public void Start()
		{
			// Resource Manager Component
			_ResourceManager = GameObject.FindGameObjectWithTag("DataManager").GetComponent<ResourceControll.ResourceManager>();

			// Image Component
			_Icon = this.transform.FindChild("Icon").GetComponent<Image>();
			
			// Text Component
			_CountText = this.transform.FindChild("Count Text").GetComponent<Text>();

			// Text Component
			_DescribedText = this.transform.FindChild("Described").GetComponent<Text>();


			// SETTING
			_Icon.sprite = Resources.Load<Sprite>("Sprites/Icon/" + _Index.ToString());

			if(_Article > 0)
				_CountText.text = ": " + "+ " + _Article.ToString();
			else
				_CountText.text = ": " + _Article.ToString();

			_DescribedText.text = _Described;

			this.transform.localScale = new Vector3(3.0f, 3.0f, 3.0f);
		}
		private void Awake()
		{
			// Get Component
			_ResourceManager = GameObject.FindGameObjectWithTag("DataManager").GetComponent<ResourceManager>();

			_Text = this.GetComponentInChildren<Text>();
		}
		private void Awake()
		{
			// Get Component
			_SacrificeManager = GameObject.FindGameObjectWithTag("DataManager").GetComponent<SacrificeManager>();

			_ResourceManager = GameObject.FindGameObjectWithTag("DataManager").GetComponent<ResourceManager>();

			_DayManager = GameObject.FindGameObjectWithTag("DataManager").GetComponent<DayControll.DayManager>();
		}
 public void Awake()
 {
     _SacrifceList = new List<int>();
     gameManager = GameObject.FindObjectOfType<GameManager>().GetComponent<GameManager>();
     _ResourceManager = GameObject.FindGameObjectWithTag("DataManager").GetComponent<ResourceManager>();
 }