public SoundWAVInstance(SoundWAV sound, bool looped) : base(sound) { Looped = looped; }
public SoundWAVInstance(SoundWAV sound, bool looped) : base(sound) { Looped = looped; }
public SoundWAVInstance(SoundWAV sound, bool looped) : base(sound) { Looped = looped; }
public SoundWAVInstance(SoundWAV sound, bool looped) : base(sound) { Looped = looped; }