public bool TryReadBeUInt32(out uint ui32) { if (!LoadedImage.TryReadBeUInt32(this.bytes, (uint)off, out ui32)) { return(false); } off += 4; return(true); }
public bool TryPeekBeUInt32(uint offset, out uint value) { return(LoadedImage.TryReadBeUInt32(bytes, offset + (uint)off, out value)); }
public bool TryPeekBeUInt32(int offset, out uint value) { return(LoadedImage.TryReadBeUInt32(bytes, (ulong)((long)offset + (long)off), out value)); }