public void Initialize(TileDictionary tileDict, GameBoardGenerator boardGen, DashboardData dashboardData, float pollutionChance) { tileDictionary = tileDict; boardGenerator = boardGen; dashData = dashboardData; this.pollutionChance = pollutionChance; cityDef = tileDictionary.TileDef[TileType.City]; powerDef = tileDictionary.TileDef[TileType.PowerPlant]; }
public OperationsBoard(GameBoardGenerator boardGenerator) { map = boardGenerator.Generate(); }