public void Start() { // Resource Manager Component _ResourceManager = GameObject.FindGameObjectWithTag("DataManager").GetComponent<ResourceControll.ResourceManager>(); // Image Component _Icon = this.transform.FindChild("Icon").GetComponent<Image>(); // Text Component _CountText = this.transform.FindChild("Count Text").GetComponent<Text>(); // Text Component _DescribedText = this.transform.FindChild("Described").GetComponent<Text>(); // SETTING _Icon.sprite = Resources.Load<Sprite>("Sprites/Icon/" + _Index.ToString()); if(_Article > 0) _CountText.text = ": " + "+ " + _Article.ToString(); else _CountText.text = ": " + _Article.ToString(); _DescribedText.text = _Described; this.transform.localScale = new Vector3(3.0f, 3.0f, 3.0f); }
private void Awake() { // Get Component _ResourceManager = GameObject.FindGameObjectWithTag("DataManager").GetComponent<ResourceManager>(); _Text = this.GetComponentInChildren<Text>(); }
private void Awake() { // Get Component _SacrificeManager = GameObject.FindGameObjectWithTag("DataManager").GetComponent<SacrificeManager>(); _ResourceManager = GameObject.FindGameObjectWithTag("DataManager").GetComponent<ResourceManager>(); _DayManager = GameObject.FindGameObjectWithTag("DataManager").GetComponent<DayControll.DayManager>(); }
public void Awake() { _SacrifceList = new List<int>(); gameManager = GameObject.FindObjectOfType<GameManager>().GetComponent<GameManager>(); _ResourceManager = GameObject.FindGameObjectWithTag("DataManager").GetComponent<ResourceManager>(); }