .post(EventTypes.ATTACK_INPUT_DOWN_2P, PlayerAnimationClips.AirAttack2Animation, PlayerAnimationParameters.AirAttack2Parameter); } } if (Input.GetKeyDown(KeyCode.T)) { if (controller.collisions.below) { MessageKit <string, string> .post(EventTypes.ATTACK_INPUT_DOWN_2P, PlayerAnimationClips.GroundedAttack3Animation, PlayerAnimationParameters.GroundedAttack3Parameter); } else { MessageKit <string, string> .post(EventTypes.ATTACK_INPUT_DOWN_2P, PlayerAnimationClips.AirAttack3Animation, PlayerAnimationParameters.AirAttack3Parameter); } } if (rewiredPlayer.GetButtonDown("Teleport Attack")) { if (teleportAttack != null && !animatorController.animationStates.isAttacking && !animatorController.animationStates.isWallSliding && !animatorController.animationStates.isHurt) { if (!teleportAttack.cooldown.active) { teleportAttack.faceDirectionSnapshot = (animatorController.facingRight) ? 1 : -1; if (controller.collisions.below) { teleportAttack.cooldown.StartCooldown(); MessageKit <string, string> .post(EventTypes.ATTACK_INPUT_DOWN_2P, PlayerAnimationClips.GroundedTeleportAttackAnimation, PlayerAnimationParameters.GroundedTeleportAttackParameter); } else { teleportAttack.cooldown.StartCooldown(); MessageKit <string, string> .post(EventTypes.ATTACK_INPUT_DOWN_2P, PlayerAnimationClips.AirTeleportAttackAnimation, PlayerAnimationParameters.AirTeleportAttackParameter); } } else { MessageKit <string> .post(EventTypes.UI_ELEMENT_SHAKE_1P, "Teleport_Icon"); } } } } if (rewiredPlayer.GetButtonDown("Pause") || rewiredPlayer.GetButtonDown("UIPause")) { MessageKit.post(EventTypes.UI_PAUSE_MENU); } //if (Input.GetKeyDown(KeyCode.R)) //{ // attackParameters[0] = "Player_Attack_Heavy"; // attackParameters[1] = "IsHeavyAttack"; // MessageKit<string[]>.post(EventTypes.ATTACK_INPUT_DOWN_1P, attackParameters); //} }
private Vector2 GetRawMoveVector() { Vector2 move = Vector2.zero; bool horizButton = false; bool vertButton = false; // Combine inputs of all Players for (int i = 0; i < players.Length; i++) { Rewired.Player player = players[i]; if (player == null) { continue; } if (moveOneElementPerAxisPress) // axis press moves only to the next UI element with each press { float x = 0.0f; if (player.GetButtonDown(m_HorizontalAxis)) { x = 1.0f; } else if (player.GetNegativeButtonDown(m_HorizontalAxis)) { x = -1.0f; } float y = 0.0f; if (player.GetButtonDown(m_VerticalAxis)) { y = 1.0f; } else if (player.GetNegativeButtonDown(m_VerticalAxis)) { y = -1.0f; } move.x += x; move.y += y; } else // default behavior - axis press scrolls quickly through UI elements { move.x += player.GetAxisRaw(m_HorizontalAxis); move.y += player.GetAxisRaw(m_VerticalAxis); } horizButton |= player.GetButtonDown(m_HorizontalAxis) || player.GetNegativeButtonDown(m_HorizontalAxis); vertButton |= player.GetButtonDown(m_VerticalAxis) || player.GetNegativeButtonDown(m_VerticalAxis); } if (horizButton) { if (move.x < 0) { move.x = -1f; } if (move.x > 0) { move.x = 1f; } } if (vertButton) { if (move.y < 0) { move.y = -1f; } if (move.y > 0) { move.y = 1f; } } return(move); }