public void Initialize(TileDictionary tileDict, GameBoardGenerator boardGen, DashboardData dashboardData, float pollutionChance)
 {
     tileDictionary       = tileDict;
     boardGenerator       = boardGen;
     dashData             = dashboardData;
     this.pollutionChance = pollutionChance;
     cityDef  = tileDictionary.TileDef[TileType.City];
     powerDef = tileDictionary.TileDef[TileType.PowerPlant];
 }
 public OperationsBoard(GameBoardGenerator boardGenerator)
 {
     map = boardGenerator.Generate();
 }